KGAT PATCHPACK R16183 32 patchs crashes

Forum for technical discussions regarding development. If you have a general suggestion, problem or comment, please use one of the other forums.

Moderator: OpenTTD Developers

2007Alain2007
Chief Executive
Chief Executive
Posts: 658
Joined: 11 Nov 2007 12:06
Contact:

Re: KGAT PATCHPACK R16177

Post by 2007Alain2007 »

I just tryed to add this and IS share

It conpiles but then when i try the game it fails to load

Problem signature:
Problem Event Name: APPCRASH
Application Name: openttd.exe
Application Version: 0.8.0.0
Application Timestamp: 49f9ae79
Fault Module Name: openttd.exe
Fault Module Version: 0.8.0.0
Fault Module Timestamp: 49f9ae79
Exception Code: c0000094
Exception Offset: 001c6cca
OS Version: 6.0.6001.2.1.0.768.3
Locale ID: 2057
Additional Information 1: 3614
Additional Information 2: 8291dc2790cde68d19870f7cbee6b6ff
Additional Information 3: 6267
Additional Information 4: 3efae85c9dc5a3bb84050feabe77bf27
For Community Integrated Version http://code.google.com/p/civopenttd/
Rubidium
OpenTTD Developer
OpenTTD Developer
Posts: 3815
Joined: 09 Feb 2006 19:15

Re: KGAT PATCHPACK R16177

Post by Rubidium »

Code: Select all

Binary b = compile(source);
while (broken(b)) { 
  Instance i = run_it_in_the_debugger(b);
  Error e = figure_out_what_you_did_wrong_or_forgot(i);
  fix(e, &source);
  compile(source);
}
2007Alain2007
Chief Executive
Chief Executive
Posts: 658
Joined: 11 Nov 2007 12:06
Contact:

Re: KGAT PATCHPACK R16177

Post by 2007Alain2007 »

2007Alain2007 wrote:dose Infrastructure sharing 2.0 beta 2 and Cargo Distribution not work togiver i tired it i got it to make the openttd EXE but then it just dose not load at all here are the two patch files i am trying to use

Cargo Distribution
cargodist_r16183.diff
Infrastructure sharing 2.0 beta 2
IS2.0-beta2 R16183.diff
and they both work on there own

I tryed to patch them to files togiver

but i think i proble faild in the frist place by trying to patch

I got my patch pack with IS2.0-beta2 working as in the frist post i just wanted to add then

Cargo Distribution patch in and then i be done with this patch pack
For Community Integrated Version http://code.google.com/p/civopenttd/
User avatar
ChillCore
Tycoon
Tycoon
Posts: 2872
Joined: 04 Oct 2008 23:05
Location: Lost in spaces

Re: KGAT PATCHPACK R16177

Post by ChillCore »

For that you need to understand how all patches allready applied function internally.
And you have to understand how trunk works.
And then you make it work all toghether.

And sometimes they do not work toghether. Period.
Thats why they are in development.
Are ... in ...
To make them work with TRUNK.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
2007Alain2007
Chief Executive
Chief Executive
Posts: 658
Joined: 11 Nov 2007 12:06
Contact:

Re: KGAT PATCHPACK R16177

Post by 2007Alain2007 »

test of the newest kgat patch this will be finshed once some one has added cargo dest to it becuse i dont want to be called stupid any more then i alredy have been

look in fist post for patch pack
Last edited by 2007Alain2007 on 02 May 2009 00:36, edited 1 time in total.
For Community Integrated Version http://code.google.com/p/civopenttd/
User avatar
ColdIce
Transport Coordinator
Transport Coordinator
Posts: 314
Joined: 25 Apr 2006 10:22
Location: Bucharest

Re: KGAT PATCHPACK R16177

Post by ColdIce »

Alain trust me, you`re not stupid. You did a wonderful job and I appreciate your work.
those guys prefer to be mean rather then help you, help us.
The rest is confetti!
Rubidium
OpenTTD Developer
OpenTTD Developer
Posts: 3815
Joined: 09 Feb 2006 19:15

Re: KGAT PATCHPACK R16177

Post by Rubidium »

Constantly and everywhere asking people to "finish" your patch pack by adding certain patches even when people have said multiple times that you should do it yourself will cause people to get agitated by you.

First I suggest that you stop filling the forum with things like: "if someone doesn't do X, I will not release a new version", "I modified the code, I compiled it, then started it and it crashed and want to know what's the cause, but I am not giving you any information needed for you to reproduce the crash". If you want to make a patch pack do things you can do, but do not constantly "harass" people to do the work you cannot do. It makes people REALLY agitated.
User avatar
Bilbo
Tycoon
Tycoon
Posts: 1710
Joined: 06 Jun 2007 21:07
Location: Czech Republic

Re: KGAT PATCHPACK R16177

Post by Bilbo »

Rubidium wrote:

Code: Select all

Binary b = compile(source);
while (broken(b)) { 
  Instance i = run_it_in_the_debugger(b);
  Error e = figure_out_what_you_did_wrong_or_forgot(i);
  fix(e, &source);
  compile(source);
}
I'm afraid broken(above_algorithm)==true - the loop never ends if the condition is true for first time.

Use this instead:

Code: Select all

Binary b = compile(source);
while (broken(b)) { 
  Instance i = run_it_in_the_debugger(b);
  Error e = figure_out_what_you_did_wrong_or_forgot(i);
  fix(e, &source);
  b = compile(source);
}
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
2007Alain2007
Chief Executive
Chief Executive
Posts: 658
Joined: 11 Nov 2007 12:06
Contact:

Re: KGAT PATCHPACK R16183

Post by 2007Alain2007 »

This patch pack is for any one to update help out or any thing i try my best to add more in i been getting help from some very nice mates i meet on here and i just wanted to say a big thank you to them all you guys know who you are ;)
For Community Integrated Version http://code.google.com/p/civopenttd/
User avatar
ColdIce
Transport Coordinator
Transport Coordinator
Posts: 314
Joined: 25 Apr 2006 10:22
Location: Bucharest

Re: KGAT PATCHPACK R16183

Post by ColdIce »

Your win32 build on first page is incomplete, so here is a "PROPER"
Attachments
KGAT 16183.rar
(3.06 MiB) Downloaded 279 times
The rest is confetti!
Nickel_Plate
Traffic Manager
Traffic Manager
Posts: 146
Joined: 27 Dec 2004 19:37
Location: Home of the Big Cat

Re: KGAT PATCHPACK R16183

Post by Nickel_Plate »

Tried running above patch, but says can't find "oldtracks.gif" ?(

Download from ???

Found it. Needs Removing from build.
User avatar
tsjook
Traffic Manager
Traffic Manager
Posts: 197
Joined: 22 Apr 2009 18:33

Re: KGAT PATCHPACK R16183

Post by tsjook »

It's oldtracks.gRf.

Just search for it on the forums or download another version of the patch-pack'd game and get in from there. Then place it in the /data/ directory.

(this also counts for trafficlights.grf and some others grf's I beleive so it will probably be worth the effort to download another version and get the entire contents of the /data/ directory from there)
2007Alain2007
Chief Executive
Chief Executive
Posts: 658
Joined: 11 Nov 2007 12:06
Contact:

Re: KGAT PATCHPACK R16183

Post by 2007Alain2007 »

Here are the GRFs that you will be needing for both KGAT patch packs
KGAT patch pack GRFs.7z
Last edited by 2007Alain2007 on 07 May 2009 19:52, edited 1 time in total.
For Community Integrated Version http://code.google.com/p/civopenttd/
User avatar
coalroads artist
Traffic Manager
Traffic Manager
Posts: 254
Joined: 29 Oct 2004 05:49
Location: Australia

Re: KGAT PATCHPACK R16183 29 patchs

Post by coalroads artist »

I had a go at playing with this build and the previous and have found two bugs so far. Users can only use their own bridges and not council built or other company built bridges. Also with IS it dose not allow changes to company sharing with the AI at all with individual settings.

Besides these two bugs its great to see this come to fruition and has got me to play a game which I haven't done for long time :) Much appreciated everyone!
Image
Original AUSSET graphics artist.
-Mr squiggle was my mentor!
Tracking table-Ausset
2007Alain2007
Chief Executive
Chief Executive
Posts: 658
Joined: 11 Nov 2007 12:06
Contact:

Re: KGAT PATCHPACK R16183 29 patchs

Post by 2007Alain2007 »

thanks coalroads artist hope you like palying again

I think the is was only ment for more human players not the AIs

and to me this patch pack was only to show off some off the great works from the patch makers on here

could not have done it with out them
For Community Integrated Version http://code.google.com/p/civopenttd/
User avatar
coalroads artist
Traffic Manager
Traffic Manager
Posts: 254
Joined: 29 Oct 2004 05:49
Location: Australia

Re: KGAT PATCHPACK R16183 29 patchs

Post by coalroads artist »

Changing preferences for AIs is not really that worrying but it worked in previous builds with IS (not KGAT).

The bridge thing is really annoying though as you have to destroy bridges and build your own and AIs get stuck on foreign bridges.
Last edited by coalroads artist on 03 May 2009 01:23, edited 1 time in total.
Image
Original AUSSET graphics artist.
-Mr squiggle was my mentor!
Tracking table-Ausset
2007Alain2007
Chief Executive
Chief Executive
Posts: 658
Joined: 11 Nov 2007 12:06
Contact:

Re: KGAT PATCHPACK R16183 29 patchs

Post by 2007Alain2007 »

ok i cant see why its doing that i think its proble the IS sharing so you might have to drop by and tell them about it thanks for the testing

and if you want to have a look at the patch files feel free becuse i anit going to be doing much any more
For Community Integrated Version http://code.google.com/p/civopenttd/
User avatar
coalroads artist
Traffic Manager
Traffic Manager
Posts: 254
Joined: 29 Oct 2004 05:49
Location: Australia

Re: KGAT PATCHPACK R16183 29 patchs

Post by coalroads artist »

No worries mate!

Like I said before I hardly play the game lately let alone commit to anything for it.

Thanks for having a go anyway. :P
Image
Original AUSSET graphics artist.
-Mr squiggle was my mentor!
Tracking table-Ausset
User avatar
ShadowSpawn
Transport Coordinator
Transport Coordinator
Posts: 300
Joined: 24 Jul 2007 14:37
Location: Spehss

Re: KGAT PATCHPACK R16183 29 patchs

Post by ShadowSpawn »

Nice pack Alain! Great work! But something with this patchpack is causing a problem for me in the Cindini map. All my roadvehicles turns around at bridges, even without any newgrfs at all. And how do i know it is this pack? Well the map works perefectly in the unpatched nightly...
Sapakara
Engineer
Engineer
Posts: 6
Joined: 26 Sep 2007 19:05

Re: KGAT PATCHPACK R16183 29 patchs

Post by Sapakara »

This is a very nice patchpack but how can I play "old" scenarios with it? For example scenarios from the online content?
Post Reply

Return to “OpenTTD Development”

Who is online

Users browsing this forum: Bing [Bot] and 5 guests