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Posted: 20 May 2007 19:05
by michael blunck
RK wrote:[...] thank you for that side information
BTW, didn´t I sent you vehicle data for some Bremen trams sometime ago? Anyway, I don´t think this would too big a problem ...


[OT, steamers in late games]
Remember the requests to have a lovely steamer in late years in your DBSet.
Reaction: not powerful enough, too expensive, not useful, sod off!
Mmh, not that I know of. I think you´re mixing things up. AFAIR, the problem for those people was that "enginespersist" didn´t work back at that time. Apart from that former bug, there´s no hindrance for a player, at least not from a .grf set developer´s side. 8)

I´m making use of this for myself if I ever play a game long enough.

regards
Michael

Posted: 20 May 2007 19:52
by goalie
where can i get v0.5

Posted: 27 May 2007 04:20
by NCarlson
Anybody know if this is OTTD compatible (current nightly obviously)?

Posted: 27 May 2007 11:28
by XeryusTC
Yes, they are nightly compatible, you won't get artic trams though as OTTD doesn't support that yet.

Posted: 27 May 2007 18:04
by tim_c
when will artic trams be in OTTD?

Posted: 27 May 2007 18:07
by Born Acorn
The answer to that is "When it's done", but you should really ask such questions here.

Posted: 27 May 2007 18:55
by XeryusTC
tim_c wrote:when will artic trams be in OTTD?
When it's done, or when you can get your hands on a buggy diff :P.

Posted: 11 Jun 2007 15:02
by Eddi
Articulated vehicles are now supported in OTTD...

is there a test version of these awesome trams in the pictures?

Posted: 19 Jun 2007 10:01
by Coxx
Until OTTD Nightly r9959 this grf worked just fine.
Later Nightlies crashed instandly. It seems that tramtrkw.grf is also the name of the neccesary standard tramtrack grf.

I had leave the name`tramtrkw.grf`to de standard one and change the name and now it works again.

Re: German Tram Set V0.5

Posted: 13 Aug 2007 15:33
by Two5Kid
Erm, is it just me or that I can't seem to download the German Tramsets. Be they version 0.42 or 0.5. It doesn't seem to be on GRFCrawler too.

Thanks RK. Even though it is 0.42 when the title of the thread is v0.5. Haha!

Re: German Tram Set V0.5

Posted: 15 Aug 2007 17:41
by RK
Here is the old version with just 3 vehicles...

Re: German Tram Set V0.5

Posted: 22 Aug 2007 21:42
by templer666
Hi, good job so far, RK!

I was wondering if there's a way to get a GRF with the long trams (especially Dresden)? I searched the forums, google, and the grfcrawler. But all the few versions I found, don't seem to have them in it.

Re: German Tram Set V0.5

Posted: 22 Aug 2007 22:05
by Ameecher
If you read the posts the articulated trams are in V0.5 and that the latest version if V0.42. Go figure.

Re: German Tram Set V0.5

Posted: 26 Aug 2007 17:02
by MJS
Is aRV not yet stable enough, then?

Re: German Tram Set V0.5

Posted: 01 Sep 2007 23:25
by Ameecher
MJS wrote:Is aRV not yet stable enough, then?
Whoever said that? There are lots of sets appearing on the forums that use aRVs for OTTD and TTDP.

Re: German Tram Set V0.5

Posted: 02 Sep 2007 21:05
by MJS
That's what I thought - that means there's other reasons the aRV version of this (excellent!) set is not available (yet?).

Re: German Tram Set V0.5

Posted: 22 Oct 2007 17:20
by goalie
any news?

Re: German Tram Set V0.5

Posted: 23 Oct 2007 16:32
by Ammler
goalie wrote:any news?
Hmm, I don't like this posts, you see the Thread updated and think, jippii a update and then this. :(

-Ammler

Edit: maybe my post is as bad? Sorry then.. :oops:

Re: German Tram Set V0.5

Posted: 23 Oct 2007 16:51
by Uwe
Well, actually there is some news: RK and I have agreed to work on this set together, which means I will do some coding here. There also is a number of trams already being drawn and ready to be coded. However, right now I'm concentrating on a huge update of my signalling guides, since there has been a lot of progress in that field. Once this has been done (within the next two or three weeks I hope), I will shift my focus onto coding RVs and trams again.

Re: German Tram Set V0.5

Posted: 24 Oct 2007 08:11
by MJS
Very nice!