Where can i sign up to help?
Moderator: Transport Empire Moderators
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- Traffic Manager
- Posts: 147
- Joined: 13 Feb 2006 23:19
Where can i sign up to help?
Where can i sign up to help? I am a typer of wikis and id like to help there. Ive typed many before now. A LOT for video games.
As noone of the others have answerd your question, I'll as a former member will try to answer your question as good as I can.
Transport Empire is currently not under development, since it got no coders at the moment. During its 2-4 year long history many things have been disscussed, but little coded. Currently the project is basicly hoping for a coder to apear and say tada! I'll code the engine for you, since there aren't any coders that are willing (or at least don't have time or knownledge) to code the engine.
At the current state there is not mutch use for people like you (sad but true). Since to much time have been spent on documentation and to little on coding so far.
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Steve, Hyronymus, etc. Please correct me if you don't share my view.
Transport Empire is currently not under development, since it got no coders at the moment. During its 2-4 year long history many things have been disscussed, but little coded. Currently the project is basicly hoping for a coder to apear and say tada! I'll code the engine for you, since there aren't any coders that are willing (or at least don't have time or knownledge) to code the engine.
At the current state there is not mutch use for people like you (sad but true). Since to much time have been spent on documentation and to little on coding so far.
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Steve, Hyronymus, etc. Please correct me if you don't share my view.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Or learn a little yourselves... even if it's only enough to get the basics started until some more experienced volunteers pop up.
Open source tycoon games
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Free Gamer - open source and Free Software games
FreeGameDev forums - open source game development community
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Free Gamer - open source and Free Software games
FreeGameDev forums - open source game development community
Ok, just a probably stupid suggestion. There are some Drag & Drop tools around like GameMaker ( http://www.gamemaker.nl ) which allow you to program your own games quite easily. Even I can program with it. Now you're probably gonna flame me for this stupid suggestion you can't use, but you would probably kill me if you need it and I didn't tell about it
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
I am working on a 3D engine with a friend of mine ATM. It is meant to use in other games. The engine is far from finished, it only has a terrain render (which is really quick, it made a AMD 3000+ with a nVidia GeForce 6800GT crash because the memory couldn't cope with the speed of rendering ) and a basic scripting language in it, all it needs is a particle engine, an object renderer and shaders. It could be used in Transport Empire because it is designed to be a module of an other game and it is modular too so you can edit/remove/add anything you want.
If you want to use it in Transport Empire we start distributing early (it is in an early stage of development as I said) and maybe your developers could help us to improve it.
Hopefully this gets you off your feet and starting again.
If you want to use it in Transport Empire we start distributing early (it is in an early stage of development as I said) and maybe your developers could help us to improve it.
Hopefully this gets you off your feet and starting again.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
We are making a MMORPG (see signature) with that engine, we're busy for quite a while because we saw an improvement in the engine every time we were halfway there that needed a total conversion.Arathorn wrote:That's very nice. Unfortunately however, we don't have any developers now.
What kind of game are you making with it?
I forgot to mention that the engine supports fully skinnable GUIs and has its own compression method based on bzip IIRC too.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
We are planning to use low-poly models, a MMORPG has a lot of objects scattered around a map (players, NPCs, static objects like trees) and it is targeted at systems that were mainstream a few months ago (GeForce 5x00/6x00 series).
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Yes, thx for pointing that out. I already hear myself talking to depressed adolescents in my future job: learn a little psychology yourself, the experts will pop-up sooner or latercharlieg wrote:Or learn a little yourselves... even if it's only enough to get the basics started until some more experienced volunteers pop up.
But anyhow (I hope you see the funny side of my reply charlieg), we don't have any coders atm. Maybe we should post a wanted poster on Sourceforge.
There is a horrid irony in all this. When coders offered to help, the game design was not done. Now the game design is done, there's no coders to help.Hyronymus wrote:But anyhow (I hope you see the funny side of my reply charlieg), we don't have any coders atm. Maybe we should post a wanted poster on Sourceforge.
Open source tycoon games
--
Free Gamer - open source and Free Software games
FreeGameDev forums - open source game development community
--
Free Gamer - open source and Free Software games
FreeGameDev forums - open source game development community
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- Transport Empire Developer
- Posts: 699
- Joined: 03 Feb 2003 09:30
- Location: Back at the office
What's GML? Geographic Markup Language?thewag wrote:i can code in gml
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)
[ General TE Discussion ] [ TE Development ] [ TE Coding ]
Under construction...
Code: Select all
+------------Oo.------+
| Transport Empire -> |
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Under construction...
You can see C++ as an extension to C, so it will be very simular .
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
GML = Game Maker Language, see the link I posted above. It's fairly easy to use, and can be combined with Drag and Drop thingies within Game Maker.Hellfire wrote:What's GML? Geographic Markup Language?thewag wrote:i can code in gml
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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- Transport Empire Developer
- Posts: 699
- Joined: 03 Feb 2003 09:30
- Location: Back at the office
I noticed something in the Game Maker Documentation:
Bummer.Game Maker focuses on two-dimensional games. So it is not meant to create 3D worlds like Quake, even though there is some limited functionality for 3D graphics.
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)
[ General TE Discussion ] [ TE Development ] [ TE Coding ]
Under construction...
Code: Select all
+------------Oo.------+
| Transport Empire -> |
+---------------------+
Under construction...
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