KGAT PATCHPACK R16183 32 patchs crashes
Moderator: OpenTTD Developers
-
- Chief Executive
- Posts: 658
- Joined: 11 Nov 2007 12:06
- Contact:
Re: KGAT PATCHPACK R16177
I just tryed to add this and IS share
It conpiles but then when i try the game it fails to load
Problem signature:
Problem Event Name: APPCRASH
Application Name: openttd.exe
Application Version: 0.8.0.0
Application Timestamp: 49f9ae79
Fault Module Name: openttd.exe
Fault Module Version: 0.8.0.0
Fault Module Timestamp: 49f9ae79
Exception Code: c0000094
Exception Offset: 001c6cca
OS Version: 6.0.6001.2.1.0.768.3
Locale ID: 2057
Additional Information 1: 3614
Additional Information 2: 8291dc2790cde68d19870f7cbee6b6ff
Additional Information 3: 6267
Additional Information 4: 3efae85c9dc5a3bb84050feabe77bf27
It conpiles but then when i try the game it fails to load
Problem signature:
Problem Event Name: APPCRASH
Application Name: openttd.exe
Application Version: 0.8.0.0
Application Timestamp: 49f9ae79
Fault Module Name: openttd.exe
Fault Module Version: 0.8.0.0
Fault Module Timestamp: 49f9ae79
Exception Code: c0000094
Exception Offset: 001c6cca
OS Version: 6.0.6001.2.1.0.768.3
Locale ID: 2057
Additional Information 1: 3614
Additional Information 2: 8291dc2790cde68d19870f7cbee6b6ff
Additional Information 3: 6267
Additional Information 4: 3efae85c9dc5a3bb84050feabe77bf27
For Community Integrated Version http://code.google.com/p/civopenttd/
Re: KGAT PATCHPACK R16177
Code: Select all
Binary b = compile(source);
while (broken(b)) {
Instance i = run_it_in_the_debugger(b);
Error e = figure_out_what_you_did_wrong_or_forgot(i);
fix(e, &source);
compile(source);
}
-
- Chief Executive
- Posts: 658
- Joined: 11 Nov 2007 12:06
- Contact:
Re: KGAT PATCHPACK R16177
2007Alain2007 wrote:dose Infrastructure sharing 2.0 beta 2 and Cargo Distribution not work togiver i tired it i got it to make the openttd EXE but then it just dose not load at all here are the two patch files i am trying to use
Cargo Distribution Infrastructure sharing 2.0 beta 2 and they both work on there own
I tryed to patch them to files togiver
but i think i proble faild in the frist place by trying to patch
I got my patch pack with IS2.0-beta2 working as in the frist post i just wanted to add then
Cargo Distribution patch in and then i be done with this patch pack
For Community Integrated Version http://code.google.com/p/civopenttd/
Re: KGAT PATCHPACK R16177
For that you need to understand how all patches allready applied function internally.
And you have to understand how trunk works.
And then you make it work all toghether.
And sometimes they do not work toghether. Period.
Thats why they are in development.
Are ... in ...
To make them work with TRUNK.
And you have to understand how trunk works.
And then you make it work all toghether.
And sometimes they do not work toghether. Period.
Thats why they are in development.
Are ... in ...
To make them work with TRUNK.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
-
- Chief Executive
- Posts: 658
- Joined: 11 Nov 2007 12:06
- Contact:
Re: KGAT PATCHPACK R16177
test of the newest kgat patch this will be finshed once some one has added cargo dest to it becuse i dont want to be called stupid any more then i alredy have been
look in fist post for patch pack
look in fist post for patch pack
Last edited by 2007Alain2007 on 02 May 2009 00:36, edited 1 time in total.
For Community Integrated Version http://code.google.com/p/civopenttd/
Re: KGAT PATCHPACK R16177
Alain trust me, you`re not stupid. You did a wonderful job and I appreciate your work.
those guys prefer to be mean rather then help you, help us.
those guys prefer to be mean rather then help you, help us.
The rest is confetti!
Re: KGAT PATCHPACK R16177
Constantly and everywhere asking people to "finish" your patch pack by adding certain patches even when people have said multiple times that you should do it yourself will cause people to get agitated by you.
First I suggest that you stop filling the forum with things like: "if someone doesn't do X, I will not release a new version", "I modified the code, I compiled it, then started it and it crashed and want to know what's the cause, but I am not giving you any information needed for you to reproduce the crash". If you want to make a patch pack do things you can do, but do not constantly "harass" people to do the work you cannot do. It makes people REALLY agitated.
First I suggest that you stop filling the forum with things like: "if someone doesn't do X, I will not release a new version", "I modified the code, I compiled it, then started it and it crashed and want to know what's the cause, but I am not giving you any information needed for you to reproduce the crash". If you want to make a patch pack do things you can do, but do not constantly "harass" people to do the work you cannot do. It makes people REALLY agitated.
Re: KGAT PATCHPACK R16177
I'm afraid broken(above_algorithm)==true - the loop never ends if the condition is true for first time.Rubidium wrote:Code: Select all
Binary b = compile(source); while (broken(b)) { Instance i = run_it_in_the_debugger(b); Error e = figure_out_what_you_did_wrong_or_forgot(i); fix(e, &source); compile(source); }
Use this instead:
Code: Select all
Binary b = compile(source);
while (broken(b)) {
Instance i = run_it_in_the_debugger(b);
Error e = figure_out_what_you_did_wrong_or_forgot(i);
fix(e, &source);
b = compile(source);
}
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
-
- Chief Executive
- Posts: 658
- Joined: 11 Nov 2007 12:06
- Contact:
Re: KGAT PATCHPACK R16183
This patch pack is for any one to update help out or any thing i try my best to add more in i been getting help from some very nice mates i meet on here and i just wanted to say a big thank you to them all you guys know who you are 

For Community Integrated Version http://code.google.com/p/civopenttd/
Re: KGAT PATCHPACK R16183
Your win32 build on first page is incomplete, so here is a "PROPER"
- Attachments
-
- KGAT 16183.rar
- (3.06 MiB) Downloaded 279 times
The rest is confetti!
-
- Traffic Manager
- Posts: 146
- Joined: 27 Dec 2004 19:37
- Location: Home of the Big Cat
Re: KGAT PATCHPACK R16183
Tried running above patch, but says can't find "oldtracks.gif" 
Download from ???
Found it. Needs Removing from build.

Download from ???
Found it. Needs Removing from build.
Re: KGAT PATCHPACK R16183
It's oldtracks.gRf.
Just search for it on the forums or download another version of the patch-pack'd game and get in from there. Then place it in the /data/ directory.
(this also counts for trafficlights.grf and some others grf's I beleive so it will probably be worth the effort to download another version and get the entire contents of the /data/ directory from there)
Just search for it on the forums or download another version of the patch-pack'd game and get in from there. Then place it in the /data/ directory.
(this also counts for trafficlights.grf and some others grf's I beleive so it will probably be worth the effort to download another version and get the entire contents of the /data/ directory from there)
-
- Chief Executive
- Posts: 658
- Joined: 11 Nov 2007 12:06
- Contact:
Re: KGAT PATCHPACK R16183
Here are the GRFs that you will be needing for both KGAT patch packs
Last edited by 2007Alain2007 on 07 May 2009 19:52, edited 1 time in total.
For Community Integrated Version http://code.google.com/p/civopenttd/
- coalroads artist
- Traffic Manager
- Posts: 254
- Joined: 29 Oct 2004 05:49
- Location: Australia
Re: KGAT PATCHPACK R16183 29 patchs
I had a go at playing with this build and the previous and have found two bugs so far. Users can only use their own bridges and not council built or other company built bridges. Also with IS it dose not allow changes to company sharing with the AI at all with individual settings.
Besides these two bugs its great to see this come to fruition and has got me to play a game which I haven't done for long time
Much appreciated everyone!
Besides these two bugs its great to see this come to fruition and has got me to play a game which I haven't done for long time

-
- Chief Executive
- Posts: 658
- Joined: 11 Nov 2007 12:06
- Contact:
Re: KGAT PATCHPACK R16183 29 patchs
thanks coalroads artist hope you like palying again
I think the is was only ment for more human players not the AIs
and to me this patch pack was only to show off some off the great works from the patch makers on here
could not have done it with out them
I think the is was only ment for more human players not the AIs
and to me this patch pack was only to show off some off the great works from the patch makers on here
could not have done it with out them
For Community Integrated Version http://code.google.com/p/civopenttd/
- coalroads artist
- Traffic Manager
- Posts: 254
- Joined: 29 Oct 2004 05:49
- Location: Australia
Re: KGAT PATCHPACK R16183 29 patchs
Changing preferences for AIs is not really that worrying but it worked in previous builds with IS (not KGAT).
The bridge thing is really annoying though as you have to destroy bridges and build your own and AIs get stuck on foreign bridges.
The bridge thing is really annoying though as you have to destroy bridges and build your own and AIs get stuck on foreign bridges.
Last edited by coalroads artist on 03 May 2009 01:23, edited 1 time in total.
-
- Chief Executive
- Posts: 658
- Joined: 11 Nov 2007 12:06
- Contact:
Re: KGAT PATCHPACK R16183 29 patchs
ok i cant see why its doing that i think its proble the IS sharing so you might have to drop by and tell them about it thanks for the testing
and if you want to have a look at the patch files feel free becuse i anit going to be doing much any more
and if you want to have a look at the patch files feel free becuse i anit going to be doing much any more
For Community Integrated Version http://code.google.com/p/civopenttd/
- coalroads artist
- Traffic Manager
- Posts: 254
- Joined: 29 Oct 2004 05:49
- Location: Australia
Re: KGAT PATCHPACK R16183 29 patchs
No worries mate!
Like I said before I hardly play the game lately let alone commit to anything for it.
Thanks for having a go anyway.
Like I said before I hardly play the game lately let alone commit to anything for it.
Thanks for having a go anyway.

- ShadowSpawn
- Transport Coordinator
- Posts: 300
- Joined: 24 Jul 2007 14:37
- Location: Spehss
Re: KGAT PATCHPACK R16183 29 patchs
Nice pack Alain! Great work! But something with this patchpack is causing a problem for me in the Cindini map. All my roadvehicles turns around at bridges, even without any newgrfs at all. And how do i know it is this pack? Well the map works perefectly in the unpatched nightly...
Re: KGAT PATCHPACK R16183 29 patchs
This is a very nice patchpack but how can I play "old" scenarios with it? For example scenarios from the online content?
Who is online
Users browsing this forum: Bing [Bot] and 5 guests