[OTTD] Scenarios

Post your custom scenarios here. Saved games also welcome. All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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zaqrack
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EU scenario

Post by zaqrack »

1024x1024 Europe (Cyprus+Iceland not included)

almost 400 towns, not with realistic population, I decided to keep it down for better gameplay.

at the moment no industries yet (work in progress), and town names are represented in Hungarian where available. If there's demand for it I can publish an English version too.

Comments are welcome. :)

Zak
Attachments
screenshot2.png
screenshot2.png (81.05 KiB) Viewed 3442 times
screenshot.png
screenshot.png (63.51 KiB) Viewed 3663 times
EU_townonly.scn
(698.65 KiB) Downloaded 1214 times
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Dextro
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Re: EU scenario

Post by Dextro »

zaqrack wrote:1024x1024 Europe (Cyprus+Iceland not included)

almost 400 towns, not with realistic population, I decided to keep it down for better gameplay.

at the moment no industries yet (work in progress), and town names are represented in Hungarian where available. If there's demand for it I can publish an English version too.

Comments are welcome. :)

Zak
What map did you use?!?!?! :shock:

It's not Lisszabon, it's Lisbon (or Lisboa in fact) and coimbra isn't even near shore... And Olhão should be Faro (it's bigger)

And Parísz?!?!? :shock:

EDIT: forgot to say that the map looks a good map overall, just a bit to hilly in some bits IMHO :roll:
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zaqrack
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Post by zaqrack »

town names are represented in Hungarian where available
we call Lisboa Lisszabon ;)

don't ask why :D

btw thans for the critics, it's still work in progress.
it's really hard to deisgn a scenario from such a big area :-S
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Re: EU scenario

Post by Beeblebrox »

Dextro wrote:And Parísz?!?!?
actually Párizs (strange, no other nation seem to distinguish between zs and sz).

greet map zaqrack btw. ize, akarom mondani egesz jo ;)
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Susan
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Post by Susan »

Its very nice map.
Did you use any map converter or scratch byself?
I think hills very looks well.
Cities - small, but just like u said, they will grow.
Bravo.
The world is like u think it is.
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Post by zaqrack »

I used the converter after some time spent on setting the right color balance/brigthness in order to have nice hills, and then did some small modifications, and did the rivers and lakes by hand.
After this I put the 150 biggest European cities on the map, the remaining were selected rather by the location, than the size.

I plan to place the industries according to economical maps found in my atlas :)
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yasinko
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Re: EU scenario

Post by yasinko »

Very good map indeed. I liked your map margins, shores and hills, but maybe alpine mountains and balkan chains could be more high... and why so few french towns wrt mid-european towns? city populations are not realistic but anyway the problem should be their positions. behind all this was the best Europe scenario I played until now... Thanks.
zaqrack wrote:1024x1024 Europe (Cyprus+Iceland not included)

almost 400 towns, not with realistic population, I decided to keep it down for better gameplay.

at the moment no industries yet (work in progress), and town names are represented in Hungarian where available. If there's demand for it I can publish an English version too.

Comments are welcome. :)

Zak
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yasinko
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Hard Job

Post by yasinko »

In this terrain, there lays 2 continents seperated by a long strait. One shore there are cities with dense population, and beyond the lakes there are timber and iron resources. But these resources must be transported to the steel mills and lumbermills on the other shore, beyond little villages. Respectively, there are farms, coal mines and oil wells on these side, and they must be deported to the big cities to make a profit. Resources and facilities are not by the water and one shore is too dense to allow any space for railroads, that is the challenge.

There are also two cities far away to set up a passenger service, but one is on the top of a hill and not allowing any space for airports, but can it be connected to the world through a bunch of bridges over the archipelagos?
Attachments
Hard Job.scn
Temperate climate.
(37.1 KiB) Downloaded 826 times
These towns won't be eager to let you pass through.
These towns won't be eager to let you pass through.
towns.PNG (122.96 KiB) Viewed 19682 times
industries.PNG
industries.PNG (12.41 KiB) Viewed 19679 times
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Purno
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Post by Purno »

raise some water and build railway tunnels :wink:
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lostinthemountains
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Mont Blanc Scenario (Alpine)

Post by lostinthemountains »

My first scenario for openTTD... 256x256 for v0.4.x of the valleys around Mont Blanc - the map was imported and tweaked using DaleStan's patch, then towns, industries and even trees were place by hand. I live locally, and wanted play around my home town.
This scenario has lots of mountains - don't play this if you like big flat areas or ships. There are big industrial estates in the two lowest, widest valleys, while most of the supply industries are further up the valleys.
I've played it through once so far (with no AI opponents), and it gave an interesting and varied game, from managing massive traffic flows to Aosta and Sallanches to persuading the high-mountain cities to grow. Incidentally, I count it as cheating to use the map edge slopes for this one - but it's up to you...

PS. The map angles are all wrong for recreating the Mont Blanc Tunnel - I've put it in anyway
PPS. You can use canal squares to preserve mountains when growing towns in the scenario editor...
Attachments
cham_v1.png
cham_v1.png (20.07 KiB) Viewed 19658 times
cham_v1.scn
(65.86 KiB) Downloaded 801 times
Last edited by lostinthemountains on 20 Jun 2005 20:23, edited 1 time in total.
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Purno
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Post by Purno »

OMG, I think I actually went there last vacation... the heightmap looks very nice :!:
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Post by DaleStan »

You're giving me too much credit there, lostinthemountains. cccp made the patch; I just adjusted a few things and provided earlier Windows binaries.
Lately, LKRaider has been providing more recent binaries with the PNGMap patch.
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Purno
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Post by Purno »

Here's my scenario, it's an 512x1024 arctic map with French/Swiss sounding custom townnames, high mountains and low land, and rivers!

Made in OTTD 0.4.0.1

EDIT: Screenshot attached

EDIT 2: Scenario is improved (more towns, bigger towns, more industries, trees added), attached.
Attachments
Nouveau Suisse (industries).scn
512x1024 arctic map
(234.3 KiB) Downloaded 865 times
screenshot of 512x1024 arctic map
screenshot of 512x1024 arctic map
screenshot.png (65.86 KiB) Viewed 5327 times
Nouveau Suisse (industries) 4.scn
Arctic scenario is improved
(828.83 KiB) Downloaded 950 times
Last edited by Purno on 03 Jul 2005 10:13, edited 1 time in total.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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jvassie
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Post by jvassie »

Looks amazing, one comment though, how would anyone live there? No trees! :wink:

Keep it up!
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Post by dodo »

This scenario will totally blend in with the swiss train set wouldn't it?
(If the train set will ever be finished)
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Purno
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Post by Purno »

dodo wrote:This scenario will totally blend in with the swiss train set wouldn't it?
I don't quite understand you, sorry, can you explain? I don't seem to fully understand the word 'blend in', although I have searched it in my dictionary.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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Thief^
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Post by Thief^ »

"Blend in" - seem to be designed to go together, to not be able to tell apart.
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Post by dodo »

exactly, thats the translation!
Nope not all dodo's are dead (yet), one has survived!!!
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jvassie
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Post by jvassie »

Im almost definetly playing that scenario as soon as we have a fully coded version!

Purno rocks!

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Post by FoxAlpha »

Ok, here is another Scenario for you.

Thats a little bit unbalanced but good to play, i think.
Attachments
map.png
To Big for screenshots but here is the Hightmap for PNG Map Import.
Created on Integrated Build I4
(10.32 KiB) Downloaded 896 times
Islands.scn
Inspired by Power_mad but bigger
(130.77 KiB) Downloaded 762 times
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