Define a "Right of Way"-Track
Moderator: OpenTTD Developers
Define a "Right of Way"-Track
I want to suggest a "Right of Way"-Track definition.
That means, you can define for example, that the main line has right of way and Trains from a feeder line have to yield the trains on the main line.
Normally in OpenTTD it is so, that the train which arrives first at a junction has right of way.
I attached a picture:
The main line (5 Trains on it in the Screenshot) has right of way before the two oil trains from the feeder line.
When the main line is clear in a specific area (blue line --> here two signal blocks), then the trains from the feeder line are allowed to continue the journey.
That means, you can define for example, that the main line has right of way and Trains from a feeder line have to yield the trains on the main line.
Normally in OpenTTD it is so, that the train which arrives first at a junction has right of way.
I attached a picture:
The main line (5 Trains on it in the Screenshot) has right of way before the two oil trains from the feeder line.
When the main line is clear in a specific area (blue line --> here two signal blocks), then the trains from the feeder line are allowed to continue the journey.
- Attachments
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- right of way.png
- Right of Way
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Re: Define a "Right of Way"-Track
Somehow this looks familar.
Re: Define a "Right of Way"-Track
We already have priorities:
http://www.openttdcoop.org/wiki/Priority
Many thanks to the clever people at openttdcoop
http://www.openttdcoop.org/wiki/Priority
Many thanks to the clever people at openttdcoop
Re: Define a "Right of Way"-Track
it would be so much nicer if someone would code it for hydonko.....
Re: Define a "Right of Way"-Track
Can i realize this with the presignals only or did i need a special patch for it?Alberth wrote:We already have priorities:
http://www.openttdcoop.org/wiki/Priority
Many thanks to the clever people at openttdcoop
Edit:Yeah, that works, thanks
Last edited by hydonko on 14 Feb 2009 13:13, edited 1 time in total.
Re: Define a "Right of Way"-Track
you did not even try !!111!!!!eleven
Re: Define a "Right of Way"-Track
maybe you want to try out this neat "advance signals" patch (by michi_cc):
looks a lot nicer than the coop-approach
looks a lot nicer than the coop-approach
Re: Define a "Right of Way"-Track
There's no thread on this, I'm guessing you know about it through IRC?Eddi wrote:maybe you want to try out this neat "advance signals" patch (by michi_cc):
looks a lot nicer than the coop-approach
[img]
Anyway... "Suppose" I did not know how to compile a patch, what would be quicker: finding out how to do it, or wait for a binary to be posted somewhere in the dev. forum?
Re: Define a "Right of Way"-Track
find out how to do it - as that will help you next time too...! see "fishing"
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Re: Define a "Right of Way"-Track
Hehe. I'm quite sure we'll be able to abuse this feature, too. But yes, it looks more realistic (doh, this r-word ) and it's IMO a great patch and works for me nicelyEddi wrote:maybe you want to try out this neat "advance signals" patch (by michi_cc):
looks a lot nicer than the coop-approach
[img]
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Re: Define a "Right of Way"-Track
There's no guarantee a binary will ever be posted, and if it is, then that will only help you out this time.el koeno wrote: Anyway... "Suppose" I did not know how to compile a patch, what would be quicker: finding out how to do it, or wait for a binary to be posted somewhere in the dev. forum?
Re: Define a "Right of Way"-Track
You're absoluetly right of course. But there's a couple of things holding me back:dihedral wrote:find out how to do it - as that will help you next time too...! see "fishing"
* I'm playing games with other patches. So I'd also have to learn to combine patches.
* This would cut into playing time.
So while I'll never demand a binary (other people have things to do too), I'll just stick around waiting for things to come my way. If my uni work gets a bit less I might do the right thing and learn to code proper, that'll make sure I know how to compile too I guess.
Re: Define a "Right of Way"-Track
sure - but that is not really a bad thing - once you can read code (all human readable code is the same) you can even do that - just dont try to create a patch pack with absolutely no understanding of what you are doing, and always read documentation....... uh..... deja-vuel koeno wrote: * I'm playing games with other patches. So I'd also have to learn to combine patches.
yes it does - well, in fact, there are people who simply dont play, they just code, and personally i find that more interesting than playing the same game over and over againel koeno wrote: * This would cut into playing time.
very well spotted! now if you want to do me a fav - there is a guy named Alain..... you could explain this to him!el koeno wrote: other people have things to do too
@Alain ^ some people just do things in the right order - some others dont!el koeno wrote: make sure I know how to compile
Re: Define a "Right of Way"-Track
Hehe, you really like Alain don't you?
I must admit that I respect his perseverance. He has managed to learn quite a bit.
I must admit that I respect his perseverance. He has managed to learn quite a bit.
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