Title game for OpenTTD's 1.0 series
Moderator: OpenTTD Developers
Re: Title game for OpenTTD's 1.0 series - voting round 1 open
silly question, can't you override the title game that way that you copy the old one into your folder?
If you like to keep the old one - you can...
If you like to keep the old one - you can...
- NekoMaster
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Re: Title game for OpenTTD's 1.0 series - voting round 1 open
yeah, you can, just use any save game or scenario and rename it to opentitle.dat and make sure you put it into the data folder in your openttd directoryBlueDeath wrote:silly question, can't you override the title game that way that you copy the old one into your folder?
If you like to keep the old one - you can...


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Re: Title game for OpenTTD's 1.0 series - voting round 1 open
I've received 56 votes so far. If you want to vote, please be aware that your submission has to be received by our mail server at 21-02-2010 23:59 UTC (a little under one day from now). Our spam filter uses a technique called 'greylisting' which means that it can take up to an hour before our mail server actually receives the email you have sent me. So to be safe (no guarantees), you should send it before 21-02-2010 22:00 UTC.
Last edited by Rubidium on 21 Feb 2010 00:56, edited 1 time in total.
Reason: off-by-one
Reason: off-by-one
Re: Title game for OpenTTD's 1.0 series - voting round 1 open
There was a change? Not a little less then one day from now?Rubidium wrote:The first vote, from 14-02-2010 till 21-02-2010 (23:59 UTC), will allow people to grade all title games.
Level of English: beginner. Sorry for that.
Re: Title game for OpenTTD's 1.0 series - voting round 1 open
No, was just copying the wrong date, but I've fixed it now.mickael wrote:There was a change? Not a little less then one day from now?
Re: Title game for OpenTTD's 1.0 series - voting round 1 open
The first round has been closed and the second round is open.
For the first round (the grading round) I have received 61 submissions. I will release the exact results of this round after the second round has finished so it does not skew the results of this round.
In the second round I ask you to vote for one of the three best savegames from round one. The savegames and screenshots can be found at http://devs.openttd.org/~rubidium/intro/round2/ (they're respectively savegame 01, 18 and 03 of round 1).
For the voting you will have to send an email to me: rubidium@openttd.org with the intro/savegame number that you think is best.
Voting ends on 01-03-2010 23:59.
For the first round (the grading round) I have received 61 submissions. I will release the exact results of this round after the second round has finished so it does not skew the results of this round.
In the second round I ask you to vote for one of the three best savegames from round one. The savegames and screenshots can be found at http://devs.openttd.org/~rubidium/intro/round2/ (they're respectively savegame 01, 18 and 03 of round 1).
For the voting you will have to send an email to me: rubidium@openttd.org with the intro/savegame number that you think is best.
Voting ends on 01-03-2010 23:59.
Re: Title game for OpenTTD's 1.0 series - voting round 2 open
For this voting round it would be good if the people who care about the noisiness of the title game download and put them as title game and base their votings on that.
I should say that I'm quite unbiased on that. I don't expect mine to be very good in the noisiness-department as I never had that as a design goal. In fact the added normal-train stations in the top left are a bit noisy. That said I suggest you to take a look and (hear) on all three and make your own decision.
Nice to see that mine took itself to the second round though.
I should say that I'm quite unbiased on that. I don't expect mine to be very good in the noisiness-department as I never had that as a design goal. In fact the added normal-train stations in the top left are a bit noisy. That said I suggest you to take a look and (hear) on all three and make your own decision.
Nice to see that mine took itself to the second round though.

My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: Title game for OpenTTD's 1.0 series - voting round 2 open
I've received 129 votes so far. If you want to vote, please be aware that your submission has to be received by our mail server at 01-03-2010 23:59 UTC (a little over one day from the time of writing this). Our spam filter uses a technique called 'greylisting' which means that it can take up to an hour before our mail server actually receives the email you have sent me. So to be safe (no guarantees), you should send it before 01-03-2010 22:00 UTC.
Re: Title game for OpenTTD's 1.0 series
As the voting rounds are over: the results.
For the first round we did ask to grade all the savegames, resulting in 61 people grading savegames. There are different ways to determine who are the best suited. Especially the mean and the mean when the lowest/highest 10% are removed. The median could be chosen as well, but that only has a 1 point granularity, thus not very distinctive. The two medians were fairly conclusive; the top 7 and bottom 5 were the same and only minor differences from places 8 to 14. As were interested in the best 3, that made it quite easy. The final rank is determined based on the average of both means. The result list contains [rank]: [savegame number]/[forum name] ([mean], [mean excluding top/bottom 10%]):
1: 01/zuu (6.59, 6.71)
2: 18/planetmaker (6.39, 6.61)
3: 03/sc79 (6.33, 6.37)
4: 13/mickael (6.11, 6.27)
5: 17/bluedeath (5.74, 5.94)
6: 09/elexis (5.70, 5.76)
7: 16/zephyris (5.52, 5.57)
8: 10/ragzid (5.43, 5.53)
9: 04/john (5.44, 5.47)
10: 15/stalwart (5.38, 5.49)
11: 08/ragzid (5.39, 5.39)
12: 05/vitus (5.34, 5.37)
13: 14/chelsona (5.08, 5.14)
14: 06/kogut (5.08, 5.02)
15: 20/theterminator (4.72, 4.84)
16: 07/zeromd (4.54, 4.61)
17: 11/korhul (4.11, 4.08)
18: 12/alberth (2.85, 2.71)
19: 19/misterpatch (2.67, 2.45)
20: 02/fhs (2.64, 2.43)
The mean grade was 5.05.
For the second round we did only ask to name what people thought was the best game. This resulted in 138 votes. As a result the lists contains [rank]: [savegame number, renumbered in the second round]/[forum name] ([number of votes]):
1: 03/sc79 (72 votes)
2: 01/zuu (41 votes)
3: 02/planetmaker (25 votes)
You can see that sc79 has won with a majority (52%).
Finally I attached the 'raw' data of the two votes in OpenOffice's file format for spreadsheets (.ods).
For the first round we did ask to grade all the savegames, resulting in 61 people grading savegames. There are different ways to determine who are the best suited. Especially the mean and the mean when the lowest/highest 10% are removed. The median could be chosen as well, but that only has a 1 point granularity, thus not very distinctive. The two medians were fairly conclusive; the top 7 and bottom 5 were the same and only minor differences from places 8 to 14. As were interested in the best 3, that made it quite easy. The final rank is determined based on the average of both means. The result list contains [rank]: [savegame number]/[forum name] ([mean], [mean excluding top/bottom 10%]):
1: 01/zuu (6.59, 6.71)
2: 18/planetmaker (6.39, 6.61)
3: 03/sc79 (6.33, 6.37)
4: 13/mickael (6.11, 6.27)
5: 17/bluedeath (5.74, 5.94)
6: 09/elexis (5.70, 5.76)
7: 16/zephyris (5.52, 5.57)
8: 10/ragzid (5.43, 5.53)
9: 04/john (5.44, 5.47)
10: 15/stalwart (5.38, 5.49)
11: 08/ragzid (5.39, 5.39)
12: 05/vitus (5.34, 5.37)
13: 14/chelsona (5.08, 5.14)
14: 06/kogut (5.08, 5.02)
15: 20/theterminator (4.72, 4.84)
16: 07/zeromd (4.54, 4.61)
17: 11/korhul (4.11, 4.08)
18: 12/alberth (2.85, 2.71)
19: 19/misterpatch (2.67, 2.45)
20: 02/fhs (2.64, 2.43)
The mean grade was 5.05.
For the second round we did only ask to name what people thought was the best game. This resulted in 138 votes. As a result the lists contains [rank]: [savegame number, renumbered in the second round]/[forum name] ([number of votes]):
1: 03/sc79 (72 votes)
2: 01/zuu (41 votes)
3: 02/planetmaker (25 votes)
You can see that sc79 has won with a majority (52%).
Finally I attached the 'raw' data of the two votes in OpenOffice's file format for spreadsheets (.ods).
- Attachments
-
- intro-1.0.ods
- Raw data
- (62.69 KiB) Downloaded 407 times
Re: Title game for OpenTTD's 1.0 series
I have a suggestion: How about using some of those intro games-Screenshots for the OpenTTD.org - Website? I think a few more screenshots there would be nice!
Re: Title game for OpenTTD's 1.0 series
Is there any chance to fix this in the 1.0.0. final?

- planetmaker
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Re: Title game for OpenTTD's 1.0 series
Congratulations, sc79! Awesome title game 
Sure, the rails make no other sense than looking like a nice shunting yard - so what? And what's the other thing?

What needs fixing there?slaca wrote:Is there any chance to fix this in the 1.0.0. final?
Sure, the rails make no other sense than looking like a nice shunting yard - so what? And what's the other thing?
OpenTTD: manual | online content | translations | Wanted contributions and patches
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Re: Title game for OpenTTD's 1.0 series
Nice work, this will look good!
It would be nice to have a few of these in the screenshots section, though its a shame none can have newGRFs.
It would be nice to have a few of these in the screenshots section, though its a shame none can have newGRFs.
Re: Title game for OpenTTD's 1.0 series
Wow. Thanks for all the votes
That was certainly unexpected.

I'll happily fix any bugs or errors that may exist, but I won't change any of the details because its been voted on as-is - with the exception of any dev requests, of course.

As planetmaker said, they're just supposed to be sidings (isn't quite as obivious without additional grfs). After I submitted I decided I would have liked a stationary train there, but didn't want to resubmit just for that one change - but it still bugs meIs there any chance to fix this in the 1.0.0. final?

I'll happily fix any bugs or errors that may exist, but I won't change any of the details because its been voted on as-is - with the exception of any dev requests, of course.
Theres nothing stopping people using grfs for the screenshot section, or the authors of the other intros 'touching up' their entries with some grfs for that purpose. It would be a good start for the 1.0.0 section IMO.It would be nice to have a few of these in the screenshots section, though its a shame none can have newGRFs.
Re: Title game for OpenTTD's 1.0 series
I hate to be fourth
wors place ever. Hate hate hate! 
Congratulations sc79 for wictory <bravo>


Congratulations sc79 for wictory <bravo>
Level of English: beginner. Sorry for that.
Re: Title game for OpenTTD's 1.0 series
Congratulations sc79 for winning the most important round! 
I don't think the title game needs 'fixing'.

I don't think the title game needs 'fixing'.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: Title game for OpenTTD's 1.0 series
Now that the title game has been chosen and back ported into the next release, is there a way to keep the default open title without replacing each opntitle.dat in the /data folder. Before, I tested if the global opntitle.dat would take priority over a local /data/opntitle.dat, and it didn't. Perhaps there could be such a feature?
- planetmaker
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Re: Title game for OpenTTD's 1.0 series
There shouldn't. Settings specific for a certain version (within their specific data dirs) should always override global settings. It worked and works this way for the cfg, for newgrf, for AI, for music and sounds. Otherwise you'd possibly start OpenTTD with the base data from an incompatible version: it'd be pretty bad, if your OpenTTD 0.7.x failed to load a title game as the global title game is an OpenTTD 1.0.0-RC1 title game...petert wrote:Now that the title game has been chosen and back ported into the next release, is there a way to keep the default open title without replacing each opntitle.dat in the /data folder. Before, I tested if the global opntitle.dat would take priority over a local /data/opntitle.dat, and it didn't. Perhaps there could be such a feature?
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
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Re: Title game for OpenTTD's 1.0 series
Suggestion: You can load a GRF with trams, build some tram lines (without trams!), and unload the GRF file. Now, load the default vehicles.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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Re: Title game for OpenTTD's 1.0 series
Or use option - active building tool when no wehicles available (or sth similar)
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
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