Musings on 'snow in temperate'
Moderator: OpenTTD Developers
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
Musings on 'snow in temperate'
SwissFan91: It was a brief reference to something that used to run in 'MiniIN', which is no longer going (as of some time). It was called 'Snow in Temperate' by Richk67 I believe. The 2nd one, with multiple scenarios in one scene was also possibly being worked on by Richk67, although could well be mistaken there(?), and again I last heard of it some time ago. Google isn't working with me on this one. I don't mean to tangent off here; it was more just looking at other visual development in the past which was along a similar vein of awesomeness. Greater environmental extremes, encouraged by this patch, make for greater appeal in them I feel.
Last edited by planetmaker on 10 Oct 2012 15:28, edited 1 time in total.
Reason: as OT split off from http://www.tt-forums.net/viewtopic.php?f=33&t=40844&start=900
Reason: as OT split off from http://www.tt-forums.net/viewtopic.php?f=33&t=40844&start=900
Ben
-
- Tycoon
- Posts: 5948
- Joined: 27 Apr 2005 07:09
- Contact:
Re: More height levels
Yeah, Richk67´s "snow in temperate" was using the AlpineClimate snow sprites. I don´t think that "snow in temperate" is possible in current OpenTTD trunk, but it was in TTDPatch. Although AlpineClimate was actually arctic, because of the more mountainous landscape there.Ben_Robbins_ wrote:SwissFan91: It was a brief reference to something that used to run in 'MiniIN', which is no longer going (as of some time). It was called 'Snow in Temperate' by Richk67 I believe.
regards
Michael
Re: More height levels
Snow in temperate should be trivial to do, grf would replace brown arctic tiles by temperate ones, maybe also replace industries by temperate ones.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
-
- Tycoon
- Posts: 5948
- Joined: 27 Apr 2005 07:09
- Contact:
Re: More height levels
[OT]
regards
Michael
That´s exactly what AlpineClimate does - but that´s not "snow in temperate".Kogut wrote: Snow in temperate should be trivial to do, grf would replace brown arctic tiles by temperate ones, maybe also replace industries by temperate ones.
regards
Michael
Re: More height levels
but because "temperate grass in arctic" is trivially possible by loading a newgrf, "snow in temperate" is effectively a rejected feature.
-
- Tycoon
- Posts: 5948
- Joined: 27 Apr 2005 07:09
- Contact:
Re: More height levels
[OT]
regards
Michael
There´s not only the grass tiles needed. And you often reported yourself this as a problem.Eddi wrote:but because "temperate grass in arctic" is trivially possible by loading a newgrf, "snow in temperate" is effectively a rejected feature.
regards
Michael
Re: More height levels
ok, i reported lots of things that are "wrong" with alpine GRF in the past, and i probably don't remember all of them. but many of those things would apply in reverse to "snow in temperate"
but this leads kinda far from the topic.
but this leads kinda far from the topic.
-
- Tycoon
- Posts: 5948
- Joined: 27 Apr 2005 07:09
- Contact:
Re: More height levels
[OT]
regards
Michael
I don´t think so. There´s a fundamental difference between "snow in temperate" (adding a snow line mechanism by the game for the temperate climate) and "temperate grass in arctic" (only exchanging graphics sprites, but keeping the arctic climate with all its features).Eddi wrote: [...] but many of those things would apply in reverse to "snow in temperate"
Hence the label provided.Eddi wrote: but this leads kinda far from the topic.
regards
Michael
Re: Musings on 'snow in temperate'
I think that "Snow in temperate" should be possible already in OpenTTD. You just need to get some NewGRFs.
- OpenGFX+ Landscape allows you to select "alpine" for subarctic, which gives you grass and snow for the terrain.
- OpenGFX+ Industries can be used to select any combination of standard industries in any climate except Toyland. Therefore, it can be used to mimic the temperate industries, as long as you add a food providing industry chain too.
- Since this NewGRF selection needs to use subarctic and it alters the available cargos, you will also need to get some vehicle NewGRFs that support all default cargos. If you want to keep things as close to the default temperate as possible, you can stick to other OpenGFX+ vehicle NewGRFs, although ships and aircraft are missing an OpenGFX+ set.
- A house NewGRF that changes house acceptance to remove the Food cargo from them.
- A goal script that mimics the default town growth mechanism, avoiding the Food requirement.
Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
-
- Tycoon
- Posts: 5948
- Joined: 27 Apr 2005 07:09
- Contact:
Re: Musings on 'snow in temperate'
Well, just use "AlpineClimate" (available since 2006) which addresses all items in your list.Terkhen wrote: I think that "Snow in temperate" should be possible already in OpenTTD. [...]
Nevertheless, this approach has some known shortcomings, e.g. that you can´t add a custom industry set.
regards
Michael
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Musings on 'snow in temperate'
It fails hard to provide decent snowy houses unless you use the commercial base set. Thus I only recommend it to TTDPatch users.michael blunck wrote:Well, just use "AlpineClimate" (available since 2006) which addresses all items in your list.Terkhen wrote: I think that "Snow in temperate" should be possible already in OpenTTD. [...]
Nevertheless, this approach has some known shortcomings, e.g. that you can´t add a custom industry set.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
-
- Tycoon
- Posts: 5948
- Joined: 27 Apr 2005 07:09
- Contact:
Re: Musings on 'snow in temperate'
That "commercial base set" (aka original TTD graphics) is also available to OTTD users. No reason to settle for a lower quality substitute.planetmaker wrote: It fails hard to provide decent snowy houses unless you use the commercial base set. Thus I only recommend it to TTDPatch users.
regards
Michael
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Musings on 'snow in temperate'
Nor for the very inadequate user support of your sets where installation requires fiddling on system-level of both, base sets and newgrfs and the lack of easy, automatic updates for themmichael blunck wrote:That "commercial base set" (aka original TTD graphics) is also available to OTTD users. No reason to settle for a lower quality substitute.planetmaker wrote: It fails hard to provide decent snowy houses unless you use the commercial base set. Thus I only recommend it to TTDPatch users.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
-
- Tycoon
- Posts: 5948
- Joined: 27 Apr 2005 07:09
- Contact:
Re: Musings on 'snow in temperate'
There are no problems. Just copy the newGRFs into OTTD´s data folder, et voilà.planetmaker wrote: Nor for the very inadequate user support of your sets where installation requires fiddling on system-level of both, base sets and newgrfs and the lack of easy, automatic updates for them
But o/c, AlpineClimate is only compatible with original TTD house graphics, by supplying fitting snowy roofs for them. Not to mention that at the time of its release there was no other "non-commercial base set" available.
Anyway, it´s very easy to acquire a "commercial base set" for TTD (if you don´t want to just "download" it). With the nice side effect of a small additional benefit for the original developers.
regards
Michael
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Musings on 'snow in temperate'
It doesn't work.for me. What do I do wrong?michael blunck wrote:There are no problems. Just copy the newGRFs into OTTD´s data folder, et voilà.planetmaker wrote: Nor for the very inadequate user support of your sets where installation requires fiddling on system-level of both, base sets and newgrfs and the lack of easy, automatic updates for them
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
-
- Tycoon
- Posts: 5948
- Joined: 27 Apr 2005 07:09
- Contact:
Re: Musings on 'snow in temperate'
"newGRF-Einstellungen" -> "Hinzufügen", see screenshot.planetmaker wrote:It doesn't work.for me. What do I do wrong?michael blunck wrote:There are no problems. Just copy the newGRFs into OTTD´s data folder, et voilà.planetmaker wrote: Nor for the very inadequate user support of your sets where installation requires fiddling on system-level of both, base sets and newgrfs and the lack of easy, automatic updates for them
HTH
regards
Michael
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Musings on 'snow in temperate'
Yes, that's the NewGRF dialogue which I usually use.michael blunck wrote: "newGRF-Einstellungen" -> "Hinzufügen", see screenshot.
I copied the file into the data folder. But it doesn't show up in that NewGRF menu as you describe. What else could it be?
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
-
- Tycoon
- Posts: 5948
- Joined: 27 Apr 2005 07:09
- Contact:
Re: Musings on 'snow in temperate'
Check your folder structure (MacOS?), ask in the problems sub-section, or contact a developer for help.planetmaker wrote:Yes, that's the NewGRF dialogue which I usually use.michael blunck wrote: "newGRF-Einstellungen" -> "Hinzufügen", see screenshot.
I copied the file into the data folder. But it doesn't show up in that NewGRF menu as you describe. What else could it be?
HTH
regards
Michael
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Musings on 'snow in temperate'
I'm trying to play on windows 7. I just copied the downloaded grf to the data folder as advised:
Selecting the TTD baseset works, though only after running the installer, manually copying somehow didn't work.
Code: Select all
C:\Users\ingo\Documents\OpenTTD> dir data
alpine.zip opengfx sample.cat trg1r.grf trgcr.grf trghr.grf trgir.grf trgtr.grf
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: Musings on 'snow in temperate'
I always thought manually d/l'd grfs went in OpenTTD/newgrf myself, and I wasn't aware it supported grfs in non-tar compressed archives.
Who is online
Users browsing this forum: No registered users and 1 guest