Of course it's an "issue" with the AI. AIs can decide on their own of which vehicles to use - and for some reason AdmiralAI seems to think that the universal tracktype is the one it wants. NewGRFs should not - and cannot - do anything about the choice a player makes (AIs are simply another player).HoaD wrote:Thanks you so much for the script, but I found a bug/flaw.
I like to play with AI's, but I found out that (at least one) AI (AdmiralAI) always build with the universal track type.
Can you do something about this, or is it something de developer of the AI has to take care of?
But if you think that the tracktype is a bad choice: don't use a NewGRF which supplies it