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Go to Depot AND Stop

Posted: 27 Sep 2006 18:33
by Nickel_Plate
Just a general question, is there any way i can tell a train in the orders to go into a depot and stay there.

Posted: 27 Sep 2006 18:53
by Griff
Short answer..No.
You have to physically tell the train to go to the depot. afaik

Posted: 27 Sep 2006 19:28
by Bjarni
why would you order your train to stop in a depot?

Posted: 27 Sep 2006 19:52
by Nickel_Plate
Because it was the only way i can see to add helpers to trains to help climb over hills.

Posted: 27 Sep 2006 20:14
by Griff
You can just manually send them to the depot then..

Posted: 27 Sep 2006 21:03
by gkirilov
You can send all trains to the depots or you can send a specific group of trains (like a group sharing the same orders) to any depot on their route.
Those are great features added recently to the nightly builds.

Posted: 27 Sep 2006 22:34
by Bjarni
I think what Nickel_Plate wants is to be able to make the order "goto depot and add engine x to train" and "goto depot and sell engine x". I can see how it can be useful if you have a train driving say 300 tiles of non-hilly tracks and then it have to pass 50 tiles of nothing but hills and curves.

I think this will be mighty hard to implement though.

Posted: 27 Sep 2006 22:58
by Nickel_Plate
What i was thinking off, was a "Goto Depot and Stop" order with a pop up screen saying train x was stop at depot y.

Posted: 27 Sep 2006 23:09
by Bjarni
actually only in really special cases do you want the trains to actually stop in the depots. There is a problem in writing this patch. We got a bitmask to tell about full load and the flags like that and there is one bit, that means "stop in depot", but if it is part of the orders (part of orders bit set), it means "service in depot", so with the current design, we can only stop in the depot if it's not part of the orders.

I fear that it will take a lot of thinking and coding to solve this one without breaking every single savegame that have been made so far. I don't think it's worth it.

Posted: 28 Sep 2006 08:53
by Nickel_Plate
Thanks Bjarni, both ideas would have been great and for your explanations about the difficulty in coding any one of them.

Posted: 29 Sep 2006 16:44
by Ploes
If you just want one train to stop, so you can do somthing to it again... you can just put a one way signal so the train can only enter the depot, and cant leave again! (ok it can get into the square outside the depout but thats not very far is it!)

Posted: 01 Oct 2006 18:42
by Brianetta
Bjarni wrote:I fear that it will take a lot of thinking and coding to solve this one without breaking every single savegame that have been made so far. I don't think it's worth it.
Why worry about old saved games? They can still be played with old versions.

Posted: 11 Jan 2007 15:14
by Quark
maybe do just like this?

        Image

Posted: 11 Jan 2007 17:08
by Ploes
Thats what I said!

(only without the useful picture!)

Posted: 14 Jan 2007 01:26
by xukeke
Just look at the color of the words of train windows.

Posted: 14 Jan 2007 02:14
by Dave
I asked about Helpers and Bankers for TTDP and was given a resounding no. Of course the trouble is with all of it is that you have to magically add an extra locomotive at one depot, take it over the desired route, and then have it somehow appear back at the original depot (all of this will include giving it its own ID, etc).

Too much work, methinks.