
More on Rondje in the rondje thread.
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That map is massively crowed, this shows sometimes ai's are too intelligent for their own good, maybe an ai writer could make it so the ai conceders how many other ai's are operating the same route?KIDS wrote:Inspired by this thread, I've set up a game yesterday and left it overnight. 14 AIs were included, including Admiral, Pax, PathZilla, NoCAB and some others. The Admiral seemed the most robust overall, probably because it has three types of vehicles. Almost no crashes (there were a few, but only after many years, and I missed them because I was asleep). Here are some screenshots from 1972.
Btw, the same could be said of human players, but AI really does not have an urge to manage effects of its actions. For example, there is a profitable truck route from a farm to a factory. One AI comes in and sets in a line, then the second, then the third. Eventually the road becomes so clogged that they are all losing money and their vehicles can't even reach the depots for servicing, which further blocks the road, etc. etc. I have a feeling that any game that lasts long enough will see all of the starting AIs going bankrupt and getting replaced as the world gets a bit less messy.
p.s. I'm pleasantly surprised with all of the AIs and I must say I particularly like their airport placement and rail design, which is a massive improvement over the old default AI. Cheers and thank you for all of your work!
What do you expect:lawton27 wrote:That map is massively crowed, this shows sometimes ai's are too intelligent for their own good, maybe an ai writer could make it so the ai conceders how many other ai's are operating the same route?
A map with 14 human companies is very soon crowded tooKIDS wrote:... 14 AIs were included ...
It's a release date in the format (Y)YMMDD used as versionDustin wrote: [*]Trans 90713 (is that a version or a U.S. Zip code?
Hm... that's sad.planetmaker wrote:SimpleAI didn't ever build anything else than its HQ.
Very well.planetmaker wrote:I did it again: a map with a semi-random setup and 14 AIs, the current versions I could get from BaNaNas. Let's say, I was quite surprised at some of the results, mainly that it differed in parts so much from my previous run.
Hard setting huh ?planetmaker wrote:Settings and NewGRFs used: 2cctrainset-r559, HEQS, FISH, egrvts 1.0, Aviators 1.7 with a limit of 500 trains and RV and 25 planes per company, max loan is 500.000; starting year was 1945 in arctic climate.
Well, I checked for bananas, made sure that I had all recent AI versions and then added them, basically randomly, giving preference those names which I recalled activity from, filling all spots. So maybe I should have replaced that spot by roadrunner in retroperspectivefanioz wrote:Very well.planetmaker wrote:I did it again: a map with a semi-random setup and 14 AIs, the current versions I could get from BaNaNas. Let's say, I was quite surprised at some of the results, mainly that it differed in parts so much from my previous run.
Looks like on company league table no.12 was still "the old" FanAI, which is shouldn't be available on Bananas.
Hard setting huh ?planetmaker wrote:Settings and NewGRFs used: 2cctrainset-r559, HEQS, FISH, egrvts 1.0, Aviators 1.7 with a limit of 500 trains and RV and 25 planes per company, max loan is 500.000; starting year was 1945 in arctic climate.Oh...poor Trans Chubby, she couldn't do well with Aviators (and other GRF's too)
And ....congratulation to AIAI
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