New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Antonio1984
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Re: New Graphics - Blender ".blend" thread

Post by Antonio1984 »

I have a question..How many time did you spend on average (is it correct?? :-)) to do a replacement??
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northstar2
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 »

Antonio1984 wrote:I have a question..How many time did you spend on average (is it correct?? :-)) to do a replacement??
time is very different.it depends on the original model you want to replace.sometimes you can spend many and many hours.
here are the sprites for the copper ore trucks.i've chosen a green for the cargo thinking about a copper ore the malachit.
CryingCorvus wished to modify the old goods truck with other colors than green,i'v updated the middle model to fit with it.
i will post the first and the third armored trucks soon.
sprites are coded with working masks.
Attachments
copper ore and goods trucks.png
copper ore and goods trucks.png (68.86 KiB) Viewed 4435 times
all copper ore and goods trucks.tar
(754.5 KiB) Downloaded 522 times
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hyperion
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Re: New Graphics - Blender ".blend" thread

Post by hyperion »

very nice trucks.the end is approaching with these models.
good work.
Antonio1984
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Re: New Graphics - Blender ".blend" thread

Post by Antonio1984 »

northstar2 wrote: time is very different.it depends on the original model you want to replace.sometimes you can spend many and many hours.
Ok thanks I understand...I have another question...I've download many tars, but actually only 4 or 5 locomotive are coded in 32 bpp..it's the current state of works or I've missed anything?thanks for the patience... :wink:
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Re: New Graphics - Blender ".blend" thread

Post by planetmaker »

There are many great graphics creations here. Having looked throug the last 15 pages of this thread, I wonder though: is there also some replacement graphics for toyland available in 32bpp?
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northstar2
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 »

here are the sprites for the old and new armored trucks.i wasn't easy to imagine how they could be.
it was hard to find a picture of old models and to adapt armored cargo on the new one.
sprites are coded with working masks.
with theses ones all the trucks will be replaced except toyland models.
maybe it could be useful to post if everyone is agree to post a tar file for all the trucks in the openttdcoop repository.
total trucks file is near 7MB.
Attachments
old and new armored truck.tar
(322.5 KiB) Downloaded 199 times
old and new armored truck.png
old and new armored truck.png (24.39 KiB) Viewed 4067 times
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Benny
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Re: New Graphics - Blender ".blend" thread

Post by Benny »

I don't think that Scanias are used as armored trucks. These are very common in the states:

Image

Don't know about UK and/or europe though. Maybe a Mercedes? I've never seen a european armored truck.
Image
maquinista
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

These new trucks are awesome.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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northstar2
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 »

Bennythen00b wrote:I don't think that Scanias are used as armored trucks. These are very common in the states:

Don't know about UK and/or europe though. Maybe a Mercedes? I've never seen a european armored truck.
it's a fiction truck.it could have been easier to make an existing model like this one but the interest was that it can fit
with the other third gen trucks.
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Benny
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Re: New Graphics - Blender ".blend" thread

Post by Benny »

northstar2 wrote:
Bennythen00b wrote:I don't think that Scanias are used as armored trucks. These are very common in the states:

Don't know about UK and/or europe though. Maybe a Mercedes? I've never seen a european armored truck.
it's a fiction truck.it could have been easier to make an existing model like this one but the interest was that it can fit
with the other third gen trucks.
I'l probably be able to live with it, and it (the trucks) looks really good. :)

SCANIA! :bow:
Image
cadaver
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Re: New Graphics - Blender ".blend" thread

Post by cadaver »

2X1 flat Artic modified
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2x1flats2_arctic.tar
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cid.67
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Re: New Graphics - Blender ".blend" thread

Post by cid.67 »

once you put furniture(huge antenna) on the roof,once you remove it.
once you put flowers in the garden,once you remove it.
once you put a border on the roof,once you make a flat concrete roof.
garden borders are in concrete now and not in bricks.
it's very hard to follow.
the top in the construction phase is very strange,i've the the impression of a polystyrene frame.
why the roof is totaly flat,and the concrete texture on the roof is spreaded oddly? ?(
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D.png
D.png (185.47 KiB) Viewed 3822 times
maquinista
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

This is a better reference than the original building:

ImageImage
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by Born Acorn »

Bennythen00b wrote:Don't know about UK and/or europe though. Maybe a Mercedes? I've never seen a european armored truck.
We use these. Standard van, with the secure, toughened bit inside the back.
Image
cadaver
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Re: New Graphics - Blender ".blend" thread

Post by cadaver »

I play has OPEN version 155570 and j made the batiment of the game(set) such whatever he(she,it) please or not. EMBELLISH WITH IMAGES JOINS(CLOSES)
J made the normal images of the game(set) expres to see the reaction of the forum. WITHOUT COMENTAIRE
There are too many deplaisantes persons. The criticism is too easy. For it with my frere NOSTHAR2
We have decides that you n will have nothing more; that it pleases or not I m in madman. There would be a lot has to say
Of the forum. You take your courage has two hands and you everything you meme he(it) n it aurat more of probleme.
Good continuation when meme
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2x1flats2_arctic.png
2x1flats2_arctic.png (5.38 KiB) Viewed 3770 times
maquinista
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

I will try code it tomorrow, but I think that sometimes, the original buildings are not a good reference. Sometimes, they are too big, other times, they are too unrealistic...

But don't problem, I can try fix some details with GIMP. Also, I think that your two latest houses are very good.

Tomorrow I will try code the latest planes. Also, I have updated the lumbermill by DMH_MAC, I have added some snow sprites (created with GIMP :oops: ) and I have added some contrast. The planks of wood could be too big. I will post the TAR file soon.

Northstar2: Do You have the BAT file for your latest trucks?
It's because sometimes they are useful.
Attachments
Under snow line.
Under snow line.
lumber1.JPEG (195.97 KiB) Viewed 709 times
Over the snow line.
Over the snow line.
lumber2.JPEG (134.81 KiB) Viewed 702 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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cid.67
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Re: New Graphics - Blender ".blend" thread

Post by cid.67 »

cadaver wrote:I play has OPEN version 155570 and j made the batiment of the game(set) such whatever he(she,it) please or not. EMBELLISH WITH IMAGES JOINS(CLOSES)
J made the normal images of the game(set) expres to see the reaction of the forum. WITHOUT COMENTAIRE
There are too many deplaisantes persons. The criticism is too easy. For it with my frere NOSTHAR2
We have decides that you n will have nothing more; that it pleases or not I m in madman. There would be a lot has to say
Of the forum. You take your courage has two hands and you everything you meme he(it) n it aurat more of probleme.
Good continuation when meme
waouw,i don't understand everything.it seems that you think upset about criticisms even when they can be constructive.
i don't say that your model is awful but it needs improvements.
i know models never can be perfect and agree it's not easy to make them but if modelers don't listen the suggestions of the users
what is the interest to propose new models to the users community?
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cmoiromain
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Re: New Graphics - Blender ".blend" thread

Post by cmoiromain »

I think what he meant was
I play with r155570, and I made the building from the game as it was, wether you like it or not. See attached file.
I made the normal image of the game on purpose to see the reaction of the forum. No comment.
There are too many unpleasant people. Criticizing that way is too easy. It's over, my brother Northstar2 and I have decided to stop producing models, no matter what you think about it. I am angry. A lot of criticism could also be done about the forum. Now just be brave and do things yourself, that way there won't be any more problems.
I wish you all the best anyhow.
I understand you get upset by all the criticism. What you don't understand is that we are all thankful for all your work, the intention is to guide you to produce the best model possible. Northstar seems to take the advice into account and produces some incredibly pretty buildings for the game. Don't take offense, you model just as well. There are only a few details that need changing, and that's where the criticism comes from. I guess there is also some misunderstanding due to the language barrier, which may have made some comments appear more rude than they actually were.
Please don't leave, you are the ones pulling the whole project forward and it would be a shame to lose the both of you.


Translation, to avoid misunderstandings:

Je comprends que toi sois vexé par toutes ces critiques. Ce que tu ne comprends pas c'est que nous sommes tous reconnaissants de ton travail, notre seule intention est de te guider pour avoir au final le meilleur modèle possible. Northstar a l'air de prendre en compte les conseils, et il a fait des bâtiments vraiment magnifiques pour le jeu. Tes bâtiments sont tout aussi jolis. Il y a juste quelques détails par-ci par-là qui ont besoin d'être changés, et c'est de là que viennent les critiques. Je pense aussi qu'il doit y avoir quelques incompréhensions à cause de la barrière du langage, qui ont fait paraître certains commentaires plus impolis qu'ils ne l'étaient en fait.
S'il te plaît ne pars pas, vous êtes ceux qui tirent le projet en avant et ce serait vraiment dommage de vous perdre tous les deux.
I am little, ugly, and nasty. How do you do?
maquinista
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

I have coded the hotel, I think that the last model has a good shape, but it was untextured. I have modified it a bit with GIMP with the textures of the first model. Also, I have added some noise in some surfaces, because it looks a bit metallic:

Image
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
Andreander
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Re: New Graphics - Blender ".blend" thread

Post by Andreander »

Bennythen00b wrote:Don't know about UK and/or europe though. Maybe a Mercedes? I've never seen a european armored truck.
You can use about anything. We use Volkswagen, Opel, Renault, Iveco, Mercedes and other types. Never seen a "18 wheeler"/Semi-trailer with valuables. No insurance company would insure a load like that anyway. This and this is the 2nd largest valuable vehicle I've seen in our country, while (WARNING, the image is something like 140 MB)this(WARNING, the image is something like 140 MB) is the largest

Though it doesn't matter how big the vehicle is, there's usually always a limit to how much you're allowed to drive around with, and if it goes over a certain (quite low actually) value you need police escort.
We're all scared. You hid in that ditch because you think there's still hope. The only hope you have is to accept the fact that you're already dead. And the sooner you accept that, the sooner you'll be able to function as a soldier is supposed to function. Without mercy. Without compassion. Without remorse. All war depends on it

- Captain Ronald Speirs E CO 2nd BATL 506th REG 101st airborne div 8th core 1st ARMY
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