Huge Airports
Moderator: OpenTTD Developers
Re: Huge Airports
After some bug-fixes and adding of basic features, I think, I can release (I hope) stable (compiled) release. Don't forget (in title screen->NewGRF Settings) to add one of the huge airports newgrf(depends, which graphic set you are using) into your active newgrf list. Otherwise game will crash, when you build Circle airport.
Edit: Attached (source) of patch and grf to this post
Edit: Attached (source) of patch and grf to this post
- Attachments
-
- openttd_win32_r23289_ha_v4_with_grfs.rar
- (4.91 MiB) Downloaded 1387 times
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- ha_grfs.rar
- newgrfs with source
- (94.85 KiB) Downloaded 701 times
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- openttd-r23289-ha_v4.patch
- (141.43 KiB) Downloaded 744 times
Last edited by Karn on 06 Dec 2011 21:40, edited 1 time in total.
Re: Huge Airports
Hi there,
Thanks for fine-tuning this development. Just wondering if you are able to compile a version that can run on 64-bit win7?
Thanks in advance, and apologies for the inconvenience caused.
Regards,
jucheng
Thanks for fine-tuning this development. Just wondering if you are able to compile a version that can run on 64-bit win7?
Thanks in advance, and apologies for the inconvenience caused.
Regards,
jucheng
Re: Huge Airports
This version should work on 64-bit win7. I tested it on 64-bit win XP and 7 and everything was working fine. If there is any error message, just post it here...
Re: Huge Airports
ah yes...so it is...
fault was with me, didn't copy over the whole language folder. done so now, and working out fine.
thanks again for the development and the compilation
cheers,
jucheng
fault was with me, didn't copy over the whole language folder. done so now, and working out fine.
thanks again for the development and the compilation

cheers,
jucheng
Re: Huge Airports
After some changes in nightly, I decided that is time to release new version of patch. In trunk is again raised version of saveload, so new patch (again) breaks backwards compatibility. Also new version of newgrf is needed.
- Attachments
-
- openttd-r23437-ha_v5.patch
- (145.48 KiB) Downloaded 516 times
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- ha_grfs_v2.rar
- (88.2 KiB) Downloaded 517 times
Re: Huge Airports
When is this getting put in the trunk? The Circle Airport is the hub I need for my cargo destination games, as opposed to stringing together several airports with hundreds of buses between them. 

- planetmaker
- OpenTTD Developer
- Posts: 9432
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Re: Huge Airports
It won't in this way.edk256 wrote:When is this getting put in the trunk?
You can in trunk already define via NewGRF arbitrary airport tile layouts. What is lacking is the definition of arbitrary plane movement patters on these kind of airports via NewGRF. An implementation of the latter would be required and is the desired path.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: Huge Airports
Updated to r23729.
NewGRF files change(s): Removed ugly animated pixels from airports previews.
NewGRF files change(s): Removed ugly animated pixels from airports previews.
- Attachments
-
- openttd-r23729-ha_v6.patch
- (146.38 KiB) Downloaded 3009 times
-
- ha_grfs_v3.rar
- (90.09 KiB) Downloaded 4084 times
Re: Huge Airports
ha_grfs_v3.rar downed, add in my active grf list.... but nothing....
Only the ones i always had are shown....
Only the ones i always had are shown....
Re: Huge Airports
You will need to properly apply the patch. Not as easy to use as a NewGRF.
See: http://www.tt-forums.net/viewtopic.php?f=33&t=21678
See: http://www.tt-forums.net/viewtopic.php?f=33&t=21678
Everybody can contribute to OTTD! It does not require you to be an IT specialist or designer. And it does not take days or weeks of your time either.
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
Re: Huge Airports
bremerjoe wrote:You will need to properly apply the patch. Not as easy to use as a NewGRF.
See: http://www.tt-forums.net/viewtopic.php?f=33&t=21678
Well... i am not familiar with the patch way... its like chinees for me...

Gues have to wait until its added in grf dlc that the game provides...

- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Huge Airports
Let me quote myself:

planetmaker wrote:It won't in this way.edk256 wrote:When is this getting put in the trunk?
You can in trunk already define via NewGRF arbitrary airport tile layouts. What is lacking is the definition of arbitrary plane movement patters on these kind of airports via NewGRF. An implementation of the latter would be required and is the desired path.

OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: Huge Airports
planetmaker wrote:Let me quote myself:planetmaker wrote:It won't in this way.edk256 wrote:When is this getting put in the trunk?
You can in trunk already define via NewGRF arbitrary airport tile layouts. What is lacking is the definition of arbitrary plane movement patters on these kind of airports via NewGRF. An implementation of the latter would be required and is the desired path.
So if i get u right, u need to change more then just some grf settings? U have to change some things of open ttdu itself???
Well if thats the case, lets hope it will be added later in a new version of open TTD if the HUGE airports that kick ass in my opinion are more completet...

- Edd.Dragon
- Engineer
- Posts: 101
- Joined: 14 Jan 2012 10:13
- Location: Ukraine
Re: Huge Airports
ExactlyTHE_JUDGE wrote: So if i get u right, u need to change more then just some grf settings? U have to change some things of open ttdu itself???
Re: Huge Airports
Hi,i have the files from the files from the first post,i dont know what to do,can someone please advice,i am using openttd 1.1.5,with only planeset added.
Step by step instructions would be apriciated.
Step by step instructions would be apriciated.
Re: Huge Airports
Its all telling to complle files,which is bit of difficult for me,can anyone tell me the easiest way,i would be very grateful.
Re: Huge Airports
If you'll find a way to execute C++ code without compiling it we all would be very grateful... 

Re: Huge Airports
No sir,i am not familier with c++ codes.
- Level Crossing
- Tycoon
- Posts: 1187
- Joined: 07 Feb 2011 22:04
- Location: East Coast, United States
Re: Huge Airports
You can download a pre-compiled version in the first post on this page.
If you want to compile it yourself, well... it'll take quite a while.
If you want to compile it yourself, well... it'll take quite a while.
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