[ottd] Danish transport set (Version 0.0.3.B) (14.10%) [dead / 2020]

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PikkaBird
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Post by PikkaBird »

dev|ant wrote:
Bjarni wrote:-Spacing between the engines
I honestly don't know how to fix that. If I move the sprites at all, both engines move in the same direction and the gap doesn't change. I'm happy to take any advice people have. [Edit: the stock sprites are only 28 pixels wide. 32 seems too big?]
Set bit 3 of Action D variable 9E to get the depot window to draw the sprites at 32px long (the same length as they appear on the track) rather than 29px.
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dev|ant
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Post by dev|ant »

Oh that's good. :D I've updated the previous version with that fix. Thanks PikkaBird!
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dev|ant
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Post by dev|ant »

Version 0.0.3, more engines coded:

- Litra MT
- Litra B

As always, let me know if there are any bugs or suggestions...
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danish_transport_setw.grf
v0.0.3
(36.21 KiB) Downloaded 173 times
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Lachris
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Post by Lachris »

I looks great :D just love it :wink: fun to see it in the game....

dev|ant how hard is it to replace graphic in a grf? If i would make some udpates to some of the trains? :)
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Post by Lachris »

Hmm I think i'm done 8)

what do you think?

Next project Litra E :wink:
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Litra DF
Litra DF
Litra DF.PNG (5.68 KiB) Viewed 2961 times
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dev|ant
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Post by dev|ant »

Lachris wrote:dev|ant how hard is it to replace graphic in a grf? If i would make some udpates to some of the trains? :)
Just go for it if you want to make changes. It's a bit of work to change them over, but not too much. ;)

The DF looks great, nice work!

WX6, your Litra H looks great too. Is that 4 different paint schemes? :shock: Oh you still need to do the || views too.
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PikkaBird
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Post by PikkaBird »

dev|ant wrote:WX6, your Litra H looks great too. Is that 4 different paint schemes? :shock: Oh you still need to do the || views too.
I think it's meant to be animated, and the || views are over on the right. ;)
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dev|ant
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Post by dev|ant »

PikkaBird wrote:I think it's meant to be animated, and the || views are over on the right. ;)
I was talking about this post, unless I've gone completely blind. :shock: :lol:
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PikkaBird
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Post by PikkaBird »

Oh yes, so you were. :lol:
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Lachris
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Post by Lachris »

A little update to Litra ML/Y :wink:

EDIT: And updateing on Litra SA before i start Litra E :wink:
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Litra ML/Y
Litra ML/Y
grisen1_prve_952.png (3.41 KiB) Viewed 2862 times
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OKF2000
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Post by OKF2000 »

update the tracking table.

but don´t have had time to try the new version of the set.
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tracking_table.xls
tracking table update (28-06-2007)
(93.5 KiB) Downloaded 142 times
Sorry if u can't understand my English i have word-blindness.
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Projects Currently Working On | the Danish Transport set ::
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Lachris
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Post by Lachris »

Litra SA done?. does it need some shading? or? :?
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Litra SA
Litra SA
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dev|ant
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Post by dev|ant »

It's a bit of a hack to code more than one carriage into the one sprite. If you can separate everything so it has it's own sprite it would be much better.

Oh, one more thing. Remember that the side view of the wagons isn't from ground level, it's from up in the air - so there should be some roof visible in these views. The SH-125 is probably the best example of what I'm talking about:
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sh125.png
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Lachris
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Post by Lachris »

dev|ant wrote:It's a bit of a hack to code more than one carriage into the one sprite. If you can separate everything so it has it's own sprite it would be much better.

Oh, one more thing. Remember that the side view of the wagons isn't from ground level, it's from up in the air - so there should be some roof visible in these views. The SH-125 is probably the best example of what I'm talking about:
I can see what I can do about it :wink:, oh yes your right I totaly forgot :(
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Does this train need some more roof visible? or
Does this train need some more roof visible? or
Test.PNG (321 Bytes) Viewed 2687 times
Last edited by Lachris on 30 Jun 2007 11:22, edited 1 time in total.
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dev|ant
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Post by dev|ant »

Sorry, I should have been clearer. :oops:

I was talking about the Litra SA - you've got two cars in each image. They need to be separated. Keep all the sprites as the one file though, otherwise my life becomes a nightmare. :lol:

That test image does need more angle. Remember it's not just the roof, but anything that should be visible from the air.
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Post by Purno »

Does this train need some more roof visible? or
Yep, definately. Check my tutorials.
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Post by m3henry »

Lachris wrote:
dev|ant wrote:It's a bit of a hack to code more than one carriage into the one sprite. If you can separate everything so it has it's own sprite it would be much better.

Oh, one more thing. Remember that the side view of the wagons isn't from ground level, it's from up in the air - so there should be some roof visible in these views. The SH-125 is probably the best example of what I'm talking about:
I can see what I can do about it
its a bit like your avatar, the cat is looking down on its target
The occasional look back at your past can teach you a great many things...
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Lachris
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Post by Lachris »

dev|ant wrote:Sorry, I should have been clearer. :oops:

I was talking about the Litra SA - you've got two cars in each image. They need to be separated. Keep all the sprites as the one file though, otherwise my life becomes a nightmare. :lol:

That test image does need more angle. Remember it's not just the roof, but anything that should be visible from the air.
Okay i see :wink:
Purno wrote:Yep, definately. Check my tutorials.
You need one for steamers :lol: Yes i got the picture thanks for the feedback.. I have to do some rework on some of my trains :oops:
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I think it's better :-)
I think it's better :-)
LITRA SA TEST.PNG (579 Bytes) Viewed 2662 times
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Purno
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Post by Purno »

A roof is usually 4 pixels high. This lasts train's roof is quite small, so it looks more like a tram, IMO.
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XeryusTC
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Post by XeryusTC »

Indeed, this looks like a tram, it's a nice tram though ;).
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