[Release] Concrete bridge
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I consider myself somewhat competent in this area of using mods... But I have frustratingly been unable to get this concrete bridge mod to fully work. The flat part of the bridge works fine, but I would much rather have the slope part working as well. When I go into the scenario editor, I enabled both types of bridges but when I start the game I cannot select the sloped concrete bridge. I have tried multiple combinations of the trackst.dat, the brdgconc.dat and the brdgcon1.dat files, nothing seems to get the sloped concrete bridge to work. Any suggestions?
You mess with the mess, you die like the rest
Sorry for the delay and the inconvenience caused (=apology in BR styleJtanczos wrote:Every time I try to use the slope I get a "Can not find brdgart.dat" error or something of the like. I think the slopes look good as they are.
JT

I've edited the first post that contains the files. All should be well now.
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Actually, as new techniques are developed, such as steel-reinforced concrete, structures such as bridges often become both stronger and cheaper to build with the new technique versus the 'old' way. If this were not so, we would not see so many concrete bridges being built today. (In real life, however, a concrete bridge would not be used to cross a river canyon, and a suspension bridge would not be used to traverse an interstate highway.)Well, at least make it more expensive or something.
I think we should add a degree of realism to the new bridges, to provide them with situations where they would be used, and situations where there are better options. Eg: If your bridge is as cheap as a brick bridge, there is no reason to ever use the other bridges.
Of course, advanced concrete bridges shouldn't be available in 1890 either.
That said, we are still dealing with a game that is an abstraction of the real world. Since a concrete bridge is modern, and 'inflation' is a factor, it would cost more in our modern inflated dollars, but be cheaper in real terms. This seems to be the route the game takes, as modern engines cost much, much more than older engines. By the time the modern engine is available, your routes are paying much more for the same loads, you have probably built a large network, and you are rolling in cash. The game seems to simulate inflation by increasing the payouts as time advances. So it is a game balancer to make advanced bridges and engines more expensive. Even if the concrete bridge is available early on, it should be so expensive that a player would choose to build with wood or brick early on, and then upgrade later.
- Jay
You make your case well. I'll try to find some time this week to take a second look at the bridge(s), sort out some bugs and make it hideously expensive.Jaycephus wrote:Actually, as new techniques are developed, such as steel-reinforced concrete, structures such as bridges often become both stronger and cheaper to build with the new technique versus the 'old' way. If this were not so, we would not see so many concrete bridges being built today. (In real life, however, a concrete bridge would not be used to cross a river canyon, and a suspension bridge would not be used to traverse an interstate highway.)Well, at least make it more expensive or something.
I think we should add a degree of realism to the new bridges, to provide them with situations where they would be used, and situations where there are better options. Eg: If your bridge is as cheap as a brick bridge, there is no reason to ever use the other bridges.
Of course, advanced concrete bridges shouldn't be available in 1890 either.
That said, we are still dealing with a game that is an abstraction of the real world. Since a concrete bridge is modern, and 'inflation' is a factor, it would cost more in our modern inflated dollars, but be cheaper in real terms. This seems to be the route the game takes, as modern engines cost much, much more than older engines. By the time the modern engine is available, your routes are paying much more for the same loads, you have probably built a large network, and you are rolling in cash. The game seems to simulate inflation by increasing the payouts as time advances. So it is a game balancer to make advanced bridges and engines more expensive. Even if the concrete bridge is available early on, it should be so expensive that a player would choose to build with wood or brick early on, and then upgrade later.
So long and thanks for all the fish.
Hey, how come i cannot use this bridge in the game?
Like it says on that brige website http://wiki.locomotiondepot.net/index.p ... geBuilding
it is in the scenario editor, but not the game.
do i need to redesign a new scenario again to get this bridge?
Thanks, Dom.
Edit - i just found out that it claims there is no BRDGART (spelling mistake maybe?) found. how do you get this on? thanks
Second Edit - sorry to mess you guys about, somehow got it working
thanks anyway
Like it says on that brige website http://wiki.locomotiondepot.net/index.p ... geBuilding
it is in the scenario editor, but not the game.
do i need to redesign a new scenario again to get this bridge?
Thanks, Dom.
Edit - i just found out that it claims there is no BRDGART (spelling mistake maybe?) found. how do you get this on? thanks
Second Edit - sorry to mess you guys about, somehow got it working

thanks anyway
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I'm sorry for bringing this up again, but I have a problem with the concrete bridge. I've seen pictures on here where people obviously have managed to get both the slopes and the normal bits working without the floating problem so that curves look fine, such as here:(Scrat's picture)
http://www.tt-forums.net/download.php?id=25420
However, for me, the flat parts are "floating" and don't look good in curves, but the slopes are working fine. I've tried both the old 1.02 version files and the 1.04 version. What am I doing wrong? How do you people manage to make it work?
Cheers.
http://www.tt-forums.net/download.php?id=25420
However, for me, the flat parts are "floating" and don't look good in curves, but the slopes are working fine. I've tried both the old 1.02 version files and the 1.04 version. What am I doing wrong? How do you people manage to make it work?
Cheers.
- chevyrider
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Are you sure you have all files?
When you use the concrete slope then it has surrounding on both sides.
When you build horizontal or curves, then they aren't there.
Then you have to use the other concrete bridge, which is also in the menu.
That one is for the rest except slopes.
The needed files are:
BRDGCON1.dat
BRDGCONC.dat
trackst.dat
When you use the concrete slope then it has surrounding on both sides.
When you build horizontal or curves, then they aren't there.
Then you have to use the other concrete bridge, which is also in the menu.
That one is for the rest except slopes.
The needed files are:
BRDGCON1.dat
BRDGCONC.dat
trackst.dat
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39 years experience with trains and still driving.
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39 years experience with trains and still driving.
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Where to download?
I was just wondering where I could download the .dat files for the concrete bridge?
- Illegal_Alien
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Re: Where to download?
first page of this topic: http://www.tt-forums.net/viewtopic.php?p=206741#206741SvenDe wrote:I was just wondering where I could download the .dat files for the concrete bridge?
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Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
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Re: [Release] Concrete bridge
Hey i know that this thread has been dead for nearly 2 years, but could someone please provide me with a link to the bridges?
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