Yeah, the problem that remains lies with he grass parts of the sprites. For 32bpp they were designed to 'stand up', thus overlapping tiles behind. This sometimes also overlaps tracks behind a rail/grass tile.gt1750 wrote:Good work! I don't think the rails can be done any better than this.
I guess, ultimately, track tiles, bridges, tunnels, etc, should just have a base ground sprite and a track sprite over/trough it. Bridges, tunnels, etc would then have to have a 'front' and 'background' sprite, but don't bridges already do so somewhat?