New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Varivar
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Re: New Graphics - Blender ".blend" thread

Post by Varivar »

BerberJesus wrote:realy good work, Varivar!
Thanks! :)
maquinista wrote:I can try it. I will attach the coded model in this post.
That would be great, thanks too!! :)
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Re: New Graphics - Blender ".blend" thread

Post by Mchl »

Varivar wrote: I've searched through the grf files, but I can' t find the mask file for the balconies :( .
No wonder. You'd have to draw them by yourself.
Check Hereford/Foster bus here to see what's it about.
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

Mchl wrote:
Varivar wrote:I've searched through the grf files, but I can' t find the mask file for the balconies :( .
No wonder. You'd have to draw them by yourself.
Check Hereford/Foster bus here to see what's it about.
I have created it and It is in the TAR file.
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Re: New Graphics - Blender ".blend" thread

Post by Mchl »

maquinista wrote:I have created it and It is in the TAR file.
I can't get your tar to work.

[edit]

Ah... It's for extra zoom version. Tough luck.
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Re: New Graphics - Blender ".blend" thread

Post by athanasios »

"Varivar": Your last building is also very nice. I 'd suggest some color variation (but not too much), e.g for the roof.
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Re: New Graphics - Blender ".blend" thread

Post by rectangle »

Hi everyone!
I'm new here, but i've read the whole thread (193 pages :shock: ) and as I work in 3d visualization, I thought I could help out with some buildings.
First of all I'm really impressed by some pieces of art that you guys produced, they are truly amazing.
I'm not a big TTD player but occasionally I still play it, and in fact it was the first PC game that I played back in 199x.
So I decided to model a building that I thought hadn't been made yet.
Image
This one.
I only spent about 20 minutes on my work in Max so far so it's still highly under construction and lacks detail badly. I also had problems with the shaders as I couldn't manage to do nice reflective windows because of the orthographic projection and the same applies to metal. So I just gave them some crap basic materials. I used the standard lighting setup for 3ds Max.
I know that the building doesn't have a door and lot of other details, but those are yet to come (don't mind Ottis either). Anyway, constructive critism is welcome.
Attachments
Work in Progress
Work in Progress
trop7.png (206.06 KiB) Viewed 6151 times
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Re: New Graphics - Blender ".blend" thread

Post by Varivar »

That looks quite nice for only 20 minutes work! Those satellites on the roof looks nice too. I have some suggestions for you:
- replace the windows on the ground floor with entrances
- add a door to the roof
- add some beams against the wall, like this building.
- add you building on this page.
- replace the ground texture with the standard pavement texture
athanasios wrote:"Varivar": Your last building is also very nice. I 'd suggest some color variation (but not too much), e.g for the roof.
here you go.
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Zephyris
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Re: New Graphics - Blender ".blend" thread

Post by Zephyris »

Remember to also draw the construction stages...
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Re: New Graphics - Blender ".blend" thread

Post by rectangle »

Here are some updates on the building. Thanks for the comments in advance!
Attachments
trop7_fin copy.png
trop7_fin copy.png (239.48 KiB) Viewed 5793 times
construction phase
construction phase
trop7_und.png (130.57 KiB) Viewed 5788 times
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Re: New Graphics - Blender ".blend" thread

Post by Varivar »

Wow, that looks very nice, especially the construction stage! A big thumbs up from me! I have one suggestion for you: make the windows darker, so that the interior can't be seen. Now it looks a bit empty inside.
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Re: New Graphics - Blender ".blend" thread

Post by Mchl »

Or put some office stuff inside :P
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Re: New Graphics - Blender ".blend" thread

Post by Sacro »

Wow, impressed!

Is it me or are the doors a tad compared to the height of a floor/tree!
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Re: New Graphics - Blender ".blend" thread

Post by Purno »

Very very nice indeed!
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

Is very good. If You like, you can add some office stuff inside, because It looks a bit empty. :D
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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

I might be wrong, but isn't usually the whole building completed before windows are added? In the construction phase you have the _windows already installed_ :P
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Re: New Graphics - Blender ".blend" thread

Post by rectangle »

I've made some small changes to the building, well I didn't put any office stuff inside but I increased the glass opacity. I think it's okay like this.
(There should be two construction phases right?)
Attachments
Construction Phase 1
Construction Phase 1
trop7_und1.png (138.83 KiB) Viewed 5663 times
Construction Phase 2
Construction Phase 2
trop7_und2.png (230.76 KiB) Viewed 5673 times
Completed building
Completed building
trop7_final2.png (239.94 KiB) Viewed 5682 times
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

I have coded It. Is a very good model.
Attachments
Rectangle_Tropical_houses_preview.tar
TAR file. Use with extra zooms patch.
(425.5 KiB) Downloaded 4087 times
Varivar_Tropical_houses_preview.tar
TAR file with new building stages.
(322 KiB) Downloaded 424 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by Zephyris »

That is really amazingly good! A superb first contribution. Have you looked at creating the company colour mask file for the building (the original sprites use company colours which are randomised for more variation).
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Re: New Graphics - Blender ".blend" thread

Post by GeekToo »

Welcome aboard Rectangle. It's always nice to see guys with big talent for graphics around, we really need them.

Your flat is awesum, one remark though, I think in the construction phases, the floors are added, before the next storey is, so that does look a little funny, in my opinion, esp. in the second phase. Apart from that, well done!
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Re: New Graphics - Blender ".blend" thread

Post by Varivar »

Zephyris wrote:That is really amazingly good! A superb first contribution. Have you looked at creating the company colour mask file for the building (the original sprites use company colours which are randomised for more variation).
It' s indeed very good. The original sprites of this building doesn't have company colors, but it think you can still add them. This building is very suitable for company colors.

Actually it aren't company colors, because city buildings aren't owned by a transport concern. The colors are there just to make some variation in the buildings.
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