Russian OpenTTD Community patchpack (1.3.0)

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Smoky555
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Russian OpenTTD Community patchpack (1.3.0)

Post by Smoky555 »

Hi all :)

Our community is glad to announce a NEW, next release of Russian OpenTTD Community patchpack (1.3.0) build, based on r13691.

It includes the following patches:

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5 airports per town
Adjustable time factor
Advanced terraform (Drag & Draw) (v3.2)
Aircraft queue
Airport close (v6)
Airports holding area
Better graphs
Better map borders
Build & refit
Categorized patches window
Catenary on third rail
Company shares (v1.3)
Copy & paste
Day length
Distant join stations (ai fixed)
Drag & Drop land purchase
Fastest bridge
Filter by cargo
Forbid rocks terraform (v2)
Found town (v13)
Improved loans system
Industry stationnames (v1)
Ingame rivers (v2)
Limit vehicle speed
Map-1M (fixed) (v8)
Mapcolours (v1)
Max subsidy distance improvement
Max year
Middle stop
Minimum town distance (fixed)
Multiengine normalization (v5)
New passenger destinations
No air crash
No home dir
Number of towns
Old tracks (advanced)
Omit unnessesary wires
OpenGL driver
Quick orders
Random road construction (v1)
Rating in townlabel
Route restriction (Programmable train waypoints/virtual train groups) (v0.3)
Russian Townname generation
Stop in depot order
Terrain sprites for unmovables
Timetable separation patch
Timetable start dates
Town growth need goods
Towns build bridges
Infrastructure sharing (Tracksharing) (v0.3)
Traffic lights (v3.0)
Tree growth
Yet another PBS patch (v8.2)
ChangeLog from v1.2.0 :

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+ Add "Better map borders" patch
+ Add "OpenGL driver" patch
* "Yet Another PBS" patch updated from v7.0 to v.8.2
* "Map-1M" patch updated from v.7 to v.8 (fixed)
Source code (for Linux, Mac OS X, and other non-Windows systems) is also available at here


Good Luck for all.
Attachments
openttd_r13691M_RCPP-1.3.0_rps.zip
Win32 binary with oldtracks.grf, copypaste.grf, trafficlights.grf (with 2 langs - russian and english)
(1.45 MiB) Downloaded 1416 times
new_lang_pack.zip
new lang pack, updated
sorry :)
(1.23 MiB) Downloaded 933 times
Last edited by Smoky555 on 12 Jul 2008 09:33, edited 2 times in total.
Russian OpenTTD Community patchpack (2.0.0RC2) (in Russian) , (in English)
ige
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Re: Russian OpenTTD Community patchpack (1.3.0)

Post by ige »

There is a problem with your .lng files. After copying them to the lang folder it is not possible to play the game in other languages than russia or english as in patchpack 1.2.0

Please help, because i speak no russia and my english is also not the best.

Thank you
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Re: Russian OpenTTD Community patchpack (1.3.0)

Post by zypa »

I've got the very same problem.

And:
You are using a "filter by cargo" patch. That isn't mentioned in your patch list.
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Re: Russian OpenTTD Community patchpack (1.3.0)

Post by bokkie »

Nice! I'm currently playing with your previous patchpack. Is it easy to add NoAI to the next pack? I play singleplayer most of the time and it would be fun to have a somewhat competitive AI :).
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Re: Russian OpenTTD Community patchpack (1.3.0)

Post by Smoky555 »

ige wrote:There is a problem with your .lng files. After copying them to the lang folder it is not possible to play the game in other languages than russia or english as in patchpack 1.2.0

Please help, because i speak no russia and my english is also not the best.

Thank you
zypa wrote:I've got the very same problem.

And:
You are using a "filter by cargo" patch. That isn't mentioned in your patch list.
List of patches and langs pack updated, sorry :)
Russian OpenTTD Community patchpack (2.0.0RC2) (in Russian) , (in English)
Startrekkevster
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Re: Russian OpenTTD Community patchpack (1.3.0)

Post by Startrekkevster »

hi can anbody help me? me and a friend play online on ottd a lot and wev just got this version. everytime we go on multiplayer it loads on blank maps but then when we try to rejoin later on to continue we get errors saying de-synching failed and loads game for bout 1 second everytime.
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Re: Russian OpenTTD Community patchpack (1.3.0)

Post by Auge »

Hello
Startrekkevster wrote:hi can anbody help me? me and a friend play online on ottd a lot and wev just got this version. everytime we go on multiplayer it loads on blank maps but then when we try to rejoin later on to continue we get errors saying de-synching failed and loads game for bout 1 second everytime.
It seems to be the same problem like in v 1.2, the "new passenger destinations" patch is not multiplayer compatible. See this post and the following in the 1.2 thread.

Tschö, Auge
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Re: Russian OpenTTD Community patchpack (1.3.0)

Post by Nebula »

very nice pack

thank you

can you integrate the Advanced Order Patch?
I really like this percentage loading feature.
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Re: Russian OpenTTD Community patchpack (1.3.0)

Post by PhilSophus »

First of all: Thanks for this great (and huge!) collection of patches. It must have been a lot of work to combine them.

One suggestion, though: Instead of posting a huge zip file with all source files (and including SVN sub directories), could you please post a zip with just the patch file and needed grf-files next time *). This would also save your server a lot of traffic, but the real reason I'm asking for this is the following: I just had a hard time applying another patch because the end-of-line conventions weren't right for my Linux system (patch does not seem to have a problem normalizing patch files to local EOL conventions before applying, but it takes the files to be patched literally and does not convert them).

BTW: After solving this EOL issue, the patch applied cleanly to the patchpack. So, maybe you would like to include it in 1.3.1 :wink:

*) see attachment for a gzipped patch file of RCPP 1.3.0 without modifications
Attachments
RCPP_1.3.0_13691.patch.gz
(634.63 KiB) Downloaded 544 times
"The bigger the island of our knowledge, the longer the shore of our ignorance" - John A. Wheeler, Physicist, 1911-2008
bokkie
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Re: Russian OpenTTD Community patchpack (1.3.0)

Post by bokkie »

YAPF seems to act pretty weird in my game with a small percentage of the busses just driving round and round and not entering (road) stations... does anybody else notice this behavior? It was the same in patchpack 1.2.0.
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Re: Russian OpenTTD Community patchpack (1.3.0)

Post by SVW-Gigant »

Very good patchpack!
But the industry production depends from the ticks of day length, not from the days self (2 times longer put 2x more production). In TibPP, there is an extra option. Do you release this feature to this PP too?
experience Northern Germany 2.1!
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Re: Russian OpenTTD Community patchpack (1.3.0)

Post by CommanderZ »

Thanks for including my patch!

I've completely missed it until I started a new game with your patch pack. I've realized the landscape is being generated in 5 steps instead of 3 :) (please see the bugspray where is version with this bug fixed)
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Re: Russian OpenTTD Community patchpack (1.3.0)

Post by Nickel_Plate »

Have downloaded above patch and set autosave to 1 WEEK but at the end of each month I get

Assertion failed at c:\temp\openttd\patchpack\src\tile_map.h:70: tile < MapSize()

This also happens on the Tibs patch pack

Is this anything to do with Bigger Maps
paulicus25
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Re: Russian OpenTTD Community patchpack (1.3.0)

Post by paulicus25 »

Auge wrote:"Hello
Startrekkevster wrote: hi can anbody help me? me and a friend play online on ottd a lot and wev just got this version. everytime we go on multiplayer it loads on blank maps but then when we try to rejoin later on to continue we get errors saying de-synching failed and loads game for bout 1 second everytime.

It seems to be the same problem like in v 1.2, the "new passenger destinations" patch is not multiplayer compatible. See this post and the following in the 1.2 thread.
Tschö, Auge"
I and my brother had the same problem. We tried playing a game a few nights ago with 1.2 and it started well. After 4 hours of gameplay we had each gained at least one million pounds and had a faily substantial rail network. My brother is a relative newbie to ottd and prefers it if the game plays slower (i.e. the gamedate patch, which also helps with the somewhat annoying function where on larger maps almost all of the secondary industries close after the first year due to inability to link ALL of them up before they close).

After the 4 hours and after he had build his first successful ttd business in about 5 actual years we saved and exited due to nagging parents. The following morning we tried to continue but only to find to our utter dismay that it failed. We were there for hours trying to work out what had gone wrong and came to the conclusion that it was because my brother was running a different server in the backgorund that used the same port. We tried terminating that to no avail, tried re-saving with server off on in many combinations tried restarting ottd sveral times over at diferent times tried rearranging who logged out first and every other conceivably vague reason that caused it. We even tried turning patches on and off. No such luck.

Then we ran across this error with the "passenger destination" patch. I tried loading single player games with and without the destinations patch and played for a while and could not see any difference. Me and my brother both agree that we cannot see any gameplay changes caused by this "patch", yet for some reason it prevents us from continuing our multiplayer time. Would it not just be easier to remove the patch from the build? Surely, whatever gameplay "benefit" it may have would be outweighed by the fact that games cannot be loaded in multiplayer?

I dont mean any offence by this at all. However, i fail to see why its even there in the first place. If someone could just explain why its needed then so be it. Either that or suggest another stable patchpack that has a working day length modifier and is compatible with the latest bugfixes, without passenger destination?

Or maybe release a version of the russian build without the passenger destination patch primarily for those who wish to play multiplayer.

Thank you very much for your time.
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Rainer
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Re: Russian OpenTTD Community patchpack (1.3.0)

Post by Rainer »

Hi paulicus25,
paulicus25 wrote:the gamedate patch, which also helps with the somewhat annoying function where on larger maps almost all of the secondary industries close after the first year
They only close so early, because you used the date patch. They may close after a given number of game ticks which happen with the same speed even if the calendar runs slower.
If an unserved industry normally lives 20 years and you use time factor 20, it closes after a year.

cu
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Re: Russian OpenTTD Community patchpack (1.3.0)

Post by paulicus25 »

Oh. Well its always seemed the other way round to me. When i start a game without altering the day length all of the industries close after the first couple of years leaving me virtually nothing to play with. When i turn the day length to say 10, although it seems to still take about 2 game years for them to start closing those 2 years are longer and hence they close at a later date.

But thats not really the point that i was trying to get out. What i wanted to know is what the passenger destination patch gives the game to to warrant it being left in there when it causes load games to fail.

Thanks for the info anyhow since it does kinda answer one of my questions (god i miss the days of the industires never close patch).
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Re: Russian OpenTTD Community patchpack (1.3.0)

Post by high_nrj »

First I want to express my deep consideration for the work done here with this patch. Awesome job! :bow:
I like it so much that I even ignore that the patch crashes from time to time. :)
I have one issue and one graphics sugestion:

Issue:
I had one issue playing the previous patch (ver. 1.20) : There are a lot of road reconstruction going on in the cities.... so much, that it really messes up my vehicles. Road blocks occure much more often than in the original TTD. Just imagine the square just in front of the bus station being reworked so that busses can't go in no, matter where they go or turn.... Can anything be done to reduce the number of road works per year? It even could take place once every 5 years automatically (if not purchased by player in the local authority menu).

Sugestion:
I think electrified railway graphics can be improved, drawing the wires in dark colours (black). The idea behind this is that dark colours appear thinner, and light colours appear thicker. White or light gray may distract or have a masking efect on the other objects (trains). I would be interesting to try to see if will work or not.....

Thanks again. :)
...and if my sugestion is silly then ignore it, :mrgreen: but please do something with the automated road rework (and this doesn't really need to be included in some of the patch configuration menu).
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Smoky555
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Re: Russian OpenTTD Community patchpack (1.3.0)

Post by Smoky555 »

high_nrj wrote:First I want to express my deep consideration for the work done here with this patch. Awesome job! :bow:
I like it so much that I even ignore that the patch crashes from time to time. :)
I have one issue and one graphics sugestion:

Issue:
I had one issue playing the previous patch (ver. 1.20) : There are a lot of road reconstruction going on in the cities.... so much, that it really messes up my vehicles. Road blocks occure much more often than in the original TTD. Just imagine the square just in front of the bus station being reworked so that busses can't go in no, matter where they go or turn.... Can anything be done to reduce the number of road works per year? It even could take place once every 5 years automatically (if not purchased by player in the local authority menu).
...
look at the attach...
Attachments
roadc.PNG
roadc.PNG (34.32 KiB) Viewed 18373 times
Russian OpenTTD Community patchpack (2.0.0RC2) (in Russian) , (in English)
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Re: Russian OpenTTD Community patchpack (1.3.0)

Post by high_nrj »

Thankx a lot Smoky555 !
Man... that was easy! :oops:
high_nrj
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Re: Russian OpenTTD Community patchpack (1.3.0)

Post by CobrA_SK »

Hi, first of all...really great work...I've been using this patchpack from 1.2.0 and it's really great (and stable).
But with 1.3.0 I've got small problem. I am using Linux build, configured with

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./configure --enable-debug=2 --with-zlib --with-fontconfig --disable-assert
Everything goes ok, compiled without errors, but when I try to run it with any 32bpp blitter, it shows menu screen for a second and then it crashes with

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Error: Out of sprite memory
or with enabled asserts

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Error: Out of sprite memory
openttd: /home/cobra/Documents/src/src_13691/src/openttd.cpp:145: void error(const char*, ...): Assertion `0' failed.
Aborted
No changes in configuration since 1.2.0
Thanks for any ideas.

UPDATE:
After I deleted all .tar files from data dir...the game works. There are some errors in 32bpp blitter (I haven't tried orig. SVN version though, so tt's possible tt's not because some patch).
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