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Re: AuzObjects

Posted: 30 Apr 2024 22:35
by GarryG
Yep, you all got it right.

Be a new version updated later today.

Here image of a town local pool I working on. Just need to put some swimmers in it. And a image how the other pool should have looked with the hand rails.

Re: AuzObjects

Posted: 01 May 2024 00:52
by Lurkmore
GarryG wrote: 27 Apr 2024 23:47
AuzSportObjects

Subject: Looking for ideas.

The Sport Object set only has 8 IDs remaining so looking for ideas to fill them.

It does not mean I can add 10 different sports. Depends how complicated the sports suggest is to how many IDs it will take.
A go-kart track?

Re: AuzObjects

Posted: 01 May 2024 02:15
by GarryG
Lurkmore wrote: 01 May 2024 00:52 A go-kart track?
Maybe the best way to do those is to make some go-karts that can be used on normal roads :D Then can use some of the roads to design a go-kart track.
I don't think there is enough room in the AuzSportObjects for anything as only 3 ID left.

I think future sporting objects might have to go in the AuzObjectsAddOns set.

In the mean time:
AuzSportObjects

I fixed the pools by adding the stairs and handrails so people can get out of the pool.
And also finished the swimming pool with people in it including snow versions with people ice skating.
Swimming Pools 4.png
Swimming Pools 4.png (48.14 KiB) Viewed 3443 times
Swimming Pools 3.png
Swimming Pools 3.png (105.66 KiB) Viewed 3443 times

Re: AuzObjects

Posted: 01 May 2024 07:49
by kamnet
GarryG wrote: 01 May 2024 02:15
Lurkmore wrote: 01 May 2024 00:52 A go-kart track?
Maybe the best way to do those is to make some go-karts that can be used on normal roads :D Then can use some of the roads to design a go-kart track.
I don't think there is enough room in the AuzSportObjects for anything as only 3 ID left.
AuzRacing, perhaps?

Re: AuzObjects

Posted: 01 May 2024 08:33
by GarryG
kamnet wrote: 01 May 2024 07:49 AuzRacing, perhaps?
Besides go-karts what else could be put in this set?
Suppose could have Motor Bikes, Bicycles, horses, rally cars as all those did road/street racing.

With the dirt and gravel roads some road sets have could be used to make the race tracks.

One day I'll get my other projects finished. :roll:

Re: AuzObjects

Posted: 01 May 2024 09:17
by GarryG
alan98 wrote: 28 Apr 2024 15:04 As it's end of April and you're planning to work on same set, just want to check if that's possible to do too? :)
Cheers,
Alan
Had a try at the camera across the roads.
Speed Cameras.png
Speed Cameras.png (4.75 KiB) Viewed 3338 times
My idea of the single junction roads not been successful yet. Doing overlaps southerly direction not a problem as vehicle will drive over them. But not been successful with the northerly overlaps. Will try again when the brain gets some more brain wave ideas.

Re: AuzObjects

Posted: 01 May 2024 12:31
by alan98
GarryG wrote: 01 May 2024 09:17
alan98 wrote: 28 Apr 2024 15:04 As it's end of April and you're planning to work on same set, just want to check if that's possible to do too? :)
Cheers,
Alan
Had a try at the camera across the roads.
Speed Cameras.png
It looks really nice, thank you! Probably if you can create mirrored version too, it will be enough to have overlap over two lanes highway.

Cheers,
Alan

Re: AuzObjects

Posted: 01 May 2024 13:41
by Quast65
GarryG wrote: 01 May 2024 02:15 I don't think there is enough room in the AuzSportObjects for anything as only 3 ID left.
If you switch to the most recent version of NML, you dont have any limits anymore regarding the number of Objects in one GRF...

Re: AuzObjects

Posted: 01 May 2024 20:34
by RoyalExamination9410
GarryG wrote: 01 May 2024 08:33
kamnet wrote: 01 May 2024 07:49 AuzRacing, perhaps?
Besides go-karts what else could be put in this set?
Suppose could have Motor Bikes, Bicycles, horses, rally cars as all those did road/street racing.

With the dirt and gravel roads some road sets have could be used to make the race tracks.

One day I'll get my other projects finished. :roll:
Race cars, Ferrari/Lamborghini, Mario Kart (my friend toured Tokyo in one of these recently)

Re: AuzObjects

Posted: 01 May 2024 21:14
by GarryG
alan98 wrote: 01 May 2024 12:31 It looks really nice, thank you! Probably if you can create mirrored version too, it will be enough to have overlap over two lanes highway.
Will make for right and left hand lanes and to cross 4 lanes.
Quast65 wrote: 01 May 2024 13:41 If you switch to the most recent version of NML, you dont have any limits anymore regarding the number of Objects in one GRF...
To do that I need Windows 10 or 11 installed on my computer. I still using Windows 7 and don't plan at this stage to upgrade.
RoyalExamination9410 wrote: 01 May 2024 20:34 Race cars, Ferrari/Lamborghini, Mario Kart (my friend toured Tokyo in one of these recently)
Just thought of a problem with this. Most road sets have a speed limit and motor bikes and cars would be wanting to exceed those speed limits.

Re: AuzObjects

Posted: 01 May 2024 21:48
by Quast65
GarryG wrote: 01 May 2024 21:14 To do that I need Windows 10 or 11 installed on my computer. I still using Windows 7 and don't plan at this stage to upgrade.
Fair point!

Re: AuzObjects

Posted: 03 May 2024 01:32
by GarryG
AuzAutoplaceObjectsV4


This set randomly places objects on your map at the very beginning of your game.
House and Cloud.png
House and Cloud.png (59.42 KiB) Viewed 2854 times
It will randomly place the following objects:
clouds
building ruins
old houses
fishing (in boats)
Canoes (on water)
Crocodiles (In water)
Bee Hives
Windmills
Camping (people with tents and fire)
Horses (people riding)
Dams and Troughs (for livestock)
fallen trees
Australian Gum Trees
Willow Trees
Rangers Towers
Australian Animals
ogfx-landscape Trees
Australian Pine Trees
Australian Mapple Trees
Australian Bottle Trees
Flame Trees
ghost gum
Flowering Gum Trees
Bottle Brush
Wattle Tree

You can not select objects manually and place them.

You can go to "Set parameters" and select which ones you want and don't want to include on your map.

Re: AuzObjects

Posted: 04 May 2024 02:24
by GarryG
AuzVansAndMiniBusSet


Much thanks to Bob_Mackenzie, he has given me permission to use some of his vehicle to add to the Van and Mini Bus set.

My main intention is to use his old vehicles and those to suit what I been trying to do.

If you not want to wait then try out his vehicle set called Bob's Random Vehicles and can be found on Bananas.
(He also has some bus sets as well)
or go to his forum at
[OTTD] Bob's Random British Vehicles - v0.9
viewtopic.php?t=48651

Re: AuzObjects

Posted: 04 May 2024 07:12
by GarryG
alan98 wrote: 28 Apr 2024 15:04 Hi Garry,
As you plan to work on roads
Alan
I'm a bit slow doing the cameras at moment as keep losing concentration what I trying to do.

Here were I up to at moment. Want to get the easy part right first before starting the more complicated pieces.

I see by the image you uploaded there also some cameras on separate poles not far from the gantry.
If I do same could end up like this.
Cameras 1.png
Cameras 1.png (4.28 KiB) Viewed 2591 times
Searching the internet for these in Australia found some which might be ok too.
Cameras 2.png
Cameras 2.png (106.66 KiB) Viewed 2591 times
EDIT:
This how I think cameras 2 would look in the game if I make some of these.
Cameras 3.png
Cameras 3.png (3.91 KiB) Viewed 2553 times
I think these camera ideas would look good as a Road Way Point so if my mate "fridaemon" is watching this and is interested in adding this idea to his way Points let me know.

Cheers

Re: AuzObjects

Posted: 04 May 2024 11:32
by alan98
GarryG wrote: 04 May 2024 07:12 I'm a bit slow doing the cameras at moment as keep losing concentration what I trying to do.

I see by the image you uploaded there also some cameras on separate poles not far from the gantry.
If I do same could end up like this.
Cameras 1.png
Searching the internet for these in Australia found some which might be ok too.
Cameras 2.png
Overhead structure looks amazing, very close to reality, wish to try it in my scenario! If it's possible may the cameras on the poles be a separate object (not tight with overhead structure)? That's because then we can utilize it to use together with overhead structure on the next tile or separately on the highway as not all the time speed control camera is placed on overhead structure.
GarryG wrote: 04 May 2024 07:12 I think these camera ideas would look good as a Road Way Point so if my mate "fridaemon" is watching this and is interested in adding this idea to his way Points let me know.
Do you plan to add this object(s) in your road object set too?

Cheers,
Alan

Re: AuzObjects

Posted: 04 May 2024 21:49
by RoyalExamination9410
Cameras 1.png

Cheers
The structure on the left of this image reminds me of trolleybus infrastructure with the streetlights holding up the trolley wires with the horizontal poles.


Just thought of a problem with this. Most road sets have a speed limit and motor bikes and cars would be wanting to exceed those speed limits.
I thought you had a race track set with no speed limits?

Re: AuzObjects

Posted: 05 May 2024 03:52
by GarryG
I been side tracked again and delayed with the cameras.

Had a suggestion about security for our trains to help prevent vandals from defacing them. I already got fences, but no suitable gates for the trains to pass through.

So I made some animated Waypoints where the gates close and open for the trains.
Gates closed.
Security Waypoints1.png
Security Waypoints1.png (84.06 KiB) Viewed 2394 times
Gates open on approach of a train.
Security Waypoints2.png
Security Waypoints2.png (71.19 KiB) Viewed 2394 times
If interested in these go to my
Australian Railway Stations
viewtopic.php?p=1269401#p1269401

Cheers

Re: AuzObjects

Posted: 06 May 2024 02:16
by GarryG
AuzRoadObjectsV18

Subject: Added Traffic Cameras.

Add several types of Traffic Cameras that can be used in a variety of ways.
There some gantry Cameras that can span 2 or 4 lanes.
Also some cameras on posts. I seen these cameras at traffic light intersections and also to detect speeding, people not wearing seat belts and using their mobile phones.
Cameras 4.png
Cameras 4.png (36.63 KiB) Viewed 2212 times
These are random select objects so just keep clicking to find the one you want.
In the Object Selection Menu you will find them in the Traffic Cameras.

Enjoy.

Re: AuzObjects

Posted: 06 May 2024 17:19
by alan98
GarryG wrote: 06 May 2024 02:16
AuzRoadObjectsV18

Subject: Added Traffic Cameras.
Thank a lot, Garry! They look perfect!

Cheers,
Alan

Re: AuzObjects

Posted: 06 May 2024 21:56
by GarryG
alan98 wrote: 06 May 2024 17:19 Thank a lot, Garry! They look perfect
Glad you like.

Minor adjustment to the purchase menu for the cameras on poles. I added some red arrows to show the direction of the roads.
Purchase menu.png
Purchase menu.png (11.44 KiB) Viewed 2023 times
This might make it a bit easier for everyone to choose what ones they want.

Cheers