
This Multi-PassengerMOD has 4 different groups of passengers: workers, tired workers returning from their job, consumers and content citizens.
All passenger groups have the same ID (12), so vehicles don't need to be changed.
Dwelling Houses now produce workers and accept tired workers.
Post ist only produced and accepted by offices.
Shops accept consumers (and food and goods)
Industry need workers ( http://www.tt-forums.net/viewtopic.php?t=19254 ) and produce tired workers. I changed the variable "needall" to 1, if you want more competitive computer opponents change to 0.
There's another little problem: To transport the three passenger groups tired workers, consumers and content citizens in trams and busses you have to build a passenger stop and in addition (!) an overlapping cargo bay, train station, seaport or airport somewhere nearby.
The Paper Mill is modified to a supermarket, which convert tired workers to content citizens, if there's enough food delivered.
The old brewery is modified to a big shopping center which accepts tired workers and convert them to content citizens, if enough goods are delivered in the same time.
You can see in the scenario editer which buildings are changed. Use only modified houses and offices, industry is optional. Backup your objects directory before adding/replacing the new objects.
An advice: if you create a new scenario and have only small towns and villages at start, add a few buildings: church, shop (shop1) and Concert Hall (hall1), because these buildings fully accept consumers and content citizens to 100 %, which are otherwise blocking busses and trams, because they only get out if they find an accepting building.
Now it's possible to "collect" many workers from villages and towns and transport them to an industry, train station or offices over long distances and several stops.
Have fun.
edit: I didn't know that someone made the ultimative Busstop, which resolves the problem of a needed overlapping (cargo)station to transport the other three passengergroups.
So if you want to play the multipassengermod, try these roadstops (works for trams too), they can handle all passengergroups:
http://tt-forums.net/viewtopic.php?t=23870
http://www.locomotion-fanpage.net/forum ... 2dec327764