Hello everybody.
Does anybody know if there are any news about releasing another game like TTT? Despite of all those 4 years many new train games were released, nowadays (except for Locomotion) I like much more the buggy TTT than others (so sad to say ). I mean SidMeyers Railroads games and similar...
When does the TTT copyright expires, if it does so? It's for making a mod than could improve it... It's a joke... i know we can't do that.
I think I better sit down waiting for a new version of TTT, or for someone making something like it, because I'm tired to was stand up for so much...
Have a good holidays!
I like the buggy one!
Re: I like the buggy one!
In the US? Never.kaminari wrote:When does the TTT copyright expires, if it does so?
Theoretically, it's 75 years after creation, if the copyright is held by a company, or 75 years after the death of the creator, if the copyright is held by an individual. But every time the copyright on Mikey Mouse gets too close to expiring, the protected period is extended.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: I like the buggy one!
If I'm not mistaken the TTT creator is German.DaleStan wrote:In the US? Never.kaminari wrote:When does the TTT copyright expires, if it does so?
Ubisoft is French.
So wouldn't that make the copyright laws in question be German or French?
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
Re: I like the buggy one!
I don't know when and what copyright might be applied, but yesterday I've downloaded DirectX SDK and started reading a book called "(C++) - Advanced 3D Game Programming with DirectX 9.0". With all those pre-made functionabilities included with libraries, i might be easier than 10 years ago... at least I hope so.
Anyone with me?
Anyone with me?
Re: I like the buggy one!
You should probably rather start with one of the existing games, i.e. make OTTD or Simutrans 3D. Imho, the biggest problem are the graphics.
I like to look at great maps and see how things flow. A little like a finished model railway, but it is evolving and actually never finished. http://www.simutrans.com
Re: I like the buggy one!
I have foolishly embarked on making a full set of 3d graphics for "openttd3d" (see the openttd graphics forum). While i am somewhat dubious about using the openttd engine, especially with simutrans now open source, the models and textures are on their way. If you want to help a 3d transport project then I would reccomend looking into this one, or using the graphics I am trying to produce...
- uzurpator
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Re: I like the buggy one!
Transport Empire
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
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