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Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 12 May 2011 14:54
by planetmaker
kamnet wrote:Just thought of something. Did you ever replace the windsock on the small airport? :D
I've not yet. There's more than the windsock to the wind direction: http://dev.openttdcoop.org/issues/2116 - but I wonder where the wind sock sprites are... hm.

Especially the vehicle smoke will be difficult...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 12 May 2011 15:58
by kamnet
They were sent to you in the message "OTTD airport windsocks redrawn".

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 12 May 2011 17:07
by planetmaker
I see... I added them now there so that we can find them :-) http://dev.openttdcoop.org/issues/2116

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 13 May 2011 05:44
by planetmaker
If trees are going to be replaced, some tree types are missing. Two new ones, a test version of OpenGFX with these trees included is found in the posting above.

EDIT: added third in posting above ;-)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 May 2011 19:25
by planetmaker
Temperate trees are now also completely reworked. They can be found in the upcoming nightly (tomorrow 18h CET) of OpenGFX

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 13 Sep 2011 01:31
by 2006TTD
Pardon me for digging up this topic, but it should be more appropriate if we have our discussion here.

So here's another set of sprites for the vehicle status icons.
Mock-up #3
Mock-up #3
b3.png (40.29 KiB) Viewed 3781 times
Sprites replaced with newer design below.


This was related to
http://www.tt-forums.net/viewtopic.php?f=29&t=56512

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 13 Sep 2011 07:12
by FooBar
Very nice! I'm only having a bit of trouble with the red circle one. What does it mean? That cash is prohibited? Don't know how you could improve that though, but I like the other three. Best ones so far! :D

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 13 Sep 2011 07:31
by Ammler
I lack a bit of game practice lately, but your screen does not look like opengfx, do you propose new icons for ttd base set or for opengfx, for ttd base set you rather start a new thread or use FlySpray (http://bugs.openttd.org)

Edit: oh, you already moved from somewhere else... ;-)

Greets
Ammler

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 13 Sep 2011 10:13
by 2006TTD
Ammler wrote:Your screen does not look like opengfx...
Yes I didn't know that until you told me, must be some old screenshots (Actually it should be from one of the savegames on the forums, just used as demonstrative purposes).
Anyway, it doesn't matter because I'm just showing the icons only.

Some more work on the deficit/loss icon, it's quite difficult to design a suitable one.
Mock-up #4
Mock-up #4
b4.png (40.25 KiB) Viewed 3727 times
Sprite Specimen
Sprite Specimen
blobreplacments-revised.png (7.5 KiB) Viewed 3727 times

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 13 Sep 2011 10:32
by FooBar
2006TTD wrote:Some more work on the deficit/loss icon, it's quite difficult to design a suitable one.
Better already, but still a bit iffy. I'm trying to think of something that shows no money (as that's what is the case). Difficult.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 13 Sep 2011 10:54
by Zephyris
You could have some mini graphs to indicate it...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 13 Sep 2011 10:55
by FooBar
You know I was thinking exactly that after my previous post. But then got distracted...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 13 Sep 2011 11:06
by 2006TTD
That does look interesting! It's clean and simple! :D

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 13 Sep 2011 11:59
by V453000 :)
The graphs look real good and mainly it is quite obvious what it is :) I have to admit the previous icons from 2006TTD were nice but rather confusing.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 13 Sep 2011 12:32
by planetmaker
interesting idea, Zephyris :-)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Sep 2011 20:41
by planetmaker
Some small result from the last days: different constructin stage sprites for the food factory and new river borders

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Sep 2011 22:27
by Zephyris
The river graphics look great but do they look too repetitive on long stretches?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Sep 2011 22:49
by planetmaker
Zephyris wrote:The river graphics look great but do they look too repetitive on long stretches?
Possibly yes. But surely not more repetitive than the current straight riverbanks which also know only one sprite. Possibly one could think of introducing some variation via random action2. But I'll only start thinking of that when I've dealt with the sloped river borders, too ;-)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Sep 2011 23:12
by oberhümer
The rivers look good, yes, but the large buildings of the food factory still are a bit too irregular. I had redone them, but nobody seems to have noticed in almost a month.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Sep 2011 23:37
by alluke
The water in rivers looks odd. :?