I don't think it's a bug - I mean - it's a nice addition to tropic towns (looks nice) and it does the job - accepts diamonds plus this bank has been in tropic terrain since TTD...Any thoughts?
I don't think it's a bug - I mean - it's a nice addition to tropic towns (looks nice) and it does the job - accepts diamonds plus this bank has been in tropic terrain since TTD...Any thoughts?
It has been fixed in trunk/ anyways so if it's not in 0.4.8 it's in 0.5.0. Not that much of a difference.
TrueLight:"Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?" <@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
r4639 - Turkish town names (to go with turkish language)
r4674 - Sound allocation calloc() parameter mixup
Outstanding revisions are:
r4203 - mingw compilation fixed. I think this has to do with the multistop rewrite. Or just in general one of orudge's weird OS/2 machines? Can anyone with mingw check?
4320 - rs->num_vehicles not saved. Changes saveload code, must be very cautious if we want to keep compatibility
r4325, r4326 - multistop rewrite
r4359 - MSVC6 compile fixed. Direct consequence of r4529, multistop rewrite.
The same list but broken down by person where applicable:
r4506 - FS95 - Use tile hash for depot pathfinding. In or not?
Last edited by Darkvater on 03 May 2006 21:15, edited 11 times in total.
TrueLight:"Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?" <@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
(*) Unpatched TTD has a bug where temperate banks would appear in a tropic game while playing. This was caused by a mix-up that gave chance to temperate banks instead of tropic banks to appear at tropic. The GeneralFixes switch fixes this problem unless the miscmods.dontfixtropicbanks bit is set.
If TTDPatch thinks it is a bug, i think we can, too...
The real bug is that no tropical bank will randomly appear during the game. Ever.
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter. He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
Language changes have been backported...hopefully correctly.
Further candidates for backporting are:
r4688 - Ensure the map memory is cleared after it is allocated. This fixes random deserts that sometimes occurred.
r4689 - Codechange: correct parameter order or calloc, and use the sizeof the variable rather than a struct
r4690 - [Fix] Fixed ShowQueryString() to close FS#151
TrueLight:"Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?" <@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
SirkoZ wrote:Well ok... I'll wait for new industries then.
In TTDPatch I usually have the banks switched on though...
Thanks for explanation.
as far as I understand it, they're not going to completely remove banks from tropical, but fix a bug where temperate banks would appear instead of tropical banks...
TrueLight:"Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?" <@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
I am working on an enhancement that would allow pre-building of routes, and then they would be referenced by each individual vehicle. This would allow better tracking of revenue of intermodal routes.
Two things:
1) Should this be done for 0.5.0?
2) How do I get the latest source, and is there a support structure for developers?
mrshadow76 wrote: 1) Should this be done for 0.5.0?
Yes. 0.4 is for bugfixing only.
2) How do I get the latest source, and is there a support structure for developers?
Source is controlled by the subversion revision control system and is available at svn://svn.openttd.org/trunk/ (or use HTTP to read the code online). The support structure is basically FlySpray and IRC (irc.freenode.org #openttd). Darkvater is the lead programmer-in-exile, and knows more than most.
Types with an exclamation mark after them are not yet decided for backporting.
Branch synchronised/backport status:
branch 0.4/ synched with fixes up to r4930
Last edited by Darkvater on 20 May 2006 20:17, edited 1 time in total.
TrueLight:"Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?" <@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
Branch synchronised/backport status:
branch 0.4/ synched with fixes up to r4930
TrueLight:"Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?" <@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
It works - quite nicely - now 2 more bugs with the current smooth_economy - IT_FARM_2 = tropical maize_farm doesn't plant any fields and once industry production decreases to 32/40 units per month it does not increase anymore, which is annoying - here is a quick fix for those 2 bugs.
i dont know whether this is the right place to put it, but i think the 6 new airports patch should be added to the normal release (i think u call it the trunk, im not too wise on these things). i think it adds so much to the game, poysonally i cant use torrtoise SVN due to the fact it bugs up my system for some strange reason, and i love the patchs features, so this means i am forced to use the miniIN nightly doodad even though i prefer the normal nightly
comrade-max wrote:i dont know whether this is the right place to put it, but i think the 6 new airports patch should be added to the normal release (i think u call it the trunk, im not too wise on these things). i think it adds so much to the game, poysonally i cant use torrtoise SVN due to the fact it bugs up my system for some strange reason, and i love the patchs features, so this means i am forced to use the miniIN nightly doodad even though i prefer the normal nightly
I think 0.4.8 is a FIX only release, not a feature release..
I belive there are so many more important feature that exist on trunk (elrail, new bridge, ypaf...)
I'm like you, i'm waiting...
But I think these 6 new airport won't be on 0.4.8
Types with an exclamation mark after them are not yet decided for backporting.
The FlySpray tasks for 0.4.8 are imho insignificant enough to release a RC1 in the very near future. Great, found another bug; tunnel terraforming... (r4012 (which is r3992, r3995))
r4506 - FS95 - Use tile hash for depot pathfinding.
Branch synchronised/backport status:
branch 0.4/ synched with fixes up to r5110
Last edited by Darkvater on 05 Jun 2006 09:21, edited 2 times in total.
TrueLight:"Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?" <@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."