After a bit of time since OpenTTD patching, here I am again

This time I bring you a little tool that can help you create a timelapse film of your OpenTTD game, such as this one by TheCoopCompany. From him I got the idea for this patch and I've already posted a previous version of this in his Thread in the problems forum.
I have also created two little timelapse videos with my patch. View them here: one two
What does it do?
* If you activated the option in the advanced settings, it will take a giant screenshot of the map every x days, where x is a number you can choose in the advanced settings menu. You can also choose which zoom level the giant shots will be taken in (higher level means less quality but also less time to take a screenshot and less disk space used).
* The screenshots taken in this way will be named "timelapse#000000.[ext]" (where [ext] is the file extension of the screenshot format you are using) onwards. The many leading zeros are so that a program or script which reads in the files sequentially by filename will get them in the correct order.
* You can also set up so-called "local views" by activating the option in the advanced settings menu, and then placing one or multiple signs on your map, naming them something that starts with # (important!). Every x days, a screenshot will be taken centered on those locations and named "timelapse#[signname]#000000.[ext]". The local views have interval and zoomlevel settings seperate from the giant screen.
* The local screenshots are usually taken with a resolution of 800x600, but you can set up anything from 100x100 to 8000x6000 by modifying the openttd.cfg
You can then use an appropriate program to create a video out of the screenshots (TheCoopCompany used Blender for his example video).
If you are wondering how to do this, here is a tutorial by TheCoopCompany.
The newest version of this patch (for r15870) is found here.
Please also check below that post if there's an even newer version, in case I've forgotten to update this link.