Set bit 3 of Action D variable 9E to get the depot window to draw the sprites at 32px long (the same length as they appear on the track) rather than 29px.dev|ant wrote:I honestly don't know how to fix that. If I move the sprites at all, both engines move in the same direction and the gap doesn't change. I'm happy to take any advice people have. [Edit: the stock sprites are only 28 pixels wide. 32 seems too big?]Bjarni wrote:-Spacing between the engines
[ottd] Danish transport set (Version 0.0.3.B) (14.10%) [dead / 2020]
Moderator: Graphics Moderators
Version 0.0.3, more engines coded:
- Litra MT
- Litra B
As always, let me know if there are any bugs or suggestions...
- Litra MT
- Litra B
As always, let me know if there are any bugs or suggestions...
- Attachments
-
- danish_transport_setw.grf
- v0.0.3
- (36.21 KiB) Downloaded 173 times
I looks great
just love it
fun to see it in the game....
dev|ant how hard is it to replace graphic in a grf? If i would make some udpates to some of the trains?


dev|ant how hard is it to replace graphic in a grf? If i would make some udpates to some of the trains?

Projects Currently Working On | the Danish Transport set topic
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
Hmm I think i'm done
what do you think?
Next project Litra E

what do you think?
Next project Litra E

- Attachments
-
- Litra DF
- Litra DF.PNG (5.68 KiB) Viewed 2961 times
Projects Currently Working On | the Danish Transport set topic
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
Just go for it if you want to make changes. It's a bit of work to change them over, but not too much.Lachris wrote:dev|ant how hard is it to replace graphic in a grf? If i would make some udpates to some of the trains?

The DF looks great, nice work!
WX6, your Litra H looks great too. Is that 4 different paint schemes?

A little update to Litra ML/Y 
EDIT: And updateing on Litra SA before i start Litra E

EDIT: And updateing on Litra SA before i start Litra E

- Attachments
-
- Litra ML/Y
- grisen1_prve_952.png (3.41 KiB) Viewed 2862 times
Projects Currently Working On | the Danish Transport set topic
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
update the tracking table.
but don´t have had time to try the new version of the set.
but don´t have had time to try the new version of the set.
- Attachments
-
- tracking_table.xls
- tracking table update (28-06-2007)
- (93.5 KiB) Downloaded 142 times
Sorry if u can't understand my English i have word-blindness.
I'm using IeSpell (some time)
Projects Currently Working On | the Danish Transport set ::
website - Topic - DSB Denmark

I'm using IeSpell (some time)
Projects Currently Working On | the Danish Transport set ::
website - Topic - DSB Denmark
Litra SA done?. does it need some shading? or? 

- Attachments
-
- Litra SA
- Litra SA.png (4.43 KiB) Viewed 2766 times
Projects Currently Working On | the Danish Transport set topic
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
It's a bit of a hack to code more than one carriage into the one sprite. If you can separate everything so it has it's own sprite it would be much better.
Oh, one more thing. Remember that the side view of the wagons isn't from ground level, it's from up in the air - so there should be some roof visible in these views. The SH-125 is probably the best example of what I'm talking about:
Oh, one more thing. Remember that the side view of the wagons isn't from ground level, it's from up in the air - so there should be some roof visible in these views. The SH-125 is probably the best example of what I'm talking about:
- Attachments
-
- sh125.png (831 Bytes) Viewed 2719 times
I can see what I can do about itdev|ant wrote:It's a bit of a hack to code more than one carriage into the one sprite. If you can separate everything so it has it's own sprite it would be much better.
Oh, one more thing. Remember that the side view of the wagons isn't from ground level, it's from up in the air - so there should be some roof visible in these views. The SH-125 is probably the best example of what I'm talking about:


- Attachments
-
- Does this train need some more roof visible? or
- Test.PNG (321 Bytes) Viewed 2687 times
Last edited by Lachris on 30 Jun 2007 11:22, edited 1 time in total.
Projects Currently Working On | the Danish Transport set topic
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
Sorry, I should have been clearer. 
I was talking about the Litra SA - you've got two cars in each image. They need to be separated. Keep all the sprites as the one file though, otherwise my life becomes a nightmare.
That test image does need more angle. Remember it's not just the roof, but anything that should be visible from the air.

I was talking about the Litra SA - you've got two cars in each image. They need to be separated. Keep all the sprites as the one file though, otherwise my life becomes a nightmare.

That test image does need more angle. Remember it's not just the roof, but anything that should be visible from the air.
Yep, definately. Check my tutorials.Does this train need some more roof visible? or
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
its a bit like your avatar, the cat is looking down on its targetLachris wrote:I can see what I can do about itdev|ant wrote:It's a bit of a hack to code more than one carriage into the one sprite. If you can separate everything so it has it's own sprite it would be much better.
Oh, one more thing. Remember that the side view of the wagons isn't from ground level, it's from up in the air - so there should be some roof visible in these views. The SH-125 is probably the best example of what I'm talking about:
The occasional look back at your past can teach you a great many things...
Okay i seedev|ant wrote:Sorry, I should have been clearer.
I was talking about the Litra SA - you've got two cars in each image. They need to be separated. Keep all the sprites as the one file though, otherwise my life becomes a nightmare.
That test image does need more angle. Remember it's not just the roof, but anything that should be visible from the air.

You need one for steamersPurno wrote:Yep, definately. Check my tutorials.


- Attachments
-
- I think it's better :-)
- LITRA SA TEST.PNG (579 Bytes) Viewed 2662 times
Projects Currently Working On | the Danish Transport set topic
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
A roof is usually 4 pixels high. This lasts train's roof is quite small, so it looks more like a tram, IMO.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Indeed, this looks like a tram, it's a nice tram though
.

Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







Who is online
Users browsing this forum: No registered users and 2 guests