Huge Airports

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Karn
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Re: Huge Airports

Post by Karn »

After some bug-fixes and adding of basic features, I think, I can release (I hope) stable (compiled) release. Don't forget (in title screen->NewGRF Settings) to add one of the huge airports newgrf(depends, which graphic set you are using) into your active newgrf list. Otherwise game will crash, when you build Circle airport.

Edit: Attached (source) of patch and grf to this post
Attachments
openttd_win32_r23289_ha_v4_with_grfs.rar
(4.91 MiB) Downloaded 1387 times
ha_grfs.rar
newgrfs with source
(94.85 KiB) Downloaded 701 times
openttd-r23289-ha_v4.patch
(141.43 KiB) Downloaded 744 times
Last edited by Karn on 06 Dec 2011 21:40, edited 1 time in total.
jucheng
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Re: Huge Airports

Post by jucheng »

Hi there,

Thanks for fine-tuning this development. Just wondering if you are able to compile a version that can run on 64-bit win7?

Thanks in advance, and apologies for the inconvenience caused.

Regards,
jucheng
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Re: Huge Airports

Post by Karn »

This version should work on 64-bit win7. I tested it on 64-bit win XP and 7 and everything was working fine. If there is any error message, just post it here...
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Re: Huge Airports

Post by jucheng »

ah yes...so it is...

fault was with me, didn't copy over the whole language folder. done so now, and working out fine.

thanks again for the development and the compilation :D

cheers,
jucheng
Karn
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Re: Huge Airports

Post by Karn »

After some changes in nightly, I decided that is time to release new version of patch. In trunk is again raised version of saveload, so new patch (again) breaks backwards compatibility. Also new version of newgrf is needed.
Attachments
openttd-r23437-ha_v5.patch
(145.48 KiB) Downloaded 516 times
ha_grfs_v2.rar
(88.2 KiB) Downloaded 517 times
edk256
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Re: Huge Airports

Post by edk256 »

When is this getting put in the trunk? The Circle Airport is the hub I need for my cargo destination games, as opposed to stringing together several airports with hundreds of buses between them. :P
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Re: Huge Airports

Post by planetmaker »

edk256 wrote:When is this getting put in the trunk?
It won't in this way.

You can in trunk already define via NewGRF arbitrary airport tile layouts. What is lacking is the definition of arbitrary plane movement patters on these kind of airports via NewGRF. An implementation of the latter would be required and is the desired path.
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Re: Huge Airports

Post by Karn »

Updated to r23729.
NewGRF files change(s): Removed ugly animated pixels from airports previews.
Attachments
openttd-r23729-ha_v6.patch
(146.38 KiB) Downloaded 3009 times
ha_grfs_v3.rar
(90.09 KiB) Downloaded 4084 times
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THE_JUDGE
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Re: Huge Airports

Post by THE_JUDGE »

ha_grfs_v3.rar downed, add in my active grf list.... but nothing....
Only the ones i always had are shown....
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Re: Huge Airports

Post by bremerjoe »

You will need to properly apply the patch. Not as easy to use as a NewGRF.
See: http://www.tt-forums.net/viewtopic.php?f=33&t=21678
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There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
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THE_JUDGE
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Re: Huge Airports

Post by THE_JUDGE »

bremerjoe wrote:You will need to properly apply the patch. Not as easy to use as a NewGRF.
See: http://www.tt-forums.net/viewtopic.php?f=33&t=21678

Well... i am not familiar with the patch way... its like chinees for me... :oops:
Gues have to wait until its added in grf dlc that the game provides... :roll:
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planetmaker
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Re: Huge Airports

Post by planetmaker »

Let me quote myself:
planetmaker wrote:
edk256 wrote:When is this getting put in the trunk?
It won't in this way.

You can in trunk already define via NewGRF arbitrary airport tile layouts. What is lacking is the definition of arbitrary plane movement patters on these kind of airports via NewGRF. An implementation of the latter would be required and is the desired path.
:-)
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THE_JUDGE
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Re: Huge Airports

Post by THE_JUDGE »

planetmaker wrote:Let me quote myself:
planetmaker wrote:
edk256 wrote:When is this getting put in the trunk?
It won't in this way.

You can in trunk already define via NewGRF arbitrary airport tile layouts. What is lacking is the definition of arbitrary plane movement patters on these kind of airports via NewGRF. An implementation of the latter would be required and is the desired path.
:-)

So if i get u right, u need to change more then just some grf settings? U have to change some things of open ttdu itself???
Well if thats the case, lets hope it will be added later in a new version of open TTD if the HUGE airports that kick ass in my opinion are more completet... 8)
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Edd.Dragon
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Re: Huge Airports

Post by Edd.Dragon »

THE_JUDGE wrote: So if i get u right, u need to change more then just some grf settings? U have to change some things of open ttdu itself???
Exactly
pilot7773
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Re: Huge Airports

Post by pilot7773 »

Hi,i have the files from the files from the first post,i dont know what to do,can someone please advice,i am using openttd 1.1.5,with only planeset added.
Step by step instructions would be apriciated.
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Re: Huge Airports

Post by Arie- »

pilot7773
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Re: Huge Airports

Post by pilot7773 »

Its all telling to complle files,which is bit of difficult for me,can anyone tell me the easiest way,i would be very grateful.
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Kraks
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Re: Huge Airports

Post by Kraks »

If you'll find a way to execute C++ code without compiling it we all would be very grateful... :wink:
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pilot7773
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Re: Huge Airports

Post by pilot7773 »

No sir,i am not familier with c++ codes.
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Level Crossing
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Re: Huge Airports

Post by Level Crossing »

You can download a pre-compiled version in the first post on this page.

If you want to compile it yourself, well... it'll take quite a while.
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