[WIP] the G-Region

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Shall i carry on with the region... or release the gold mine, then work on another cycle?

carry on with the region
13
87%
or make seperate industry cycles
2
13%
 
Total votes: 15

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G-TANK-G
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[WIP] the G-Region

Post by G-TANK-G »

I am currently working on a new region here's the list of the thigs you'll see and possibly use. :D

(the bold are completed or originally in game and might have been edited)
  • Cargo Types
  1. Passengers
  2. Mail
  3. Goods
  4. Food
  5. Salted Water
  6. Coal
  7. Iron ore
  8. Steel
  9. Grain
  10. Gold
  11. Gold Bars
  12. Wood (or Lumber)
  13. Planks of Wood
  14. Paper
  15. Livestock
  16. Filtered water
  17. Oil
  • Industries
  1. Coal Mine [Produce: Coal][Accepts: Food]
  2. Iron Ore Mine [produce: Iron Ore][Accepts: Food]
  3. Gold Mine [Produce: Gold][Accepts: Food]
  4. Forest [Produce: Wood][Accepts: N/A]
  5. Factory [Produce: Goods][Accepts: Steel, Planks of Wood]
  6. steel mill [produce: steel][accepts: iron ore, coal]
  7. farm [Produce: livestock, grain][accepts: Filtered Water]
  8. rig (on water) [Produce:salted water, oil][accepts: food]
  9. Oil Refinery [Produce: Goods][Accepts: Oil]
  10. Desalination Plant [produce: filtered water][accepts: salted water]
  11. sawmill [produce: planks of wood][accepts: Wood]
  12. gold mint [produce: coins][accepts: gold]
  13. food processing plant [produce: food][accepts: livestock,filtered water, grain]
  14. paper mill [produce: paper][accepts: wood]
  15. Printing works [produce: Goods][accepts: paper]
  16. power station [produce: N/A][accepts: coal]
[*]Buildings for Towns
  1. Bank [Accepts: Coins][Produes: More Coins]
Thank you for your time reading the list.

I need help on the sprite for the wagons i know how to do it it's just that i aint got the tools and the msts2locomotion wont work for me. so maybe if some haves the msts2locomotion then could you do the sprites for the wagons or something thank you. i can do the coding but not the sprites. also tell me if you will/are doing the sprites. thank you.

thank you again for your time reading. :D

p.s.Please post your comments and suggestion. if you have an idea on what else this could have then please tell and i'll try to place in the game. :wink:
Last edited by G-TANK-G on 14 May 2006 09:14, edited 19 times in total.
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Shifty Powers
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Post by Shifty Powers »

This would be a much greater idea then it allready is, but how are you planning to do this? And are you gonna use the NL-Pack 1st and 2nd class?
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G-TANK-G
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Post by G-TANK-G »

Shifty Powers wrote:This would be a much greater idea then it allready is, but how are you planning to do this? And are you gonna use the NL-Pack 1st and 2nd class?
I think i will, but i dont know whether scrat would approve because of what happened with your NS-pack 'n' stuff and i dont want to start all of that again. i think i can use his class 1 & 2 coding because on scrat's vehicle creator i've spotted a passenger class 1 & 2 where the select cargo column.
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GoneWacko
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Post by GoneWacko »

Mines accepting food. That sounds very The Settlers to me.
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G-TANK-G
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Post by G-TANK-G »

GoneWacko wrote:Mines accepting food. That sounds very The Settlers to me.
well, thats where i got the idea from, because this tech-tree i've thought of seems a bit more realistic. to me it does. :lol: I actually thought of doings fish but i thought 'maybe not'.
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Post by G-TANK-G »

i've edited foirst post by the way.

just to get you reading :P
thompson_fan
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Post by thompson_fan »

just 1 thought. but with the industries shouldn't they also require passengers to simulate workers travelling to and from work.
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Post by MjD »

by water filtering place, do you mean 'Desalination Plant'?, as in a place where they take sea water and take the salt out if it so its fit for human consumption.

And good point thompson_fan, it would be good to have the industries accept and give out passengers.

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intercity125
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Post by intercity125 »

What about as an industry, a holiday resort, used in the exact same was as the ski industry?
Visscher
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Post by Visscher »

How about inserting a supermarket.
Accepts:
Passengers
Food
Fresh/filtered water

Produces:
Valublas/coins
Pessengers
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Samo
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Post by Samo »

how about an electronics tree, like the one that was part of the NL plan
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G-TANK-G
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Post by G-TANK-G »

well, first of all, the industries accepting and producing passengers not all industries can do this because of the limit with producing and accepting, but i could let the water rig accept and produce passengers, just like TT

second, the supermarket is a good idea i'll have a look at that.

and also, thanks for the comments :wink:
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dave61
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Post by dave61 »

I would like to see a dock/port/harbour which both accepts and produces most of the standard things. This could be used on maps where the location is not self sufficient.
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G-TANK-G
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Post by G-TANK-G »

dave61 wrote:I would like to see a dock/port/harbour which both accepts and produces most of the standard things. This could be used on maps where the location is not self sufficient.
what do you mean by that?
intercity125
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Post by intercity125 »

How about...

Shopping Mall

Accepts : Coins, Food, Goods, Mail, Fresh/filtered water, Passengers
Produces:Passengers,Waste,Coins,Mail
intercity125
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Post by intercity125 »

How about...

Shopping Mall

Accepts : Coins, Food, Goods, Mail, Fresh/filtered water, Passengers
Produces:Passengers,Waste,Coins,Mail
intercity125
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Post by intercity125 »

How about...

Shopping Mall

Accepts : Coins, Food, Goods, Mail, Fresh/filtered water, Passengers
Produces:Passengers,Waste,Coins,Mail
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G-TANK-G
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Post by G-TANK-G »

i cant do that, because of the limit. sorry. good idea though.

i've finished the cargo types now, it's just the industries and building types left. oh, and the wagons.
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dave61
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Post by dave61 »

G-TANK-G wrote:
dave61 wrote:I would like to see a dock/port/harbour which both accepts and produces most of the standard things. This could be used on maps where the location is not self sufficient.
what do you mean by that?
In creating my Netherlands map I am faced with a dilemma: there is a rather big obvious steel works sitting on the coast near Amsterdam but as far as I know there are no iron ore mines in the country. In effect the raw material comes "from" the docks.

That made me realise that in creating "real" scenarios this will occur a lot. Many places import oil, ore and other raw materials. Of course, many export as well so why not create docks which both accept and produce materials.
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G-TANK-G
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Post by G-TANK-G »

dave61 wrote:
G-TANK-G wrote:
dave61 wrote:I would like to see a dock/port/harbour which both accepts and produces most of the standard things. This could be used on maps where the location is not self sufficient.
what do you mean by that?
In creating my Netherlands map I am faced with a dilemma: there is a rather big obvious steel works sitting on the coast near Amsterdam but as far as I know there are no iron ore mines in the country. In effect the raw material comes "from" the docks.

That made me realise that in creating "real" scenarios this will occur a lot. Many places import oil, ore and other raw materials. Of course, many export as well so why not create docks which both accept and produce materials.
well, i think i know what you mean. Do you mean a harbour style industry that can produce your goods, food, steel etc. with the big long crates stacked up in piles as if it had been imported? because if so, i could do that but if you want to be able to see how it'll be imported i.e by big massive cargo ships with the grates on the top deck. then, no. however i doubt it'll work, but i could try and give docks aswel but if not then i'll make it a lil' crate bay thing look.

and by the way, i'm not that good on drawing the industries but i will try. (i'm right now drawing the gold mine, looks good :wink:)
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