FIRS Industry Replacement Set - Development
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- planetmaker
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Re: FIRS Industry Replacement Set - Development
That fishing harbour(?) looks awesome, andy! Good job and keep going this path
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- NekoMaster
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Re: FIRS Industry Replacement Set - Development
Im guessing the fishing harbor will be a source of fish and will accept engineering supplies?
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Re: FIRS Industry Replacement Set - Development
There is permission from main author. But is it needed to get permission from people who draw parts of it? (tents)George wrote:As me wrote several times - you are always free to askAmmler wrote:Another nice graphics lost because of no license... :'-(Kogut wrote:Maybe FIRS team can look after caravan site project and incorporate it into FIRS?
Graphics are made, they need coder.
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- andythenorth
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Re: FIRS Industry Replacement Set - Development
Yes, exactly right.NekoMaster wrote:Im guessing the fishing harbor will be a source of fish and will accept engineering supplies?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: FIRS Industry Replacement Set - Development
Nice, what if, with out engineering supplies it only produces fish at low levels, but with E Suppies it can not only make fish, but food with enough E Suppies, since they would just cut it up and send it to the nearest storeandythenorth wrote:Yes, exactly right.NekoMaster wrote:Im guessing the fishing harbor will be a source of fish and will accept engineering supplies?
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- andythenorth
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Re: FIRS Industry Replacement Set - Development
Fishing Harbours coded. No fish processor yet, so they aren't useful yet Nice to look at though...
Thanks to frosch and petern for tile var 60 help
Thanks to frosch and petern for tile var 60 help
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FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
Ooooo, very nice. Very nice indeed!
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Re: FIRS Industry Replacement Set - Development
Very nice!
Is it possible to see fisher at work or boats stay stopped forver?
Is it possible to see fisher at work or boats stay stopped forver?
Correct me If I am wrong - PM me if my English is bad
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- andythenorth
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Re: FIRS Industry Replacement Set - Development
Stopped forever. Unless someone implements thisKogut wrote:Is it possible to see fisher at work or boats stay stopped forver?
http://www.tt-forums.net/viewtopic.php?f=32&t=42440
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
What with caravan site? Is it possible to add it into FIRS? Or another passenger processing industry (casino, tourist centre or maybe pilgrim center).
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- NekoMaster
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Re: FIRS Industry Replacement Set - Development
Like I said about the harbor, if possible, make it so that with supplies it just makes fish, but with supplies it can make food, since the supplies would probably be tools and machines to process the fish on site.
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# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
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Re: FIRS Industry Replacement Set - Development
No. There will be other passenger-industries (or town buildings) of some kind, hotels probably.Kogut wrote:What with caravan site? Is it possible to add it into FIRS?
It can be coded to be compatible with FIRS easily. But not by me...too much else to do
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
But boats can work in other way - that building can reserve separated water tiles and show water with boats on it (I think that industry can reserve water tile)andythenorth wrote:Stopped forever. Unless someone implements thisKogut wrote:Is it possible to see fisher at work or boats stay stopped forver?
http://www.tt-forums.net/viewtopic.php?f=32&t=42440
like this
x - industry
land|water
land|water water water water x
xxxxxxxx water water water x x
xxxxxxxx water x water x water water
land|water
land|water
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- andythenorth
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Re: FIRS Industry Replacement Set - Development
Yep, could do that, but there are two problems:Kogut wrote:But boats can work in other way - that building can reserve separated water tiles and show water with boats on it (I think that industry can reserve water tile)
(1) could screw with ship routes
(2) makes placement harder - there has to be a large enough sea to place it in, if industries are hard to place the game fails to build them at game start, or takes a long time trying to find somewhere to put them.
I'll think about it...
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
(1) place only on tiles surrounded by water
(2) is it possible to check area and decide which industry layout should be used?
(2b) placing 2 or 3 boats isn't so har, and it will ignore only small lakes - what is good thing
(2) is it possible to check area and decide which industry layout should be used?
(2b) placing 2 or 3 boats isn't so har, and it will ignore only small lakes - what is good thing
Correct me If I am wrong - PM me if my English is bad
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Re: FIRS Industry Replacement Set - Development
These harbours look awesome!
Suggestion: They would look best if they're only built in or near towns. Do you agree?
Suggestion: They would look best if they're only built in or near towns. Do you agree?
- andythenorth
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Re: FIRS Industry Replacement Set - Development
Yes, does look better. Nice to have a primary industry right in town! I'll need to tweak the probability to make sure enough get built at game start thoughtsjook wrote:Suggestion: They would look best if they're only built in or near towns. Do you agree?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
Impressive Andy. I downloaded the latest nightly and I had a go with it. A few questions about the harbor.
1. What is the placement checks for an harbor?
2. What will accept fish?
1. What is the placement checks for an harbor?
2. What will accept fish?
Something goes here, hell if I know.
- NekoMaster
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Re: FIRS Industry Replacement Set - Development
Nothing excepts fish right now, there obviously will be later
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
- andythenorth
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Re: FIRS Industry Replacement Set - Development
There are currently five layouts. Most have between one and three tiles that must be on the coast. They are quite forgiving about slopes. There are some tiles around them that must be clear to prevent ship routes being blocked by industry tiles.Comm Cody wrote:1. What is the placement checks for an harbor?
There is a problem with them being built on very small patches of water. I have no satisfactory way to fix that.
I committed a fish processor last night. It reuses the meat packer sprites, I'll need to draw something for that. Should show up in a nightly, but here's the current grf. As a warning, FIRS currently won't play with NARS 2, we accidentally broke the compatibility checks. That will get fixed.2. What will accept fish?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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