It works in TTD, and it can work in loco. Unless you can prove me wrong somehow..Lakie wrote:That design wouldn't work...Akalamanaia wrote:6x4 station..
the last lane on the right only has one lane *in or out* connected
the lane before last also has the same problem. (other line)
Locomotion Screenshots and Videos (No off-topic posting)
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look at the lines...
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TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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- Born Acorn
- Tycoon
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- Joined: 10 Dec 2002 20:36
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the AI is better, but it builds like the guy from gamespot
here is one picture of the non-perfect route of the AI (but possibly me being picky)
here is one picture of the non-perfect route of the AI (but possibly me being picky)
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John Mitchell
http://www.johnmit.net
http://www.johnmit.net
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- Tycoon
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- Location: Singapore
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- Tycoon
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This is my first play of the demo, from what i see we wont be able to make railways as complex as ttd bacause you cant turn the trains on 1 square anymore :/.
I suppose it makes more of a challenge then to make multiple stations near tons.
Here is a screenie (BIG)
http://www.vodkatron.co.uk/locodemo.jpg
I found the railway/road building way tougher than ttd, lot harder to get tracks to put down the way you want them, espically in complex layouts.
MORE AIRPORT SCREENS!!!
Also:
Once again you have to destory track to edit a signal
You can delete track under a train to make it crash
No Depots, is servicing gone?
I suppose it makes more of a challenge then to make multiple stations near tons.
Here is a screenie (BIG)
http://www.vodkatron.co.uk/locodemo.jpg
I found the railway/road building way tougher than ttd, lot harder to get tracks to put down the way you want them, espically in complex layouts.
MORE AIRPORT SCREENS!!!
Also:
Once again you have to destory track to edit a signal
You can delete track under a train to make it crash
No Depots, is servicing gone?
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One squares turns are not realistic: real trains would fly off the track! And so for the complex junctions we used to make: they were unrealistic.Code601 wrote:This is my first play of the demo, from what i see we wont be able to make railways as complex as ttd bacause you cant turn the trains on 1 square anymore :/.
Just a matter of exercise: I am now able to lay down the entire network on the small island scenario in less than 2 minutes. You have to learn how much space each curve takes to build them in the right place.I found the railway/road building way tougher than ttd, lot harder to get tracks to put down the way you want them, espically in complex layouts.
To delete a signal right click on it with the signal tool. Note: don't right-click on the track but on the signal (on the post, for example).Once again you have to destory track to edit a signal
You can delete track under a train to make it crash
Service as we meant it is gone (I don't miss it though: it caused lots of problems and many players used TTDPatch to avoid it). Trains are implicitly served. Breakdowns are still there: the vehicles age and get less reliable over time.No Depots, is servicing gone?
Well, to be honest, i think networks can even be more complex, imagine how complex stuff will be when you start building curved tunnels, junctions in mountains, 5 layers of rails crossing each other underground, the possiblities are nearly endless.Code601 wrote:This is my first play of the demo, from what i see we wont be able to make railways as complex as ttd bacause you cant turn the trains on 1 square anymore :/.
It really is a new challenge, but how boring wud it be if everyone could build complex and crazy stuff from the beginning on without having to research a bit...
[Jakal]
London City Transfer
My Public Local Traffic London
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if you have the single signal selelected and you right click on one side of a two-way, if becomes one-waysingaporekid_92 wrote:Not really, u can right-click on the signal to remove itCode601 wrote:Also:
Once again you have to destory track to edit a signal
also adding two one ways to the same bit of track makes it two way
John Mitchell
http://www.johnmit.net
http://www.johnmit.net
Big junction :)
I was bored so i loaded Locomotion and build one of those big junctions we built in TTD takes up A LOT of england but here it is
BTW in real life it takes about 1 hour to get from shefield to grimsby
**Waits for RORO a station**
BTW in real life it takes about 1 hour to get from shefield to grimsby
**Waits for RORO a station**
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that rail that goes over ground the highest, could also go underground
John Mitchell
http://www.johnmit.net
http://www.johnmit.net
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