Introducing: musa. The new BaNaNaS upload tool
Moderator: OpenTTD Developers
Re: Introducing: musa. The new BaNaNaS upload tool
Could you provide all input data that you have used. Including the config file.
With that, someone could try to reproduce your error with little effort and not by mistake doing something different from what you did.
With that, someone could try to reproduce your error with little effort and not by mistake doing something different from what you did.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: Introducing: musa. The new BaNaNaS upload tool
grf: http://bundles.openttdcoop.org/finnisht ... .7.tar.zip
Config file: https://dev.openttdcoop.org/attachments ... ts_057.ini
Musa: newest version, fresh checkout using TortoiseSVN
Command used to run musa.py
Config file: https://dev.openttdcoop.org/attachments ... ts_057.ini
Musa: newest version, fresh checkout using TortoiseSVN
Command used to run musa.py
Code: Select all
python musa.py -c fts_057.ini -d -u juzza1 -p XXX finnishtrainset.grf
Re: Introducing: musa. The new BaNaNaS upload tool
This patch does seem to fix the issue.
For some reason the result value from get_grfid() is not an int on Windows. Later the data type is verified to be an int. Which fails and you get the error that you have reported. The attached patch force the result of get_grfid() to be an integer. It may however cast away error states as well. So a proper fix may need to check if the value is null before casting to int.
For some reason the result value from get_grfid() is not an int on Windows. Later the data type is verified to be an int. Which fails and you get the error that you have reported. The attached patch force the result of get_grfid() to be an integer. It may however cast away error states as well. So a proper fix may need to check if the value is null before casting to int.
- Attachments
-
- newgref-uniqueid-type.patch
- (407 Bytes) Downloaded 244 times
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: Introducing: musa. The new BaNaNaS upload tool
Thanks for the patch, I am now able to package the grf. Dry run works ok. However, attempting to upload the grf gave me these errors:
Input files are the same as previously, plus changelog.txt, readme.txt and readme_fi.txt. Cmd was run as administrator. I don't have any external firewalls or routers blocking my connection.
Code: Select all
are you one of the authors of this content, if so answer 'yes I am': yes I am
Traceback (most recent call last):
File "C:\TTDp\musa\musa.py", line 183, in <module>
main()
File "C:\TTDp\musa\musa.py", line 167, in main
send_file(sock, tar_file)
File "C:\TTDp\musa\musa.py", line 137, in send_file
send_data(sock, data, True)
File "C:\TTDp\musa\musa.py", line 120, in send_data
sock.send(data)
File "C:\Python27\lib\ssl.py", line 198, in send
v = self._sslobj.write(data)
socket.error: [Errno 10054] An existing connection was forcibly closed by the re
mote host
Re: Introducing: musa. The new BaNaNaS upload tool
Maybe this was answered elsewhere, but was there a solution found to the problem in the post above? I am getting the exact same error, and have no idea what it means.
Re: Introducing: musa. The new BaNaNaS upload tool
Just tried to upload the newest Finnish Trainset, getting the same as above except for the actual error:
Dry run works ok. If the devs need any help with grunt work/testing/whatever I might be able to help with, let me know.
Code: Select all
socket.error: [Errno 32] Broken pipe
Re: Introducing: musa. The new BaNaNaS upload tool
juzza1's upload worked and the one I made, maybe others work as well. Looks like the code at the server wasn't updated, so it was still running some old version. Furthermore it seems to lose its connection with the database, so now it creates a new one for each upload instead of keeping a single connection.
Re: Introducing: musa. The new BaNaNaS upload tool
I can not update the GRF.
or:
Can you advise ?
Code: Select all
C:\Python27\musa>C:\Python27\python C:\Python27\musa\musa.py -c C:\Python27\musa
\jrdtrain.ini -d -u JRD -p xxx D:\nmlcodec\Projekty\JRD_SET\JRD_EURO_trai
n_set.grf
packaging files... (might take a while)
are you one of the authors of this content, if so answer 'yes I am': yes I am
error: dependency NewGRF:4A520101:e8e8d036b568ee1d7b86aff276cac42c not in banana
s
an error occurred and the content is not uploaded
Code: Select all
packaging files... (might take a while)
are you one of the authors of this content, if so answer 'yes I am': yes I am
metadata validated at server side
not uploading tarball due to dry run
Re: Introducing: musa. The new BaNaNaS upload tool
The first error is that you've declared a dependency that appears to not exist in bananas. Which NewGRF is it that you try to declare as dependency?
The second error is probably because you supplied an argument to only make a dry run.
The second error is probably because you supplied an argument to only make a dry run.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: Introducing: musa. The new BaNaNaS upload tool
A typo in the help text:
-q is mentioned in the usage line, but it is not available in the source. -r is not mentioned in the usage line, but is available in the source.musa.py --help wrote:Code: Select all
Usage: musa.py -c <config> [-dhqv] [-x <regexp>] [-u username] [-p password] <files> Options: --version show program's version number and exit -h, --help show this help message and exit -r, --recursive search for files recursively -v, --verbose print extra debug information -c FILE, --config=FILE the configuration file -x EXCLUDE, --exclude=EXCLUDE regular expressions of files to not include -d, --dryrun perform a dry run where all tests, including remote tests, are performed but the content is not uploaded into the content system -u USERNAME, --username=USERNAME the username for uploading content -p PASSWORD, --password=PASSWORD the password for uploading content
Re: Introducing: musa. The new BaNaNaS upload tool
Additional note: about uploading a Game Script with musa
I struggled a little bit on that question, thus I add here some info. In order to upload an entire Game Script, you need to give, as target, all the necessary files which are needed by the script.
Thus, the command will look something like:
Note that you don't need to include your own license text, because a complete license is already included in musa, for all supported license's types. You even should avoid including your own license.txt. In my case, musa complained about it.
(And thanks juzza1 for the help.)
I struggled a little bit on that question, thus I add here some info. In order to upload an entire Game Script, you need to give, as target, all the necessary files which are needed by the script.
Thus, the command will look something like:
Code: Select all
/path/to/musa.py -c config-file.ini -u user -p password *.nut readme.txt
(And thanks juzza1 for the help.)
Patch - Let's timetable depot waiting time with the Wait in depot patch.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
Re: Introducing: musa. The new BaNaNaS upload tool
Don't forget lang/*.txt too.keoz wrote:Thus, the command will look something like:
Code: Select all
/path/to/musa.py -c config-file.ini -u user -p password *.nut readme.txt
You may be interested in upload.sh from Beginner Tutorial
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: Introducing: musa. The new BaNaNaS upload tool
Ok, I did a mistake.
To include a file in /lang, I launched musa giving as parameter /lang instead of /lang/*.txt (thinking that musa would either include the file automatically, either complain), which resulted in an incomplete upload :/
Any chance that someone could remove the just uploaded last version (3) of Renewed City Growth GS ? If possible, I'd like to avoid incrementing the version number just for a missing file.
Edit: Ok, it's fine. I could manage to solve the issue by updating bananas with a minor version number and making a fake change in the code.
I'd like to suggest some improvements to musa:
- As it already is true for AI's or NewGRF's, it'd be worth allowing to give a simple .tar to musa as input GS.
- alternatively, add a message about /lang being not a valid objet or search automatically in /lang for text files.
If I find time, I'll try myself to build and propose some little patch for that. Will be the good occasion to learn python again.
To include a file in /lang, I launched musa giving as parameter /lang instead of /lang/*.txt (thinking that musa would either include the file automatically, either complain), which resulted in an incomplete upload :/
Any chance that someone could remove the just uploaded last version (3) of Renewed City Growth GS ? If possible, I'd like to avoid incrementing the version number just for a missing file.
Edit: Ok, it's fine. I could manage to solve the issue by updating bananas with a minor version number and making a fake change in the code.
I'd like to suggest some improvements to musa:
- As it already is true for AI's or NewGRF's, it'd be worth allowing to give a simple .tar to musa as input GS.
- alternatively, add a message about /lang being not a valid objet or search automatically in /lang for text files.
If I find time, I'll try myself to build and propose some little patch for that. Will be the good occasion to learn python again.
Patch - Let's timetable depot waiting time with the Wait in depot patch.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
Re: Introducing: musa. The new BaNaNaS upload tool
musa (and depgen) is now also available as a windows executable from
http://bundles.openttdcoop.org/musa/push/LATEST/
If execution fails due to missing MSVCR libraries or due to an invalid application configuration or similar error, you need to install
http://www.microsoft.com/en-us/download ... aspx?id=29
If you have trouble with creating the ini file for musa, some projects started to include the musa configuration file into the source repository, so you can have a look there:
http://bundles.openttdcoop.org/musa/push/LATEST/
If execution fails due to missing MSVCR libraries or due to an invalid application configuration or similar error, you need to install
http://www.microsoft.com/en-us/download ... aspx?id=29
If you have trouble with creating the ini file for musa, some projects started to include the musa configuration file into the source repository, so you can have a look there:
- GameScript example with library dependency (generated with depgen): https://dev.openttdcoop.org/projects/si ... ananas.ini
- NewGRF example with multiple authors: https://dev.openttdcoop.org/projects/ai ... ananas.ini
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Re: Introducing: musa. The new BaNaNaS upload tool
I will try it the next time I upload something to BaNaNaS, looks interesting.
Other question, is it with musa possible to directly upload releases from the DevZone to BaNaNaS?
Other question, is it with musa possible to directly upload releases from the DevZone to BaNaNaS?
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: Introducing: musa. The new BaNaNaS upload tool
In theory yes, but there are many questions to answer before that can be done: https://dev.openttdcoop.org/issues/6824Transportman wrote:Other question, is it with musa possible to directly upload releases from the DevZone to BaNaNaS?
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Re: Introducing: musa. The new BaNaNaS upload tool
This topic should be pinned, since as of this writing TrueBrain has pointed out that this is the only currently-supported upload method for BaNaNaS.
Already done, didn't notice. Sorry!
Already done, didn't notice. Sorry!
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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Re: Introducing: musa. The new BaNaNaS upload tool
I'm having an issue with trying to upload a 4096x4096 size scenario, MUSA seems to think theres something wrong with the file even though I've tried using a very fresh save that works just fine in game when loading through the Play Scenario menu.
I have no idea how to fix this and I really hope this isn't due to some limitation with MUSA's code as that would be a very bad thing for the few people that might want to upload 4K size scenarios like me.
Heres the output of my command line when I try to upload the file
This is my INI file
I have no idea how to fix this and I really hope this isn't due to some limitation with MUSA's code as that would be a very bad thing for the few people that might want to upload 4K size scenarios like me.
Heres the output of my command line when I try to upload the file
Code: Select all
musa.exe -u nek0master -p NotGoingToPostMyPasswordHere:) -v -c USA4KECS.SCN
reading configuration file USA4KECS.SCN...
Traceback (most recent call last):
File "C:\Python27\lib\site-packages\cx_Freeze\initscripts\Console.py", line 27, in <module>
File "musa.py", line 183, in <module>
File "musa.py", line 50, in main
File "C:\Python27\lib\ConfigParser.py", line 297, in read
File "C:\Python27\lib\ConfigParser.py", line 504, in _read
ConfigParser.MissingSectionHeaderError: File contains no section headers.
file: USA4KECS.SCN, line: 1
'OTTX\x00\xc4\x00\x00\xfd7zXZ\x00\x00\x01i"\xde6\x02\x00!\x01\x12\x00\x00\x00#\xb8\x87,\xecX\xfb\xf0\x00]\x00#\x93\x06!\x06\x93\x93\x0c5i;T\x02$U\xcc{\xfd7\xc9\x83\x0f\xba\xf0_\xb4\x04\x82\xfe!\xd3\x0b\xd4\xdc\xb6\xb1d\x8d\x17\xcf\x07\\2H\x19\xdb\xf4Z\xc1'
D:\Users\Matthew\Documents\OpenTTD\scenario>pause
Press any key to continue . . .
Code: Select all
[musa]
type = scenario
# The name for the content; at most 32 characters.
name = USA-Canada 4K ECS Vectors
# The version of the content; at most 16 characters.
version = 2.0.1
# Description for the content; at most 512 characters.
# If the description_file key exists, then that file is read. Otherwise
# description_text is used. Please not that with description_text it is
# not possible to have newlines in the description.
#description_text =
description_file = USA-CANADA_4K_ECS_TEXT.TXT
# URL to get to the home page of the content.
url = https://www.tt-forums.net/memberlist.php?mode=viewprofile&u=24531
license = GPL v2
# A comma separated list of tags for the content. Each tag may be at most 32
# characters long.
tags = nekomaster, neko, master, nek0, neko-master, north, america, american, usa, canada, mexico, atlantic, pacific, rockies, united states, nars, ecs, vectors, industries, amtrak, youtube_is_down_2018
# It is preferred to use the nightly revision as that allows your content to
# be visible by the betas and release candidates of the stable release as well.
# openttd_minimum_supported_version = 1.2 r23456
openttd_minimum_supported_version = 1.7.2
openttd_maximum_supported_version =
# openttd_maximum_supported_version = 1.3.0
# A comma separated list of objects this content depends on.
dependencies =
# The case sensitive comma separated list of usernames of the authors that may
# update this content in the content system. The uploading author must be one of
# these specified authors.
authors = nek0master
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: Introducing: musa. The new BaNaNaS upload tool
Where I can find musa for *ix? http://hg.openttd.org/openttd/extra/musa.hg leads me to openttd-master...
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