[TTD] Post your saved games and scenarios here!
My current work in progress, a Poland scenario:
- Attachments
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- An overview (well, almost; I couldn't fit it all on the screen.)
- poland075.png (10.03 KiB) Viewed 5659 times
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- poland075.zip
- Poland Scen 0.75
- (74.63 KiB) Downloaded 208 times
Hi everyone,
Here is my savegame based on one of the earlier Poland scenario. Includes some modifications.
See the power of TTD !!!
- 255 trains
- 255 RV
- 255 ships
Enjoy
BTW It would be great to have more then 255 vehicles each type...
Here is my savegame based on one of the earlier Poland scenario. Includes some modifications.
See the power of TTD !!!
- 255 trains
- 255 RV
- 255 ships
Enjoy

BTW It would be great to have more then 255 vehicles each type...
- Attachments
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- TRP60.SV1
- My game - enjoy!
- (864.77 KiB) Downloaded 272 times
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- just take a look...
- SCR2.png (65.91 KiB) Viewed 1820 times
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- TTDconfig.rar
- ttdconfig + newgrfw.cfg
- (1.55 KiB) Downloaded 180 times
Download my game, two posts up.Loko wrote:Hi everyone,
Here is my savegame based on one of the earlier Poland scenario. Includes some modifications.
See the power of TTD !!!
- 255 trains
- 255 RV
- 255 ships
Enjoy
BTW It would be great to have more then 255 vehicles each type...
It has :
- 561 trains
- 273 road vehicles
- 24 aircraft <-- don't like them much, too easy
- 347 ships

Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around
Wooow very impressive!!! My CPU barely handle it. I wonder what configuration of hardware you have to play this monster?Rob wrote:Download my game, two posts up.Loko wrote:Hi everyone,
Here is my savegame based on one of the earlier Poland scenario. Includes some modifications.
See the power of TTD !!!
- 255 trains
- 255 RV
- 255 ships
Enjoy
BTW It would be great to have more then 255 vehicles each type...
It has :ps you also need to load it with my config file, otherwise it will become a mess.
- 561 trains
- 273 road vehicles
- 24 aircraft <-- don't like them much, too easy
- 347 ships
Unfortunately you have the same problem. Having more then 255 vehicles the statistics get crazy and you can't see all your vehicles

So, now I know that there's not only I who play TTD in a mega scale

Go GIANTS



I made a scenario with a giant hill in the middle and all the final industies are ontop of it.
- Attachments
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- Trp01.sv0
- (125.25 KiB) Downloaded 221 times
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
Here's a scenario of the Netherlands, starts in 1921 with tiny villages (I think
). Has a lot of industries, but some distances are pretty far. I hope u like it, for the non-dutch ppl, plz check the playbility, for the dutch ppl, plz check how realistic it is
I tried to make the industries on places where they really are 
And btw, it got maximum amount of towns



And btw, it got maximum amount of towns

- Attachments
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- TRP02.SV0
- (153.35 KiB) Downloaded 309 times
1986. Little Prartwood Transport has slowly taken over an area of many resources.
This game's been going for 36 years, and I've only now gotten my network that big. It started with the line from Little Prartwood Iron Ore Mine to the steel mill, then up to the factory.
Check it out.
This game's been going for 36 years, and I've only now gotten my network that big. It started with the line from Little Prartwood Iron Ore Mine to the steel mill, then up to the factory.
Check it out.
- Attachments
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- TRP19.SV1
- This should be called Little Prartwood Transport
- (306.43 KiB) Downloaded 261 times
you have to rename it to something like: TRP22.sv1.
Important is that there is only two numbers after TRP and then .sv1.
so you have to manually remove the _113.
Than it should work.
Important is that there is only two numbers after TRP and then .sv1.
so you have to manually remove the _113.
Than it should work.
*** Ce French Train Set ***
*** Visit my transport related pictures on Flickr ***





Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
*** Visit my transport related pictures on Flickr ***
Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
You can find it here: http://www.easttown.co.uk/TTDX/index.php. There's many other realistic maps too. It's even zipped 


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Hi, there is a scenario from Jim Powers of the Netherlands. You can find that in the thread somewhere below.
Then there is a version done by myself of the same scenario, but with some more towns and stuff. It has been posted in this thread some while ago. Try to go back some pages here.
Then there is a version done by myself of the same scenario, but with some more towns and stuff. It has been posted in this thread some while ago. Try to go back some pages here.
*** Ce French Train Set ***
*** Visit my transport related pictures on Flickr ***





Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
*** Visit my transport related pictures on Flickr ***
Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
I did and its amazing, but your preformance isnt that good, just 452, i think you can do better with less trains.Rob wrote: Download my game, two posts up.
It has :ps you also need to load it with my config file, otherwise it will become a mess.
- 561 trains
- 273 road vehicles
- 24 aircraft <-- don't like them much, too easy
- 347 ships
BTW the trains moved smouth but slow, i wonder what computer you have, i have a AMD 3000+ cpu
Hodie Mihi Cras Tibi
- Lloyd Wolf
- Traffic Manager
- Posts: 155
- Joined: 18 Nov 2005 03:12
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Hi, this is my first save game post on TT Forums. It's a 115 train network built on the default "Snow World" scenario. I saved it shortly after both my performance jumped to "Tycoon" and then jumped back down and I maxed out the cash limit.
- Attachments
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- TRP01.zip
- (ttdpatch.cfg included)
- (164.26 KiB) Downloaded 177 times
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- The station at Neo Midgar II receives goods from three industried across the map; the lack of space on "Snow World" prevents an expansion of the generally overcrowded station.
- Scr9.jpg (145.42 KiB) Viewed 5673 times
I think you misread the graph.Zimmlock wrote:I did and its amazing, but your preformance isnt that good, just 452, i think you can do better with less trains.Rob wrote: Download my game, two posts up.
It has :ps you also need to load it with my config file, otherwise it will become a mess.
- 561 trains
- 273 road vehicles
- 24 aircraft <-- don't like them much, too easy
- 347 ships
BTW the trains moved smouth but slow, i wonder what computer you have, i have a AMD 3000+ cpu
My performance has been 952 for ages, real ages.

The performance can't realy be any higher then this because with this many trains there are always some that have to be kept in a depot since TTD changes production so much.
If I would be able to buy trains easily I just would sell them and rebuy then when needed, but since buying trains isn't all that easy I keep them until needed elsewhere.
I have an IBM ThinkPad R51 laptop, with a 1.7 GHz Intel® Pentium® M Processor 735, and an ATI Mobility RADEON 9000 with 32 Mb. I can play that game on gamespeed setting 0 instead of the gamespeed -2 setting that was in my config you used.
btw I now have 635 trains.
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around
- Jim Powers
- President
- Posts: 911
- Joined: 08 Apr 2003 02:38
- Location: Tucson, Arizona
Noticeable Netherlands
Mr. Aero`;
You'll find my scenario "Noticeable Netherlands" to be about as realistic as one may expect,
given the 'tools' that are provided in The Editor of TTD. It is under "Jim Powers Savedgames"
page #21. And as Mr. The Irish has posted, his scenario version of "Noticeable Netherlands"
is a quite good scenario also. It's on page #22. As you check these scenarios out, we
believe you'll be pleasantly suprised at the level of enjoyment you'll have in playing either one
of these two excellent scenarios.
Always,
Jim Powers
You'll find my scenario "Noticeable Netherlands" to be about as realistic as one may expect,
given the 'tools' that are provided in The Editor of TTD. It is under "Jim Powers Savedgames"
page #21. And as Mr. The Irish has posted, his scenario version of "Noticeable Netherlands"
is a quite good scenario also. It's on page #22. As you check these scenarios out, we
believe you'll be pleasantly suprised at the level of enjoyment you'll have in playing either one
of these two excellent scenarios.

Always,
Jim Powers
The savegame I mentioned in the "screenshots" topic.
It features
- my excellent (I think it is) PBS/presignalling station layout
- AI serving oil rigs (ever seen that before? I haven't)
- some junctions
for completeness: I used TTDpatch 2.0.1 alpha 67, ttdpatch.cfg attached, also newgrf.cfg attached
It features
- my excellent (I think it is) PBS/presignalling station layout
- AI serving oil rigs (ever seen that before? I haven't)
- some junctions
for completeness: I used TTDpatch 2.0.1 alpha 67, ttdpatch.cfg attached, also newgrf.cfg attached
- Attachments
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- newgrf.cfg
- (413 Bytes) Downloaded 207 times
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- Ttdpatch.cfg
- (33.34 KiB) Downloaded 218 times
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- Trp04.sv1
- (207.18 KiB) Downloaded 226 times
*hmz*
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