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marine dump (ship and stuff)

Posted: 21 Jul 2008 05:06
by lead@inbox
Important!
anyone, who likes openttd and ttd, can use everything published by me on this post as will wish

it's created for 8bpp ship sprites, may be later - 32bpp
ferry and cargo with the smallest aa
s0003.png
s0003.png (22.05 KiB) Viewed 2276 times
f0003.png
f0003.png (17.8 KiB) Viewed 2026 times

Re: Ships for Graphics Replacement Project - OpenGFX

Posted: 21 Jul 2008 05:14
by lead@inbox
another one, may be use it instead of speed ferry?
teaser.png
teaser.png (8.63 KiB) Viewed 14271 times
sf000na.png
sf000na.png (20.45 KiB) Viewed 1757 times
without wings
s000nw.png
s000nw.png (21.51 KiB) Viewed 1661 times

Re: Ships for Graphics Replacement Project - OpenGFX

Posted: 21 Jul 2008 05:16
by lead@inbox
Q:
can we use different liveries depending on speed? like this
s000u.png
s000u.png (21.04 KiB) Viewed 1667 times
can we make smooth acceleration of vessel?
is needs some artist work
need.png
need.png (3.96 KiB) Viewed 14272 times
Q:
articulated ships - possible or not?
smoke on ships?

Re: Ships for Graphics Replacement Project - OpenGFX

Posted: 21 Jul 2008 08:04
by FooBar
lead@inbox wrote:can we make smooth acceleration of vessel?
is needs some artist work

Most likely not in the standard OpenGFX. Traces would be possible, but would look odd when the ship is stationary (i.e. not moving). That would remain unsolvable in OpenGFX because we cannot add extra code to properly handle such features. More something for OpenGFX+, as with that we can do whatever we like.


Anyways, I very much like that second passenger ferry!

Re: Ships for Graphics Replacement Project - OpenGFX

Posted: 21 Jul 2008 09:10
by lead@inbox
ok :)
gc vessel (man. in 1975)
teaser.png
teaser.png (7.39 KiB) Viewed 14120 times
s0004a.png
s0004a.png (25.16 KiB) Viewed 1611 times
s0004n.png
s0004n.png (18.5 KiB) Viewed 1535 times

Re: Ships for OpenGFX and GFX+

Posted: 21 Jul 2008 10:01
by lead@inbox
little re-make
s0004a.png
s0004a.png (26.01 KiB) Viewed 1509 times
s0004n.png
s0004n.png (17.87 KiB) Viewed 1513 times
new teaser
new teaser
teaser.png (5.84 KiB) Viewed 14055 times

Re: Ships for OpenGFX and GFX+

Posted: 21 Jul 2008 10:24
by lead@inbox
Dear tycoons :) Please, give me roadmap for ships development. What is necessary to make first of all, what is the second?

Re: Ships for OpenGFX and GFX+

Posted: 21 Jul 2008 10:59
by Zephyris
For the open GFX project 4 sets of sprites are required, the ferry, oil tanker, goods ship and hovercraft. Toyland graphics are modified versions of those. If you want to make an extended ship set then with the new vehicle pool the sky is the limit! I would advise if you want to support the openGFX project to try some planes, or if you want to make a ship set then plan out how you want the set to end up...

Re: Ships for OpenGFX and GFX+

Posted: 21 Jul 2008 11:20
by lead@inbox
ok, i'll try

Re: Ships for OpenGFX and GFX+

Posted: 21 Jul 2008 11:24
by Timitry
http://wiki.openttd.org/index.php/Ships

This page shows all of the original Ships, which are 11. I don't know whether we can have different graphics for the two ferries etc. in OpenGFX non-plus or not, so you either have 6 or 11 ships to draw :)

Is the a-version of the ships you posted anti-alised and the n-version not, or where does the a/n stand for? I think the a-version looks better ;)

Keep up the good work!!

Re: Ships for OpenGFX and GFX+

Posted: 21 Jul 2008 12:14
by DanMacK
Awesome looking ships :D It would be nice to have 2 different versions of ships, but that may have to wait for OpenGFX+

Re: Ships for OpenGFX and GFX+

Posted: 21 Jul 2008 14:51
by lead@inbox
i think - it's last for now, i need a little rest
Timitry - about a/n - you are right
Hovercarft SRN4
original.png
original.png (18.19 KiB) Viewed 13811 times
teaser.png
teaser.png (7.23 KiB) Viewed 13798 times
h0001.png
h0001.png (22.74 KiB) Viewed 1565 times

Re: Ships for OpenGFX and GFX+

Posted: 21 Jul 2008 14:54
by lead@inbox
re-make
h0002a.png
h0002a.png (22.95 KiB) Viewed 1598 times
h0002n.png
h0002n.png (15.91 KiB) Viewed 1589 times
gone to rest 8)

Re: Ships for OpenGFX and GFX+

Posted: 21 Jul 2008 15:36
by CommanderZ
Could you release them for 32bpp and extra zoom levels too?

Re: Ships for OpenGFX and GFX+

Posted: 21 Jul 2008 20:38
by ArmEagle
CommanderZ wrote:Could you release them for 32bpp and extra zoom levels too?
It would be quite nice if you'd do that indeed. You seem to be quite at the needed size for that already after all.

Re: Ships for OpenGFX and GFX+

Posted: 21 Jul 2008 20:46
by indio
hum...it is good :)

Re: Ships for OpenGFX and GFX+

Posted: 21 Jul 2008 23:14
by Zephyris
Attached is a pixel tweaked version of the standard TTD boat sprites, based on the non anti-aliased versions of the ships. These are also cross-posted in the openGFX thread...

Re: Ships for OpenGFX and GFX+

Posted: 22 Jul 2008 01:53
by athanasios
Some of my ideas to improve the ships:
1. Curved surfaces.
2. Captain's deck should not be have a "corridor" in front. Actually it is the opposite to have a better view.
3. A bit taller?
4. Less windows (except captain's deck).
5. Side has 3 decks but front 2.
6. Anchor?

And if you ask my opinion, we should have separate sprites for old and new ships in basic OpenGFX. We should not "imitate" the duplication of sprites neither for ships nor for train engines. Luckily we have plenty artists and sprites available.

Image (sorry for mutilating your ship):

Re: Ships for OpenGFX and GFX+

Posted: 22 Jul 2008 08:04
by lead@inbox
athanasios - i think you are right about improvements
re-make hover
teaser.png
teaser.png (8.38 KiB) Viewed 13317 times
Q: about sizes
compare.png
compare.png (5.96 KiB) Viewed 13321 times

Re: Ships for OpenGFX and GFX+

Posted: 22 Jul 2008 08:09
by lead@inbox
what size should it be?
big, loading
h000bal.png
h000bal.png (26.84 KiB) Viewed 1604 times
h000bnl.png
h000bnl.png (19.68 KiB) Viewed 1562 times
big, moving
h000bam.png
h000bam.png (26.58 KiB) Viewed 1612 times