Michael Blunck's new graphics [http://www.ttdpatch.de/]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

michael blunck
Tycoon
Tycoon
Posts: 5950
Joined: 27 Apr 2005 07:09
Contact:

Post by michael blunck »

> If you build a station next to a brewery it calls it "[town] Mines".

Its "substitution type" is the coal mine.

regards
Michael
User avatar
cornelius
Director
Director
Posts: 519
Joined: 04 Jan 2004 22:11

Post by cornelius »

michael blunck wrote:Its "substitution type" is the coal mine.
I guessed as much! I suppose there's no way around that, or you would have used it ;)
Image
Cornelius Foundry ~ Bespoke Isometric Narrow Gauge Engineering ~ Est. 1921
User avatar
lobster
Tycoon
Tycoon
Posts: 5670
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

ah, new update on the site. very nice.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
User avatar
Geo Ghost
Moderator
Moderator
Posts: 6552
Joined: 25 Oct 2004 10:06
Location: UK
Contact:

Post by Geo Ghost »

Yipee!
New stations update! :D
User avatar
lobster
Tycoon
Tycoon
Posts: 5670
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

indeed, although i'm wondering when he'll add those awesome-looking freight stations.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
User avatar
Siema
Traffic Manager
Traffic Manager
Posts: 176
Joined: 24 Oct 2004 23:36
Location: Warsaw, Poland
Contact:

Post by Siema »

And when DBSetXL 0.83 will be relesed, with those 'awsome-looking' trains... but we shouldn't ask... :roll:
User avatar
lobster
Tycoon
Tycoon
Posts: 5670
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

true, otherwise someone *cough*Raichase!*cough* will come by and say: when they're ready. :wink:
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
User avatar
Geo Ghost
Moderator
Moderator
Posts: 6552
Joined: 25 Oct 2004 10:06
Location: UK
Contact:

Post by Geo Ghost »

I cant wait to see that big Terminal station, but all good things come in time i suppose :D
User avatar
lobster
Tycoon
Tycoon
Posts: 5670
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

hmmm, a minor glitch, error, bug, or whatever name you'd like to call it.
Attachments
Back in black?
Back in black?
SCR9.png (114.55 KiB) Viewed 802 times
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
michael blunck
Tycoon
Tycoon
Posts: 5950
Joined: 27 Apr 2005 07:09
Contact:

Post by michael blunck »

That´s a know incompatibility with that bridge .grf using up nearly all toyland sprites.

Either disable one of the incompatible .grfs or wait until all .grfs have been modified to use the patch´s "ressource management".

You may disable the tinted glass effect (i.e. "newgrf/newstats[w].grf 1") although I´m not sure if that´ll help.

regards
Michael
User avatar
lobster
Tycoon
Tycoon
Posts: 5670
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

ah, allright... well, i'm trying to get a new bridgeset underway, so i can disable it safely. :) thanks.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
darkdeath
Engineer
Engineer
Posts: 24
Joined: 26 Sep 2005 16:09

aAAaboooOO

Post by darkdeath »

aAAaboooOO,
some good graphix out there must chek them out ;)
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Post by wallyweb »

Michael ... Are there any plans to have the passenger liner in the ship set modified to accomodate tourists, perhaps as a refit option?

Cruise ships are a big business these days catering to tourists and seeing as you already have the graphic, hopefully a refit option would be possible.

Regards,

Wally
maxcbc
Engineer
Engineer
Posts: 6
Joined: 14 Jul 2005 19:35

Post by maxcbc »

for the fishing ground cound't you make it accept ships like the oil rig does?
User avatar
Rob
Tycoon
Tycoon
Posts: 4355
Joined: 31 Dec 2002 16:52
Location: Ven-Zelderheide, The Netherlands

Post by Rob »

You just have to place a bouy next to it, while holding the CTRL-key.
You also need to have "morebuildoptions.enhancedbouys on" in your ttdpatch.cfg for it to work.
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
Image
Still the best OS around
michael blunck
Tycoon
Tycoon
Posts: 5950
Joined: 27 Apr 2005 07:09
Contact:

Post by michael blunck »

Are there any plans to have the passenger liner in the ship set modified to accomodate tourists, perhaps as a refit o
ption?

ATM, this should/could be done by George´s petrol&tourists .grf itself by simply modifying the cargo bit mask of the liner.

regards
Michael
Image
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Post by wallyweb »

michael blunck wrote:
Are there any plans to have the passenger liner in the ship set modified to accomodate tourists, perhaps as a refit o
ption?

ATM, this should/could be done by George´s petrol&tourists .grf itself by simply modifying the cargo bit mask of the liner.

regards
Michael
One grf can modify the properties of another grf?
As in NewCargosPetrolTouristsw.grf can modify the Action 0 properties 18 & 19 of the liner in newshipsw.grf?
michael blunck
Tycoon
Tycoon
Posts: 5950
Joined: 27 Apr 2005 07:09
Contact:

Post by michael blunck »

> One grf can modify the properties of another grf?

Yes, no problem. E.g. "newcargo[w].grf" modifies properties of DBXL, CargoSet and NewShips.

regards
Michael
Image
User avatar
SkeedR
Tycoon
Tycoon
Posts: 2264
Joined: 11 Jul 2004 14:55
Location: West Midlands
Contact:

Post by SkeedR »

hey michael, you said in the AUSSet that your working on the DBSetXL V0.9, i wanna know what your cooking man, i can't wait now that youve said
I don´t want to spoil the party, but guess why this feature is in the Patch? 8)
. May i ask why?
Last known as: Weirdy
User avatar
Raichase
Moderizzle
Moderizzle
Posts: 11509
Joined: 15 Dec 2002 00:58
Location: Sydney, Australia. Usually at work in the underground railway station...
Contact:

Post by Raichase »

weirdy wrote:hey michael, you said in the AUSSet that your working on the DBSetXL V0.9, i wanna know what your cooking man, i can't wait now that youve said
I don´t want to spoil the party, but guess why this feature is in the Patch? 8)
. May i ask why?
That simply means that Michael wanted it to make my excellent realism guide obselete, and so he bugged Josef to do it. I imagine much money changed hands too.

:lol:

Well, I'm telling the truth about Michael wanting it in the patch first, for the same reason WH is using it.

Now, lets all get back on track (:lol:) and get back on topic.
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
ImageImage
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Bing [Bot], Google Adsense [Bot] and 4 guests