Simutrans download

Discuss the free TT-like game Simutrans.
Post Reply
Milky
Engineer
Engineer
Posts: 31
Joined: 12 Oct 2005 21:55

Simutrans download

Post by Milky »

Can someone give me a link to the newest version??
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

Isn't the newest version announced in this topic? :?:
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Milky
Engineer
Engineer
Posts: 31
Joined: 12 Oct 2005 21:55

Post by Milky »

I dunno if thats the newest version or not im just looking for a link
User avatar
prissi
Chief Executive
Chief Executive
Posts: 648
Joined: 15 Nov 2004 19:46
Location: Berlin, Germany
Contact:

Post by prissi »

This is the announcement of the newest version in the main forum: http://forum.simutrans.com. Usually, I announce here only more or less stable versions.

The 87.00 is quite a major change, since it enforces a timeline for all vehicles, buildings, road, tracks, cars, and only serves factories that are not overflowing. It features much more vehicles than previous versions, but it is still beta and not a stable one. (As you can easily guess by the "00".) The last really stable is the 86.06.

----------------------- forum.simutrans.com ----------------------------------

This is a major change, not only in optics but in gameplay.

- Factories deliver goods only, if reciever is not overcrowded. Just in time logistics is required.
- full timeline (many new vehicles) for almost everything but industry
- bonus will change with time due to increasing maximum speed => after 50 years or so, your income will noticely drop, if you do not invest in new vehicles
- CNTRL-key now consequently used for up/down decisions => easy multiple level stations, remove, schedules, ...
- topmost window close by DEL or ESC

(This means of course, that many new errors wait for discovery.)

Since the name of the refinery was changed and the goods are moved, industry chain of old games might be broken. If you are unhappy with that, you can copy the factory.*.pak of 86.10.4 or so into the pak-folder.

Recommended starting year: 1900-1910.

http://64.simutrans.com/simuwin-87-00.zip using GDI (new)
(may need unicows.dll on Win9x found here)
http://64.simutrans.com/simuwin-sdl-87-00.zip Using SDL (new)
http://64.simutrans.com/simulinux-87-00.zip (new)

Pak64
http://64.simutrans.com/simupak64-87-00.zip (new)
http://64.simutrans.com/food64-86-06.zip
http://64.simutrans.com/waste64-86-03.zip

makeobj 25
http://64.simutrans.com/makeobj-win-25.zip
http://64.simutrans.com/makeobj-linux-25.zip

Pak128, other paks
Major changes in this version mean pak128 and possibly other paks will not work well until/unless they are adjusted. See my further comments below. -Isaac

And of course grateful for Isaac for his free hosting!

Some installation instructions can be found here.

In detail:


Release of 87.00

27-Oct-2005 (prissi)
CHANGE: train outside depot on same sqare are displayed first
CHANGE: no goods are sent to overflowing industries
CHANGE: halt status color also red, when goods are overflowing station
CHANGE: accepts freight at all stops near factories (includign bus stops)
CHANGE: road, rail and ship bonus now depend on average speed, if timeline is on
FIX: some errors loading older savegames fixed
FIX: on animated tiles missing phases will return the tile at phase=0 (i.e. baumarkt)
FIX: alignment error of up-/down slopepointer
FIX: could remove a non-empty depot ...
FIX: industry chain creation could crash without cities
FIX: schedule is corrected for invalid entries after input
ADD: full use of copyright entries for houses and vehicles
24-Oct-2005 (prissi)
FIX: roadsign cost correctly display (and not free anymore) and now also on bridges
FIX: return ticket finally working (was too easy to do it right?!?)
CHANGE: close topmost window by ESC or DEL
FIX: not replacing city roads below depots (fixed sending home error)
FIX: removing overhead wires make now removes electrified status again
CHANGE: Using Mersenne Twister algorithm for faster and better random numbers
FIX: when renovating, check, if I can renovate something; if highest level reached: do nothing
CHANGE: full building timeline for 64 pak with many new building (=> can play from 1900)
CHANGE: era and copyright message for buildings
ADD: many new trams, alignement corrected for existing ones
ADD: new player1 tool: jump a year forward
CHANGE: haltlist now member of planquadrat
ADD: stations on bridges
CHANGE: also for stops, station, schedule entries, roadsign signals: CNTRL is from up, normal from down


Release of 86.10.5

16-Oct-2005 (prissi)
FIX: time now corrected after loading (no jumps)
CHANGE: city takes over city road ownership
CHANGE: growth now size dependent (max 1.67 for <1000, max. 3 for <1000, max. 6 for other)
FIX: good distribution always, when more than 10 produced: non-distributing factories should be gone
FIX: passenger and mail coverage display fixed
FIX: connection from factories and town were assymetric and only passengers went to the last factory in the list
CHANGE: train can drive now on any track (also on public owned roadcrossings ...)
15-Oct-2005 (prissi)
FIX: deleting upper and lower objects tweaked a little
FIX: also now deleting of tram rail on a road works out
ADD: public stops for player 1 can be now constructed everywhere. New tiles of this stop will be also public.
14-Oct-2005 (prissi)
FIX: timeline can be also altered afterwards on non-locked maps
FIX: crash when lowering land at the lower right border
CHANGE: selection of next building now via "chance=" (default 100)
CHANGE: timeline enforced for ways, bridges, and buildings incl. stations and attractions (new makeobj needed, support now fully retire_year/retire_month and intro_year/intro_month)
Milky
Engineer
Engineer
Posts: 31
Joined: 12 Oct 2005 21:55

Post by Milky »

well ya thats what I want a stable version that wont crash or anything so your saying 86.06?? im actually on the new forum site now and the newest version before 87.00 was 86.10.5 should I download that or a different version??
Milky
Engineer
Engineer
Posts: 31
Joined: 12 Oct 2005 21:55

Post by Milky »

its all very confusing I want a good stable new(er) version but whats with this pak64 and 128?? I have no idea what to download :?
User avatar
Zuu
OpenTTD Developer
OpenTTD Developer
Posts: 4553
Joined: 09 Jun 2003 18:21
Location: /home/sweden

Post by Zuu »

pak64 is the old graphics paks. Which is fine on 1024x768, and probably on 1280x1024. But on realy big resoulutions you'll need bigger tile-images. Thats the background for the 128pak files. I don't know how far the 128pak files have came.. a half year ago or so, when I last played simutrans they did not contain that many objects as 64pak.

Offcorse if you're on a lower-end mache 64pak files would be faster.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
phantom25
Engineer
Engineer
Posts: 22
Joined: 30 Oct 2005 16:52
Location: Osijek, Croatia

Post by phantom25 »

I am trying PAK128, and must say, have not found any missing objects, at least with any of the example savefiles found on the net, so I think pak128 is better, since the details are much more...

I am currently using the version 86.10.5, and must say, I am oversatisfied with it. Despite trying to hunt bugs (must be professional deformation ;) ), i managed to find only one, which has been there for all the versions I tried. It is the pathfinding bug. Well, the pathfinding itself (I mean finding the path) is great. One of the best AI-s I ever seen. Never could confuse it. Mathematics pays off at the end ;)

BUT, if you change a route, sometimes the game crashes, if a pathfinding is currently in progress, and analyizing EXACTLY the same block at the same time you destroy (I was talking abount train tracks). Then the game crashes ;(, or leaves invalid signals (blocked, will not change from red, are unaccessible, as this block DOES not exist ?!!). The only help is to save it often and destroy a rail-block BEFORE and AFTER the problematic block, then hence the block itself, otherwise a crash may follow alse.

The only thing I miss is PLAINS!???? So Prissi, will they ever be implemented?

If still in doubt, try this :

http://forum.simutrans.com/
That is still not all ...
Milky
Engineer
Engineer
Posts: 31
Joined: 12 Oct 2005 21:55

Post by Milky »

ok well sorrie to be soo stupid about this but tell me exactally what im ganna need then cause I guess ill go with 128 and you said the newest under 87.00 is 86.10.5 and it works pretty well?.....also when I go into that thread under 128 theres 3 downloads do I get them all or no?
phantom25
Engineer
Engineer
Posts: 22
Joined: 30 Oct 2005 16:52
Location: Osijek, Croatia

Post by phantom25 »

Milky wrote:ok well sorrie to be soo stupid about this but tell me exactally what im ganna need then cause I guess ill go with 128 and you said the newest under 87.00 is 86.10.5 and it works pretty well?
Sorry. I must have given an unclear explanation. I recommend to use the version of Simutrans 86.10.5. which I personally tested and can confirm that it is very stable.

Get it here :

http://forum.simutrans.com/index.php/topic,501.0.html


If you want to experiment, use 87.00, which is incompatible with the last version of pak128 (pak64 also works, but gives a less detailed graphic), but has new features. This version uses different factory chain for rafinery and goods delivery, is so incompatible with old savegames! This version should be very buggy, so try at your own risk.

Get it here :http://forum.simutrans.com/index.php/topic,583.0.html

I will not test this version yet, hence it is unstable, I will rather wait for at least 87.00.1 or even more, when other players have already spoted some bugs...

You need at least one of the executable forms (Win32 GDI,Win32 SDL or Linux if you use Linux !)+pak64 (or pak 128 with the older version if you want, gives better graphics). You have to extract this two things in the same folder. Then you can start by starting :

Simutrans.exe

You may register at the simutrans forum :
http://forum.simutrans.com/

I am sure, they will gladly help you...

If you refer to the version posted here on forums :
http://www.tt-forums.net/viewtopic.php?t=21356

This is rather old buggy version. Here you need also an

executable+Pak64 OR Pak128

to get it started.

Makobj24 is the tool for making new objects (lokomotives,trucks, scenery), but this is very advanced topic...
.....also when I go into that thread under 128 theres 3 downloads do I get them all or no?
I think you would need all downloads, althorough I do not know which version of pak128 are you refering. Some have additinal patches. Hence, you need all of them...

Btw. pak128 is a mod for simutrans ....
That is still not all ...
Milky
Engineer
Engineer
Posts: 31
Joined: 12 Oct 2005 21:55

Post by Milky »

final thing im guessing to use this new version I need the download form simutrans.org then put update the old with this new version?
phantom25
Engineer
Engineer
Posts: 22
Joined: 30 Oct 2005 16:52
Location: Osijek, Croatia

Post by phantom25 »

Some more explanantion :

If you wish to use this new version (87.00), which links are also posted here in this thread and also on official simutrans forum, you need the following :

if you use Windows :
simuwin-87-00.zip
OR
simuwin-sdl-87-00.zip

For the SDL version, i guess you also need the SDL library, I am not sure, since the "normal" Win32 Simuwin (GDI) is good enough for me.

if you use Linux :
simulinux-87-00.zip

AND mandatory:

PAK64 meaning all of the following :

simupak64-87-00.zip
AND
food64-86-06.zip
AND
waste64-86-03.zip

you need the makeobj 25 ONLY if you want to to create your own objects.

Read here :
http://wiki.simutrans.com/tiki-index.ph ... stallation

Just extract both (executable and pak64 files) in the same dir, and start Simutrans.exe, and it magically starts. ;-)

Btw. If you get a crash when starting, try setting a lower screen resolution (Prissi, will you solve the resolution crash already?????? Some people have 640x400 and 800x600 monitors, you could make a resolution check at the beginning, not just a crash !). Read the README file shipped. In this case you need to use the "-" parameter, to force a lower resolution. You can use an lower then your current screenresolution or exactly your screen resolution.

If you just want to update an old version, you can just extract the new version over the old one, but be carefull !!! While I used this procedure for all of 86.00.x series, and it worked everytime, it MAY not work, if overwriting 86.xx.x series with 87.xx.x. Please read Release Notes!

I hope this helps. If you do still not understand something, ask ;-).
That is still not all ...
Post Reply

Return to “Simutrans”

Who is online

Users browsing this forum: No registered users and 1 guest