you know, if there are sevral multipule zoom level of different type vehicles in gfx file, although the correnspond sprite size is same, but the align of real vehicles pictures maybe differ serveal pixels, after all, different vehicles has different appearance.
for coding, I have known use the template:
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template <identifier>([<arg1> [, <arg2> [, <arg3>...]]]) {
<list_of_realsprites>
}
for <list_of_realsprites>, I follow the tutorial in wiki like
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[left_x, upper_y, width, height, offset_x, offset_y]
but since the offset maybe differ a little pixels for different vehiciles, use this matrix for all vehiciles maybe lead some specific vehicles align problem in game.
so, I notice that the template also can use like
, could it means that the offset matrix can be used alone, and combine with basic matrix like
? in this way, coder can only adjust the offset matrix for different vechiles.
what scenario this offset matrix be used in?