KGAT PATCHPACK R16183 32 patchs crashes
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Re: KGAT PATCHPACK Work Still Need (18 Patchs added and tested)
kgat patchpack will only be updated when the pacths alredy in there sre updated i will not update any patchs myself becuse its takeing up to much time n i know nothing about c++
i going to learn to drive n work more n have more of a life away from ttd but onces thers pacrhs are updated i make a new build n patch file
or were never going to have pacth packs
i going to learn to drive n work more n have more of a life away from ttd but onces thers pacrhs are updated i make a new build n patch file
or were never going to have pacth packs
For Community Integrated Version http://code.google.com/p/civopenttd/
Re: KGAT PATCHPACK Work Still Need (18 Patchs added and tested)
Err ... can you please not use the yellow color for text in the first post?
It is almost unreadable on the forum background.
Perhaps try some shade of orange or purple, which is quite visible. Also, the green can be improved too, though the green color is quite readable, it could be better.
It is almost unreadable on the forum background.
Perhaps try some shade of orange or purple, which is quite visible. Also, the green can be improved too, though the green color is quite readable, it could be better.
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: KGAT PATCHPACK Work Still Need (18 Patchs added and tested)
Actually the first three colours you mention are less readable (for me) than the yellow. It all depends on which style you're using. It's better when one does not use any colours at all.
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Re: KGAT PATCHPACK Work Still Need (18 Patchs added and tested)
Could Yexo's Head2Head Patch include in next "version"?
http://www.tt-forums.net/viewtopic.php?f=33&t=42572

Last edited by taisteluorava on 30 Mar 2009 18:58, edited 2 times in total.
Re: KGAT PATCHPACK Work Still Need (18 Patchs added and tested)
Hmmm ... well, I am using the subsilver2 skin ... and the yellow is really unreadable.Rubidium wrote:Actually the first three colours you mention are less readable (for me) than the yellow. It all depends on which style you're using. It's better when one does not use any colours at all.
What about this color? Seems to look fine both in subsilver and the default theme, though I don't know what mess will it be once someone switches to christmas theme again (well, that is the reason why I am using subsilver, since the christmas theme causes me great eye strain)
Considering patches in the patchpack, what about including "News message for buying exclusive rights" from http://bugs.openttd.org/task/2688 ?
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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Re: KGAT PATCHPACK Work Still Need (18 Patchs added and tested)
I need many of you to work on patch to keep them upto date please pm me the pacth that your work on and i will post your name and the pacth or patchs your updateing to keep this patch pack alife thanks for all your help
also at some ponit i will keep a near to updated 7zip of all the patchs on there own in a post some were on this tread with the names of the ones that mantine and made the pacth
also at some ponit i will keep a near to updated 7zip of all the patchs on there own in a post some were on this tread with the names of the ones that mantine and made the pacth

For Community Integrated Version http://code.google.com/p/civopenttd/
Re: KGAT PATCHPACK Work Still Need (18 Patchs added and tested)
Hi Bilbo,
cu
Rainer
It's absolutely invisible on the normal gray background.Bilbo wrote:What about this color?
cu
Rainer
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Re: KGAT PATCHPACK Work Still Need (19 Patchs added and tested)
Well not absolutely invisible, but still very hard to read.
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Re: KGAT PATCHPACK Work Still Need (19 Patchs added and tested)
can we have more working on theis patch pack please
For Community Integrated Version http://code.google.com/p/civopenttd/
Re: KGAT PATCHPACK updatters Need (19 Patchs added and tested)
This is your project. You can't go around demanding other people do any work for you.
If you don't have enough time to continue the project at the moment then it is sensible to leave it a while and pick it up another time.
If you don't have the expertise to continue updating everything then your choices are try to learn what is required, or drop the problem parts until another time. I daresay that if you do continue and get stuck in one or two places other people will be willing to help.
But demanding other people do things for you is just not on.
If you don't have enough time to continue the project at the moment then it is sensible to leave it a while and pick it up another time.
If you don't have the expertise to continue updating everything then your choices are try to learn what is required, or drop the problem parts until another time. I daresay that if you do continue and get stuck in one or two places other people will be willing to help.
But demanding other people do things for you is just not on.
Re: KGAT PATCHPACK updatters Need (19 Patchs added and tested)
A demand doesnt end with the word please.... this is obviously a simple request to anyone willing to assist.
Re: KGAT PATCHPACK updatters Need (20 Patchs added and tested)
thank you for your effort
The rest is confetti!
Re: KGAT PATCHPACK updatters Need (20 Patchs added and tested)
i patched my sources of openttd-r16006 with this diff:patchs i realy want to be updated
*Disable Random Closing and Opening of Industries*http://www.tt-forums.net/viewtopic.php?f=33&t=34310
- Attachments
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- DisableRandomIndustry_based_on_original_r13673.patch_r16006.diff
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Re: KGAT PATCHPACK updatters Need (20 Patchs added and tested)
work stoped to hoilday with my g/f but here is an update, but is missing out Disable Random Closing and Opening of Industries
see page one for latest update
that can be found on the last page but when i tryed it i got some errors with string.h but its to late to do any more on this see you guys soonCranik wrote: i patched my sources of openttd-r16006 with this diff:
see page one for latest update
Last edited by jonty-comp on 13 Apr 2009 15:04, edited 1 time in total.
Reason: please don't post in red, it's quite hard to read on some templates
Reason: please don't post in red, it's quite hard to read on some templates
For Community Integrated Version http://code.google.com/p/civopenttd/
Re: KGAT PATCHPACK updatters Need (20 Patchs added and tested)
i cant make diff but i can to put patched sources here)
R16034 patched by your KGAT SO FAR on r 16034.patch and DisableRandomIndustry patch:
http://cranky.mine.nu/files/trunk-r1603 ... dustry.bz2 (4.8mb)
R16034 patched by your KGAT SO FAR on r 16034.patch and DisableRandomIndustry patch:
http://cranky.mine.nu/files/trunk-r1603 ... dustry.bz2 (4.8mb)
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Re: KGAT PATCHPACK updatters Need (20 Patchs added and tested)
i just had a fast look and is that ever thing in one file and i have to sit down and look when more awake and not doing other things but i will get around to it thanks again
For Community Integrated Version http://code.google.com/p/civopenttd/
Re: KGAT PATCHPACK updatters Need (20 Patchs added and tested)
can you make a win32 release with "KGAT SO FAR on r 16034.patch" please? I get many errors if I try to compile it
The rest is confetti!
Re: KGAT PATCHPACK updatters Need (20 Patchs added and tested)
Hi there
I had downloadet KGAT P1.7z and KGAT P2.7z found on first post in this topic -- run smooth and ok -- but load a PNG file in hightmaps is not possible .. it dosent see any PNG file at all in the editor
Did I make something wrong
Thx for answers
I had downloadet KGAT P1.7z and KGAT P2.7z found on first post in this topic -- run smooth and ok -- but load a PNG file in hightmaps is not possible .. it dosent see any PNG file at all in the editor
Did I make something wrong
Thx for answers
How can the same S*** happens to the same guy ----- twice
John McClane
John McClane
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Re: KGAT PATCHPACK updatters Need (20 Patchs added and tested)
Can you verify that it works with trunk?
Re: KGAT PATCHPACK updatters Need (20 Patchs added and tested)
skummel: I did a quick check. Given that it takes screenshots on BMP format, it seems that the patchpack was compiled without support for PNG files. You are not doing anything wrong: until 2007Alain2007 solves that problem, you only can use PCX and BMP files with this patchpack.
2007Alain2007: You left some hidden folders created by svn in (four folders named .svn). Without them, the binary would probably fit into a single 7z file.
2007Alain2007: You left some hidden folders created by svn in (four folders named .svn). Without them, the binary would probably fit into a single 7z file.
Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
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