Internet game HOSTERS NEEDED!

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

User avatar
tmesisbob
Engineer
Engineer
Posts: 79
Joined: 26 Mar 2004 19:17

Post by tmesisbob »

http://openttd.rulez.org/download/nightlybuilds/

Choose the correct folder. I assume that it is the build for the 11th, at least the date of the file is the 11th ;)
User avatar
ThorRune
Tycoon
Tycoon
Posts: 5762
Joined: 09 Oct 2003 14:00
Location: Nordland, Norway
Contact:

Post by ThorRune »

Server terminated. Didn't work at all. Dunno if it was the slow conection or the unstable PC (I got some message of SVC host or something crashing), but it just wouldn't work
Alcohol is not the answer, it just makes you forget the question.
User avatar
dominik81
OpenTTD Developer
OpenTTD Developer
Posts: 768
Joined: 16 Aug 2003 12:55
Location: Bonn, Germany

Post by dominik81 »

I opened a server for you guys at **.***.***.**
Last edited by dominik81 on 12 Dec 2004 08:13, edited 1 time in total.
"There's a readme that comes with the source. I suggest you read it."
- Korenn
User avatar
tmesisbob
Engineer
Engineer
Posts: 79
Joined: 26 Mar 2004 19:17

Post by tmesisbob »

try my pc: 84.9.68.92 not sure if it will work, but its worth a shot.
User avatar
Killer 11
Tycoon
Tycoon
Posts: 2463
Joined: 06 Jan 2004 18:38
Location: Kaunas, Lithuania
Contact:

Post by Killer 11 »

PLZ join bobs server i'm so alone there!
Moriarty
Tycoon
Tycoon
Posts: 1395
Joined: 12 Jun 2004 00:37
Location: United Kingdom of Great Britain and Northern Ireland
Contact:

Post by Moriarty »

Bah. using the IP's listed on this page (page 3), one server is un-used, the other keeps throwing people off. :)
aOTTDfan
Engineer
Engineer
Posts: 1
Joined: 11 Dec 2004 22:39

Post by aOTTDfan »

There is a way to host a game using a router. I have one and I can host. All you have to do is set yourself behind a DMZ. Go in your router's settings and enter your private IP in the DMZ list. DMZ opens all ports so there is a risk.
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

Killer 11 wrote:Yes there is you must first know your routers ip that is used outside your local network, Then you set your pc's ip to that ip and then disconect the router and conect your pc directly to internet.
No you don't. You just have to set up port-forwarding correctly.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
Jeffrey
Engineer
Engineer
Posts: 85
Joined: 09 Aug 2004 14:23

Post by Jeffrey »

tmesisbob wrote:http://openttd.rulez.org/download/nightlybuilds/

Choose the correct folder. I assume that it is the build for the 11th, at least the date of the file is the 11th ;)
well i downloaded all the files from 11 december, but i can't compile stuff, i really don't know how to do that, so i can't compile that "source" stuff, the files in the map source, and the other 2 files from the linux map from 11th december work, but when i open . openttd i can read the date 10 december instead of the 11th, and everytime i'm enetering a ip and pres enter the screen freeze, WAAAAAAAAA :evil: i'm getting crazy
User avatar
Killer 11
Tycoon
Tycoon
Posts: 2463
Joined: 06 Jan 2004 18:38
Location: Kaunas, Lithuania
Contact:

Post by Killer 11 »

hello i have created my own no ip acount so try this ip :
killer11.servebeer.com to join
User avatar
Jeffrey
Engineer
Engineer
Posts: 85
Joined: 09 Aug 2004 14:23

Post by Jeffrey »

what am i doing wrong, i choose multiplayer, and type in my player name : jeffrey, than i choose internet and click on the add server button, than i enter killer11.servebeer.com and then i press ok, and then it freeze :evil:
User avatar
Killer 11
Tycoon
Tycoon
Posts: 2463
Joined: 06 Jan 2004 18:38
Location: Kaunas, Lithuania
Contact:

Post by Killer 11 »

may be my ip's foult :roll:
But if you are using dec 10th nightly build then it's your foult.
User avatar
Killer 11
Tycoon
Tycoon
Posts: 2463
Joined: 06 Jan 2004 18:38
Location: Kaunas, Lithuania
Contact:

Post by Killer 11 »

Have no time now got to log out!
User avatar
Jeffrey
Engineer
Engineer
Posts: 85
Joined: 09 Aug 2004 14:23

Post by Jeffrey »

but where can i find the 11th dec build then???? or do i really need to compile that source somehow


( sorry for asking so muc, but i really can't getting this working )
Yisc
Engineer
Engineer
Posts: 55
Joined: 09 Apr 2004 21:14
Location: Leiden
Contact:

Post by Yisc »

dominik81 wrote:I opened a server for you guys at **.***.***.**
First impression, multiplayer seems to go very slow (maybe a server problem), rejoining a protected company isn't working (the only thing that happens is "2/6 authorizing", when sending a train to a depot, it desyncs the game (just happend to me, maybe a single incident). Anyway, the game looks great in multiplayer, but I think some issues have to be solved.
Last edited by Yisc on 11 Dec 2004 23:17, edited 1 time in total.
Moriarty
Tycoon
Tycoon
Posts: 1395
Joined: 12 Jun 2004 00:37
Location: United Kingdom of Great Britain and Northern Ireland
Contact:

Post by Moriarty »

all builds are in the nightly directory. link someone else in this thread.
Moriarty
Tycoon
Tycoon
Posts: 1395
Joined: 12 Jun 2004 00:37
Location: United Kingdom of Great Britain and Northern Ireland
Contact:

Post by Moriarty »

i sent a train to the depot too (accidentally). it de-synced.
Also using domiks server, it's very lagger (i'm on 1.5mb line (shared).
ping time to the server is about 1.2 secons for the first packet, and 50ms for the following packets, so i don't see how it can be that reason for the laggyness.
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

And Dale now knows how to crash an OTTD server. Sell a rail-car. Haven't tried an engine yet, but it appears that selling carriage will work beautifully (assuming a crashed server is what you want).
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
tmesisbob
Engineer
Engineer
Posts: 79
Joined: 26 Mar 2004 19:17

Post by tmesisbob »

I managed to sell a an A4 with steel wagons and that did not crash the server. Perhaps its only with a certain type of train? I sold each carriage individually.
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

*thinks*
Did you always sell the last carriage?
Was selling carriages from the middle of the train both times.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: No registered users and 3 guests