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Posted: 16 Nov 2006 15:16
by DeadFish
Never heard of tunnels then DeadFish? At least, that's my guess.
Ah,. that explains - Duh, I must be stupid - mind you I just started playing OpenTTD. Thanks Puggy.

Posted: 19 Nov 2006 23:04
by RiTi
BlasterTransport wrote:ok thanks for the info! I hadn't noticed that plane before in av8. EDIT: Well, I might as well post a screenie of my own
feedback please!
The station looks nice and effective. The two airplanes in the sky are more smoking guns. :wink: Just one thing I can't see where it stands for. The way-point "Dutlet Brundhattan" is at the and of a track, or?

Posted: 20 Nov 2006 10:10
by sc79
Theres a corner piece of track there, its just covered by a section of road thanks to the diagonal crossing patch in the MiniIN.

Posted: 20 Nov 2006 11:26
by Athorium
Here the beatiful city and most expanded at this moment.

Posted: 20 Nov 2006 16:13
by ZiggyStardust
My first post of game images: lets see what you think!

Posted: 20 Nov 2006 17:25
by Born Acorn
Ninnington Docks' railway station looks so strangely real.

Posted: 20 Nov 2006 17:47
by White Rabbit
ZiggyStardust wrote:My first post of game images: lets see what you think!
I think they look nice. The tunnels are a good way of saving space. You're using German instead of British signals though, and the functionality of Ninninghattan Docks can't match its looks. See, if two trains from opposite ends both choose the same platform, one of them will arrive at the station first, and the late train will be stopped at a red two-way exit signal, thus causing a deadlock.

Since Ninninghattan Docks is a three-platform station, you could take a look at http://tt-forums.net/download.php?id=59716 and see how trains from both ends can choose the middle platform without any possibility of a deadlock, and little interference between arriving and departing trains. I think it's the best (but not necessarily good) layout for such a station, until there's a better way for trains to reserve platforms.

EDIT: I've got some screenshots myself now. :) We'll start off with the map which, unfortunately, can't fit into a 800x600 screenshot.

Posted: 20 Nov 2006 20:58
by RFT
Here's some pics from my current game. a couple of these stations were deadlock nighmares up to recently when I started remodelling them. "north" is top-right.

Posted: 20 Nov 2006 20:59
by White Rabbit
Continued from my last post.

Posted: 20 Nov 2006 21:13
by White Rabbit
Continued from above.

All of the screenshots will be from 1937 now. Construction on the mountain line started in 1934/35, but I only had something to show 3 years later. :P
Also, remember that the pictures are in wrong order.

Posted: 20 Nov 2006 21:26
by White Rabbit
Continued from above.

Posted: 20 Nov 2006 21:32
by White Rabbit
Continued from above. Last two.

Posted: 21 Nov 2006 14:20
by orcaz
These three station is the busies station in my network.

Servicing mainly for main line P01, there are two station that also servicing for other line (P02 & P04) making it the busies area. I have split these three stations to passenger and cargo using stepping station.

According to my plan, line P01's passenger service can have up to 12 local service, 4 semi-rapid service and 3 rapid service. For now it have 10 local service and 4 semi-rapid service. Because these three station location is so near, there are possibility Guston Woods station will be take out from P01's service list and act as a brach line.

Clue where P01 is, click to my previous post
http://www.tt-forums.net/viewtopic.php? ... start=2000

Posted: 21 Nov 2006 20:15
by RiTi
orcaz wrote:These three station is the busies station in my network.
I asume that you have written a handbook for using this huge network? :wink:

Posted: 22 Nov 2006 06:56
by Athorium
He, 2 more screenshots of my new odisea with my new used OpenTTD source code and more grf's than my others screenshots ^^

Posted: 22 Nov 2006 10:44
by orcaz
RiTi wrote: I asume that you have written a handbook for using this huge network? :wink:
Sure I do... :D
Here the latest service map. P stands for main line, PX is for the branch line. P09. and P10 are in contruction and have been delayed for almost 1 year. Local authorities sure give a headache.

Posted: 24 Nov 2006 13:55
by White Rabbit
My UKRS game has just become even more British. :)

This screenshot of Lartfingburg in the early 40s shows the new UK Roadset with the UKRS, HOVS, Av8, UK waypoints, and other generic western architecture that could be British or not.

It also shows a pathetic amount in the bank, especially given that inflation is off..less than £8 million. But I spend tens of millions every year bribing the local authority. :P

EDIT: Added two more screenshots.

Posted: 24 Nov 2006 18:24
by Brianetta
That UK road set has the post-1980s "give way" road markings. Looks a bit wrong for the early 40s.

Posted: 25 Nov 2006 00:22
by White Rabbit
If I can have a helicopter on my HQ in 1937 I can have modern roads. ;) Besides, I probably own 1/3 of all the road tiles on the map.

Posted: 25 Nov 2006 22:57
by Expresso
A few screen shots from a game of me with a friend. I just love busy spaghetti networks :D