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[random stuff] By LordAzamath

Posted: 08 Feb 2008 18:43
by LordAzamath
I have done a small amount of eyecandy/otherwise useless things that I now present in this thread :)


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Latest Toll booth - http://www.tt-forums.net/viewtopic.php?p=663691#p663691
Latest Invisible Train GRF - http://www.tt-forums.net/viewtopic.php?p=666951#p666951
Latest Estonian town names - http://www.tt-forums.net/viewtopic.php?p=752764#p752764
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Old post:

Enjoy :)

EDIT: Further down below also a toll booth available
EDIT: Further down below also an Estonian style town name grf available

Hello. I was bored today, so I made a little eyecandy grf. This allows you to make separate wagons with no engine seen. For example for eyeandy depot areas..
The lenght is 3/8 of real engine, so you can use it to make whatever gaps you want. It has slow speed and hp, so you can align it precisely.

BTW I dunno if it's compatible with most train-sets. So I used toyland maglev last three IDs. 71, 72, 73. If someone knows which ID's aren't used by most popular sets, let me know.
[attachment=1]empty.png[/attachment]EDIT: Now updated version here.[attachment=0]Eyecandy_invisible_train_v0.1.grf[/attachment]



madis

Re: [random stuff] - Toll booth v0.2

Posted: 08 Feb 2008 18:55
by LordAzamath
I also relighted my first grf ever, toll booth replacement for transmitter. It was used for WWOTTDGD/1 scenario, but I added naming there now too. OpenTTD doesn't support changing generic strings, but in ttdpatch it should work.
This is an eyecandy grf too, useful for eg scenario creation, when you want to distinct regions.
toll_booth.png
toll_booth.png (24.23 KiB) Viewed 35119 times
Toll_booth_v0.2.grf
(1.3 KiB) Downloaded 729 times
EDIT: wrong file got up :P
madis

Re: [random stuff] - Eyecandy train v0.1

Posted: 08 Feb 2008 19:00
by Purno
lordazamath wrote: BTW I dunno if it's compatible with most train-sets. So I used toyland maglev last three IDs. 71, 72, 73. If someone knows which ID's aren't used by most popular sets, let me know.
I think all big set eventually use all VehIDs.

Re: [random stuff] - Eyecandy train v0.1

Posted: 08 Feb 2008 21:09
by Dave
Nice effort though, cheers for sharing!

Re: [random stuff] - Eyecandy train v0.1

Posted: 08 Feb 2008 23:24
by Badger
Er, AndersI has already done the invisible train thing :!:

Re: [random stuff] - Eyecandy train v0.1

Posted: 09 Feb 2008 03:17
by lobster
quite, but still good someone got up and started coding, instead of laying in bed all day and watching Dragon Ball GT all day, like me.

just so you know. just... so you know.

Re: [random stuff] - Eyecandy train v0.1

Posted: 09 Feb 2008 07:08
by LordAzamath
Badger wrote:Er, AndersI has already done the invisible train thing :!:
:lol: And as I've understood from that thread, he wasn't the only one :P But does his train run on all tracks? I have three separate trains for rail/monorail/maglev :P
Soon will come other things too.
madis

Re: [random stuff] - Eyecandy train v0.1

Posted: 21 Feb 2008 10:54
by Ammler
lordazamath wrote:Soon will come other things too.
changeable VehID? :-)

Greets
Ammler

Re: [random stuff] - Eyecandy train v0.1

Posted: 21 Feb 2008 11:16
by LordAzamath
yeah, might even do it, when I have time..

Re: [random stuff] - Eyecandy train v0.1

Posted: 21 Feb 2008 12:42
by wallyweb
ammler wrote:changeable VehID? :-)
lordazamath wrote:yeah, might even do it, when I have time..
Check with BeSt-Com. He uses it with his funny cars and its quite effective. 8)

Re: [random stuff] - Eyecandy train v0.1

Posted: 21 Feb 2008 12:46
by LordAzamath
wallyweb wrote:
ammler wrote:changeable VehID? :-)
lordazamath wrote:yeah, might even do it, when I have time..
Check with BeSt-Com. He uses it with his funny cars and its quite effective. 8)
Yes, I now think I gotta make it.. I actually even know how to do it already, so when I have time, I'll make it.

Re: [random stuff] - Eyecandy train v0.1

Posted: 21 Feb 2008 16:29
by LordAzamath
Sorry for double-post :)
Now the eyecandy empty train with more features :)
Eyecandy empty engine v0.2
More features:
- Set the ID's you want to replace for each railtype:
: param0 -> rail empty engine
: param1 -> monorail empty engine
: param2 -> maglev empty engine
The input has to be direct, parameters have to be the same as vehIDs in this page: http://wiki.ttdpatch.net/tiki-index.php?page=VehicleIDs, on ID tab (not nfoID).
Set to 99 if you want to ignore any item. The default is 114 115 113. For example to put ignore rail, not to change monorail and put maglev to Floss '47' (Diesel) [15] it would be like this: 99 115 15
EDIT: listed on [GRFCrawler]

Re: [random stuff] - Estonian style town names

Posted: 23 Feb 2008 21:52
by LordAzamath
Today I made Estonian style town names.. I think they became pretty OK :) Here are three different chains so there aren't illogocal town names in this.. Enjoy.
edit: Outdated stuff

Re: [random stuff] By LordAzamath

Posted: 09 Mar 2008 15:47
by LordAzamath
Bump

I'll probably start to update the empty grf in some days to
1. Have different sprites while moving and try to use them in depot window too.. (varAction2, vehicle variable B4)
2. Support as many big train sets automatically as possible.. (As the train IDs are parameter-controlled, I'll just add action7/actionD pairs at the start.)

For the second thing I need some info though.. As I have asked already in some threads, I need 3 vacant train IDs per set :) So if anyone knows which ones are these for some sets, please let me know..
Currently I know that Japan set can be used w/o any trouble with this grf.

madis

Re: [random stuff] By LordAzamath

Posted: 09 Mar 2008 17:21
by Ameecher
lordazamath wrote:I need 3 vacant train IDs per set :)
Do you really though?
Canadian set uses NG and SG so you could make your invisible locomotive just be a diesel so it can run on electrified lines too, therefore that only needs 2 IDs.
DBSet: SG, (E)SG and Maglev. So you only need 2 at most and because Transrapid only runs in multiple unit form you don't even need a transparent loco for it so that's just 1 loco.
Japanese set: Similar situation as the DBSet. Shinkansen only runs as multiple units so you're not going to have spare wagons lying around.

Re: [random stuff] By LordAzamath

Posted: 09 Mar 2008 17:24
by LordAzamath
But OpenTTD uses three.. Conventional, which can run on electric, monorail and maglev.. There is no unifiedmaglev switch in OpenTTD.. And because I mostly play it and test my grfs with it too (I know I shouldn't :P) then I think it's better to have three separate..

Although I might make this specific to... No I might not.

madis

Re: [random stuff] By LordAzamath

Posted: 10 Mar 2008 14:36
by LordAzamath
Today I made a new town name grf :).. It somehow resembles Estonian town names, but they are so random, that real name don't exist there :D.. Or something that sounds like a real name..
edit: outdated
There are a few problems with reusing the bits (yes.. All 32bits are occupied :P), but these are minor..
For comparison of real Estonian names.. http://et.wikipedia.org/wiki/Eesti_linnade_loend

Re: [random stuff] By LordAzamath

Posted: 10 Mar 2008 21:47
by Ammler
Hi LordAzamath

2 small things for your random stuff and general grf coding. ;-)

1. Please, don't change filename with every release. (Not including release number in filename. Release number can/should be in the name (Action8), except you don't like to be downwards compatible, then you should also change the GRFID). You can still release it in a zip with release number, if you like.

2. Maybe you can merge both Townname GRFs to one? Take a look at i.e. canadian set. That GRF allows to choose between about 6 different types.

Greets
Ammler

Re: [random stuff] By LordAzamath

Posted: 15 Apr 2008 15:38
by Draakon
Euh, did you think some of those names up? I see that some of these names doesn't even exist in any 2008 Road Atlas. Or even the internet.

Re: [random stuff] By LordAzamath

Posted: 15 Apr 2008 16:32
by Trond
randomly generated townnames from strings. None of the towns exist irl I believe... juyst strings of commonly used 'words' in townnames in estonia..