almost 400 towns, not with realistic population, I decided to keep it down for better gameplay.
at the moment no industries yet (work in progress), and town names are represented in Hungarian where available. If there's demand for it I can publish an English version too.
zaqrack wrote:1024x1024 Europe (Cyprus+Iceland not included)
almost 400 towns, not with realistic population, I decided to keep it down for better gameplay.
at the moment no industries yet (work in progress), and town names are represented in Hungarian where available. If there's demand for it I can publish an English version too.
Comments are welcome.
Zak
What map did you use?!?!?!
It's not Lisszabon, it's Lisbon (or Lisboa in fact) and coimbra isn't even near shore... And Olhão should be Faro (it's bigger)
And Parísz?!?!?
EDIT: forgot to say that the map looks a good map overall, just a bit to hilly in some bits IMHO
Its very nice map.
Did you use any map converter or scratch byself?
I think hills very looks well.
Cities - small, but just like u said, they will grow.
Bravo.
I used the converter after some time spent on setting the right color balance/brigthness in order to have nice hills, and then did some small modifications, and did the rivers and lakes by hand.
After this I put the 150 biggest European cities on the map, the remaining were selected rather by the location, than the size.
I plan to place the industries according to economical maps found in my atlas
Very good map indeed. I liked your map margins, shores and hills, but maybe alpine mountains and balkan chains could be more high... and why so few french towns wrt mid-european towns? city populations are not realistic but anyway the problem should be their positions. behind all this was the best Europe scenario I played until now... Thanks.
zaqrack wrote:1024x1024 Europe (Cyprus+Iceland not included)
almost 400 towns, not with realistic population, I decided to keep it down for better gameplay.
at the moment no industries yet (work in progress), and town names are represented in Hungarian where available. If there's demand for it I can publish an English version too.
In this terrain, there lays 2 continents seperated by a long strait. One shore there are cities with dense population, and beyond the lakes there are timber and iron resources. But these resources must be transported to the steel mills and lumbermills on the other shore, beyond little villages. Respectively, there are farms, coal mines and oil wells on these side, and they must be deported to the big cities to make a profit. Resources and facilities are not by the water and one shore is too dense to allow any space for railroads, that is the challenge.
There are also two cities far away to set up a passenger service, but one is on the top of a hill and not allowing any space for airports, but can it be connected to the world through a bunch of bridges over the archipelagos?
My first scenario for openTTD... 256x256 for v0.4.x of the valleys around Mont Blanc - the map was imported and tweaked using DaleStan's patch, then towns, industries and even trees were place by hand. I live locally, and wanted play around my home town.
This scenario has lots of mountains - don't play this if you like big flat areas or ships. There are big industrial estates in the two lowest, widest valleys, while most of the supply industries are further up the valleys.
I've played it through once so far (with no AI opponents), and it gave an interesting and varied game, from managing massive traffic flows to Aosta and Sallanches to persuading the high-mountain cities to grow. Incidentally, I count it as cheating to use the map edge slopes for this one - but it's up to you...
PS. The map angles are all wrong for recreating the Mont Blanc Tunnel - I've put it in anyway
PPS. You can use canal squares to preserve mountains when growing towns in the scenario editor...
You're giving me too much credit there, lostinthemountains. cccp made the patch; I just adjusted a few things and provided earlier Windows binaries.
Lately, LKRaider has been providing more recent binaries with the PNGMap patch.
dodo wrote:This scenario will totally blend in with the swiss train set wouldn't it?
I don't quite understand you, sorry, can you explain? I don't seem to fully understand the word 'blend in', although I have searched it in my dictionary.