For planes range of flight is
Moderator: TTDPatch Moderators
For planes range of flight is
In a reality in very important parameter for planes range of flight is
Whether probably to realize it in TTDP?
For example by quantity of cells
Whether probably to realize it in TTDP?
For example by quantity of cells
I think he knows that thread very well...
What he is suggesting is that a new feature is introduced, giving distance ranges to the planes. Eg a DC-3 can go 64 tiles max in one go, where as the new A380 could do the whole map non stop.
Correct me if I'm wrong, Grigory1.
Actually, I think that would be quite a good feature, could be interesting to play in such a way. Which is what I do already, (voluntarely of course), if I use planes at all...
What he is suggesting is that a new feature is introduced, giving distance ranges to the planes. Eg a DC-3 can go 64 tiles max in one go, where as the new A380 could do the whole map non stop.
Correct me if I'm wrong, Grigory1.
Actually, I think that would be quite a good feature, could be interesting to play in such a way. Which is what I do already, (voluntarely of course), if I use planes at all...
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"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
I see now. Still, I think it has a right to stay here, since this is a new feature suggested, that doesn't exist yet (at least for planes). And it is not directly related to the planeset, so it is probably better off in here anyways.
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*** Visit my transport related pictures on Flickr ***
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"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
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Oh, didn't realise you were a moderator. I better close this post haste, even though it doesn't need closing.MeusH wrote:here.
Close this thread.
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I think this would be a great idea, and **might** be possible. I don't see any Patchteam members posting in here, though, which is a bad sign.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
If it were a moderator, don't you think it would have closed the thread itself?Raichase wrote:Oh, didn't realise you were a moderator.
It's pretty clearly not possible to force a valid order set. Even if you properly check every order as it is added (a-la the boat-bouy system, but make it also check Last->First when appropriate[0]), you still can't prevent the user from building an airport, ordering a plane to it, and then destroying the airport.
As a result, you're stuck with option 2, which is to check each order as the plane leaves the current airport. If the plane has orders that include A->B, and we posit that you can check the orders at whatever point you like, from when the plane lands at airport A until the plane lands at airport B, when do you check, and what do you do if airport B is too far from airport A?
[0] Non-trivial in and of itself, but that's a different matter.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Perhaps you check when it tries to leave the terminal/hangar, and it can refuse to move (and pop up an alert, a-la "train lost" messages) if the next destination is too far away?DaleStan wrote:when do you check, and what do you do if airport B is too far from airport A?
Obviously the player can still subvert this by changing the plane's orders mid-flight, but if they're that determined to get around it, they wouldn't have the patch turned on in the first place.
Exactly. It's like the freighttrains switch and wagonspeed switches.PikkaBird wrote:Perhaps you check when it tries to leave the terminal/hangar, and it can refuse to move (and pop up an alert, a-la "train lost" messages) if the next destination is too far away?DaleStan wrote:when do you check, and what do you do if airport B is too far from airport A?
Obviously the player can still subvert this by changing the plane's orders mid-flight, but if they're that determined to get around it, they wouldn't have the patch turned on in the first place.
You don't like it, don't switch it on.
You want to transport your goods with TGV and Eurostars? Fine, Do so. But if you like to play realisticly, then you can use those switches. Therefore, I think if the users don't want to play with aircraft ranges, he can switch it off, and than there is no need to cheat.
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*** Visit my transport related pictures on Flickr ***
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"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
*** Visit my transport related pictures on Flickr ***
Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
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Issue a go-to-hangar order; that'll do a pretty good job of it.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
That would totally snarl up the traffic at the existing airports; it's practical only if we get the new, more efficient airports.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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