New Graphics - Blender ".blend" thread (Works In Progress)
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Re: New Graphics - Blender ".blend" thread
I have a question..How many time did you spend on average (is it correct?? ) to do a replacement??
- northstar2
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Re: New Graphics - Blender ".blend" thread
time is very different.it depends on the original model you want to replace.sometimes you can spend many and many hours.Antonio1984 wrote:I have a question..How many time did you spend on average (is it correct?? ) to do a replacement??
here are the sprites for the copper ore trucks.i've chosen a green for the cargo thinking about a copper ore the malachit.
CryingCorvus wished to modify the old goods truck with other colors than green,i'v updated the middle model to fit with it.
i will post the first and the third armored trucks soon.
sprites are coded with working masks.
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- copper ore and goods trucks.png (68.86 KiB) Viewed 4435 times
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- all copper ore and goods trucks.tar
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Re: New Graphics - Blender ".blend" thread
very nice trucks.the end is approaching with these models.
good work.
good work.
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Re: New Graphics - Blender ".blend" thread
Ok thanks I understand...I have another question...I've download many tars, but actually only 4 or 5 locomotive are coded in 32 bpp..it's the current state of works or I've missed anything?thanks for the patience...northstar2 wrote: time is very different.it depends on the original model you want to replace.sometimes you can spend many and many hours.
- planetmaker
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Re: New Graphics - Blender ".blend" thread
There are many great graphics creations here. Having looked throug the last 15 pages of this thread, I wonder though: is there also some replacement graphics for toyland available in 32bpp?
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- northstar2
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Re: New Graphics - Blender ".blend" thread
here are the sprites for the old and new armored trucks.i wasn't easy to imagine how they could be.
it was hard to find a picture of old models and to adapt armored cargo on the new one.
sprites are coded with working masks.
with theses ones all the trucks will be replaced except toyland models.
maybe it could be useful to post if everyone is agree to post a tar file for all the trucks in the openttdcoop repository.
total trucks file is near 7MB.
it was hard to find a picture of old models and to adapt armored cargo on the new one.
sprites are coded with working masks.
with theses ones all the trucks will be replaced except toyland models.
maybe it could be useful to post if everyone is agree to post a tar file for all the trucks in the openttdcoop repository.
total trucks file is near 7MB.
- Attachments
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- old and new armored truck.tar
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- old and new armored truck.png (24.39 KiB) Viewed 4067 times
Re: New Graphics - Blender ".blend" thread
I don't think that Scanias are used as armored trucks. These are very common in the states:
Don't know about UK and/or europe though. Maybe a Mercedes? I've never seen a european armored truck.
Don't know about UK and/or europe though. Maybe a Mercedes? I've never seen a european armored truck.
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- Tycoon
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Re: New Graphics - Blender ".blend" thread
These new trucks are awesome.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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- northstar2
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Re: New Graphics - Blender ".blend" thread
it's a fiction truck.it could have been easier to make an existing model like this one but the interest was that it can fitBennythen00b wrote:I don't think that Scanias are used as armored trucks. These are very common in the states:
Don't know about UK and/or europe though. Maybe a Mercedes? I've never seen a european armored truck.
with the other third gen trucks.
Re: New Graphics - Blender ".blend" thread
I'l probably be able to live with it, and it (the trucks) looks really good.northstar2 wrote:it's a fiction truck.it could have been easier to make an existing model like this one but the interest was that it can fitBennythen00b wrote:I don't think that Scanias are used as armored trucks. These are very common in the states:
Don't know about UK and/or europe though. Maybe a Mercedes? I've never seen a european armored truck.
with the other third gen trucks.
SCANIA!
Re: New Graphics - Blender ".blend" thread
2X1 flat Artic modified
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- 2x1flats2_arctic.tar
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Re: New Graphics - Blender ".blend" thread
once you put furniture(huge antenna) on the roof,once you remove it.
once you put flowers in the garden,once you remove it.
once you put a border on the roof,once you make a flat concrete roof.
garden borders are in concrete now and not in bricks.
it's very hard to follow.
the top in the construction phase is very strange,i've the the impression of a polystyrene frame.
why the roof is totaly flat,and the concrete texture on the roof is spreaded oddly?
once you put flowers in the garden,once you remove it.
once you put a border on the roof,once you make a flat concrete roof.
garden borders are in concrete now and not in bricks.
it's very hard to follow.
the top in the construction phase is very strange,i've the the impression of a polystyrene frame.
why the roof is totaly flat,and the concrete texture on the roof is spreaded oddly?
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- Tycoon
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Re: New Graphics - Blender ".blend" thread
This is a better reference than the original building:
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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- Born Acorn
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Re: New Graphics - Blender ".blend" thread
We use these. Standard van, with the secure, toughened bit inside the back.Bennythen00b wrote:Don't know about UK and/or europe though. Maybe a Mercedes? I've never seen a european armored truck.
Re: New Graphics - Blender ".blend" thread
I play has OPEN version 155570 and j made the batiment of the game(set) such whatever he(she,it) please or not. EMBELLISH WITH IMAGES JOINS(CLOSES)
J made the normal images of the game(set) expres to see the reaction of the forum. WITHOUT COMENTAIRE
There are too many deplaisantes persons. The criticism is too easy. For it with my frere NOSTHAR2
We have decides that you n will have nothing more; that it pleases or not I m in madman. There would be a lot has to say
Of the forum. You take your courage has two hands and you everything you meme he(it) n it aurat more of probleme.
Good continuation when meme
J made the normal images of the game(set) expres to see the reaction of the forum. WITHOUT COMENTAIRE
There are too many deplaisantes persons. The criticism is too easy. For it with my frere NOSTHAR2
We have decides that you n will have nothing more; that it pleases or not I m in madman. There would be a lot has to say
Of the forum. You take your courage has two hands and you everything you meme he(it) n it aurat more of probleme.
Good continuation when meme
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- Tycoon
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Re: New Graphics - Blender ".blend" thread
I will try code it tomorrow, but I think that sometimes, the original buildings are not a good reference. Sometimes, they are too big, other times, they are too unrealistic...
But don't problem, I can try fix some details with GIMP. Also, I think that your two latest houses are very good.
Tomorrow I will try code the latest planes. Also, I have updated the lumbermill by DMH_MAC, I have added some snow sprites (created with GIMP ) and I have added some contrast. The planks of wood could be too big. I will post the TAR file soon.
Northstar2: Do You have the BAT file for your latest trucks?
It's because sometimes they are useful.
But don't problem, I can try fix some details with GIMP. Also, I think that your two latest houses are very good.
Tomorrow I will try code the latest planes. Also, I have updated the lumbermill by DMH_MAC, I have added some snow sprites (created with GIMP ) and I have added some contrast. The planks of wood could be too big. I will post the TAR file soon.
Northstar2: Do You have the BAT file for your latest trucks?
It's because sometimes they are useful.
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- Under snow line.
- lumber1.JPEG (195.97 KiB) Viewed 709 times
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- Over the snow line.
- lumber2.JPEG (134.81 KiB) Viewed 702 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: New Graphics - Blender ".blend" thread
waouw,i don't understand everything.it seems that you think upset about criticisms even when they can be constructive.cadaver wrote:I play has OPEN version 155570 and j made the batiment of the game(set) such whatever he(she,it) please or not. EMBELLISH WITH IMAGES JOINS(CLOSES)
J made the normal images of the game(set) expres to see the reaction of the forum. WITHOUT COMENTAIRE
There are too many deplaisantes persons. The criticism is too easy. For it with my frere NOSTHAR2
We have decides that you n will have nothing more; that it pleases or not I m in madman. There would be a lot has to say
Of the forum. You take your courage has two hands and you everything you meme he(it) n it aurat more of probleme.
Good continuation when meme
i don't say that your model is awful but it needs improvements.
i know models never can be perfect and agree it's not easy to make them but if modelers don't listen the suggestions of the users
what is the interest to propose new models to the users community?
- cmoiromain
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Re: New Graphics - Blender ".blend" thread
I think what he meant was
Please don't leave, you are the ones pulling the whole project forward and it would be a shame to lose the both of you.
Translation, to avoid misunderstandings:
Je comprends que toi sois vexé par toutes ces critiques. Ce que tu ne comprends pas c'est que nous sommes tous reconnaissants de ton travail, notre seule intention est de te guider pour avoir au final le meilleur modèle possible. Northstar a l'air de prendre en compte les conseils, et il a fait des bâtiments vraiment magnifiques pour le jeu. Tes bâtiments sont tout aussi jolis. Il y a juste quelques détails par-ci par-là qui ont besoin d'être changés, et c'est de là que viennent les critiques. Je pense aussi qu'il doit y avoir quelques incompréhensions à cause de la barrière du langage, qui ont fait paraître certains commentaires plus impolis qu'ils ne l'étaient en fait.
S'il te plaît ne pars pas, vous êtes ceux qui tirent le projet en avant et ce serait vraiment dommage de vous perdre tous les deux.
I understand you get upset by all the criticism. What you don't understand is that we are all thankful for all your work, the intention is to guide you to produce the best model possible. Northstar seems to take the advice into account and produces some incredibly pretty buildings for the game. Don't take offense, you model just as well. There are only a few details that need changing, and that's where the criticism comes from. I guess there is also some misunderstanding due to the language barrier, which may have made some comments appear more rude than they actually were.I play with r155570, and I made the building from the game as it was, wether you like it or not. See attached file.
I made the normal image of the game on purpose to see the reaction of the forum. No comment.
There are too many unpleasant people. Criticizing that way is too easy. It's over, my brother Northstar2 and I have decided to stop producing models, no matter what you think about it. I am angry. A lot of criticism could also be done about the forum. Now just be brave and do things yourself, that way there won't be any more problems.
I wish you all the best anyhow.
Please don't leave, you are the ones pulling the whole project forward and it would be a shame to lose the both of you.
Translation, to avoid misunderstandings:
Je comprends que toi sois vexé par toutes ces critiques. Ce que tu ne comprends pas c'est que nous sommes tous reconnaissants de ton travail, notre seule intention est de te guider pour avoir au final le meilleur modèle possible. Northstar a l'air de prendre en compte les conseils, et il a fait des bâtiments vraiment magnifiques pour le jeu. Tes bâtiments sont tout aussi jolis. Il y a juste quelques détails par-ci par-là qui ont besoin d'être changés, et c'est de là que viennent les critiques. Je pense aussi qu'il doit y avoir quelques incompréhensions à cause de la barrière du langage, qui ont fait paraître certains commentaires plus impolis qu'ils ne l'étaient en fait.
S'il te plaît ne pars pas, vous êtes ceux qui tirent le projet en avant et ce serait vraiment dommage de vous perdre tous les deux.
I am little, ugly, and nasty. How do you do?
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Re: New Graphics - Blender ".blend" thread
I have coded the hotel, I think that the last model has a good shape, but it was untextured. I have modified it a bit with GIMP with the textures of the first model. Also, I have added some noise in some surfaces, because it looks a bit metallic:
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: New Graphics - Blender ".blend" thread
You can use about anything. We use Volkswagen, Opel, Renault, Iveco, Mercedes and other types. Never seen a "18 wheeler"/Semi-trailer with valuables. No insurance company would insure a load like that anyway. This and this is the 2nd largest valuable vehicle I've seen in our country, while (WARNING, the image is something like 140 MB)this(WARNING, the image is something like 140 MB) is the largestBennythen00b wrote:Don't know about UK and/or europe though. Maybe a Mercedes? I've never seen a european armored truck.
Though it doesn't matter how big the vehicle is, there's usually always a limit to how much you're allowed to drive around with, and if it goes over a certain (quite low actually) value you need police escort.
We're all scared. You hid in that ditch because you think there's still hope. The only hope you have is to accept the fact that you're already dead. And the sooner you accept that, the sooner you'll be able to function as a soldier is supposed to function. Without mercy. Without compassion. Without remorse. All war depends on it
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