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[PAUSED] Stanier Streamliner

Posted: 13 Jan 2010 20:01
by kingmush360
Scrapped the Highspeed train!

As some of you may know, DJC has released a new UK steam set, featuring a Streamlined Coronation
(Duchess of Hamilton - or pre war Duchesses) that seemed a little.. bright to me.

So I thought, why don't I give it a go!

Here is my progress so far (for some reason they are brighter than they should be, water washed):

P.S. PAINT.net is not working due to system update, Streamliner will take a little longer I am afraid.

Re: [WIP] Stanier Streamliner

Posted: 13 Jan 2010 21:10
by taffypride
looks good....

Question: is the Duchess Class the same as the West Country class? Just wondering cos I'd love a West Country Class loco in my game, specifically City Of Wells which is where I live....:D

Re: [WIP] Stanier Streamliner

Posted: 13 Jan 2010 21:41
by kingmush360
Erm, I think you are thinking of the west countrys and the Battle of Britain classes being the same loco just with different name.

Yes, after I have finished the Stanier and the Shinkansen bullet train, I'll be doing that anyway.

Look at the sig and it shows you what order, releases and WIP.

Nice to see some people like the spam-cans, i like them myself, other than Bullieds oil bath thing.
\/\/\/

Re: [WIP] Stanier Streamliner

Posted: 13 Jan 2010 21:51
by Badger
Those colours are terrible, looks like it's been washed at too high a temperature!

Re: [WIP] Stanier Streamliner

Posted: 13 Jan 2010 21:59
by Illegal_Alien
Badger wrote:Those colours are terrible, looks like it's been washed at too high a temperature!
Shush i have that too, looks fine ingame.

Re: [WIP] Stanier Streamliner

Posted: 13 Jan 2010 22:08
by kingmush360
yeah, for some reason, google likes to wash images upteen times with whitener!

Re: [WIP] Stanier Streamliner

Posted: 13 Jan 2010 22:10
by Illegal_Alien
Its not just google ;)

Re: [WIP] Stanier Streamliner

Posted: 13 Jan 2010 22:54
by kingmush360
IA, it isn't the browser, it is our computers.
I am viewing this topic on my phone and the duchess looks fine.

Re: [WIP] Stanier Streamliner

Posted: 13 Jan 2010 23:19
by taffypride
to me it looks Pink with a yellow stripe - and that is viewing on Firefox...

Re: [WIP] Stanier Streamliner

Posted: 14 Jan 2010 11:04
by Hammo
You make a good point Mushy - the colours are great on my phone. Could the discrepancy have come from the way the different systems are treating the indexed colour?

Anyway, it's looking good. Although it seems to have lost a lot of detail in your streamlined version. I'm aware that this may/may not be anywhere near complete, but I'm trying to give some honest criticism. In particular I'm looknig at the front of the engine (say in sprite 16) there's no colour variation or other means of distinguishing any detail.

You're doing great though, keep it up.

Re: [WIP] Stanier Streamliner

Posted: 14 Jan 2010 11:32
by kingmush360
thanks hammo, I am trying to get the 500 odd sprites done with the outline first, then I will go over and detail them.

I am going a fair lick, 20 sprites a day, maybe i could push about 30 sprites per day, that'll be about 150 sprites in a school week and about 100 at weekends.
Total of 250 sprites per week, so about 2 weeks to finish the Coronation seems about right to me, although some of you would say that is sooo slow!

Re: [WIP] Stanier Streamliner

Posted: 14 Jan 2010 19:33
by DJC
Look good so far. :) My one just used the same texture as the MSTS model it was converted from, so that's where the bright red comes from.

For the person asking about a West Country class, I have just finished making a streamlined Merchant Navy, which looks pretty much the same, on a Locomotion scale anyway.

Re: [WIP] Stanier Streamliner

Posted: 14 Jan 2010 22:46
by kingmush360
Yippee, a Spam-can.

I will get round to making my own, after the coronation!

I am up to here now.
Sprite 016 with detail and sprite 039, my latest one.
(the latest one is not all that good really is it?)

Re: [WIP] Stanier Streamliner

Posted: 20 Jan 2010 21:46
by kingmush360
A quick question,
How many sprites can one .dat have?
just curios

Re: [WIP] Stanier Streamliner

Posted: 20 Jan 2010 22:28
by Plastikman
i have a steam engine with over 1600 sprites

Re: [WIP] Stanier Streamliner

Posted: 21 Jan 2010 17:24
by DJC
You do? I thought that the game doesn't allow that many sprites.

Re: [WIP] Stanier Streamliner

Posted: 21 Jan 2010 18:34
by kingmush360
1600?
How many sprites for each angle of the locomotive?

Re: [WIP] Stanier Streamliner

Posted: 21 Jan 2010 18:57
by Plastikman
I think that one is set at 32,64

it has lots of animated parts in it because it is a big boy.

The challanger I released was a similar number? depending what revision you got

Re: [WIP] Stanier Streamliner

Posted: 02 Feb 2010 18:36
by kingmush360
progress status:

Got back to it today and gut to sprite 120!

Out of 519!

Still a little way to go then..

Re: [WIP] Stanier Streamliner

Posted: 10 Feb 2010 16:44
by kingmush360
Progress report as of 10 - 2 - 2010

All 360 sprites done, showing up nicely in-game.
6 test tender sprites completed.
Refining early sprites so they look better.
8 inclined sprites now complete.
Will post screen shots when all inclined sprites complete.

Estimated time of completion: 1st March latest, this Friday earliest!

EDIT: This is a PAINT.net mock up of how it will look in game: