Yes, there is limit of 8192*8192 tiles (64Mi tiles)Starbud wrote:Is it that you reach the limit of 67Mtiles?
Are you able to first decrease 4096 to 2048 and then increase 16384 to 32768?
That should work i think.
It does not matter if you first decrease one value or raise the other ... you are free to select any size, but as long as the numbers are in red, you have selected map size too large
So maximal acceptable map sizes are up to:
64 x 1048576
...
4096 x 16384
8192 x 8192
16384 x 4096
32768 x 2048
65536 x 1024
....
1048576 x 64
Raising limit further would require 64bit version for game to properly work - you'll need 64bit O.S., 64bit CPU and you have to compile OTTD with a 64bit compiler. Current limits are maximum you can get from a 32bit version.
I may try some experiments with 64bit version and even larger sizes (4 times as large may perhaps work ... I'll see :)