Do you have problems with ECS vectors? Look here!
Moderator: OpenTTD Developers
Re: Do you have problems with ECS vectors? Look here!
Are there any additional limits (date, nearest town size, etc) to the fishing grounds?
On a scenario being created in 1920, with an approx 50 square area of water near the edge of the map, it refuses to create any fishing grounds anywhere in that area.
On a separate scenario I made just for trying to find out this, same date, in a similar sized area, again, it refused, regardless of what I tried, changing date, expanding towns, etc.
If it helps, both attempts were made in Arctic.
On a scenario being created in 1920, with an approx 50 square area of water near the edge of the map, it refuses to create any fishing grounds anywhere in that area.
On a separate scenario I made just for trying to find out this, same date, in a similar sized area, again, it refused, regardless of what I tried, changing date, expanding towns, etc.
If it helps, both attempts were made in Arctic.
- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
Re: Do you have problems with ECS vectors? Look here!
provide a savegame/scenario pleaseGremnon wrote:Are there any additional limits (date, nearest town size, etc) to the fishing grounds?
On a scenario being created in 1920, with an approx 50 square area of water near the edge of the map, it refuses to create any fishing grounds anywhere in that area.
On a separate scenario I made just for trying to find out this, same date, in a similar sized area, again, it refused, regardless of what I tried, changing date, expanding towns, etc.
If it helps, both attempts were made in Arctic.
Re: Do you have problems with ECS vectors? Look here!
As you wish. Made using totally unmodified trunk, r17661, the linux generic version available currently (at the time of posting).
All that's loaded are the ECS Vectors direct from Bananas, it's saved right over the body of water I attempt to place the fishing grounds in using the editor.
All that's loaded are the ECS Vectors direct from Bananas, it's saved right over the body of water I attempt to place the fishing grounds in using the editor.
- Attachments
-
- ECS_Fish.scn
- (37.94 KiB) Downloaded 160 times
- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
Re: Do you have problems with ECS vectors? Look here!
I've made some special maps and even tried random maps, but got the same problem as you. Because I made no change in ECS Agricultural vector for long, I suppose something wrong in OTTD. I suppose this code does not work as intended.Gremnon wrote:As you wish. Made using totally unmodified trunk, r17661, the linux generic version available currently (at the time of posting).
All that's loaded are the ECS Vectors direct from Bananas, it's saved right over the body of water I attempt to place the fishing grounds in using the editor.
Could you please make a check and find an OTTD build where it became broken?
Code: Select all
839 * 234 00 0A 01 01 1D
0A 01 DF 00 00 00
00 02 18
00 03 18
00 00 FE AF 00
00 01 FE AF 00
00 04 FE AF 00
00 05 FE AF 00
01 00 FE AF 00
01 01 FE AF 00
01 02 FE AF 00
01 03 FE AF 00
01 04 FE AF 00
01 05 FE AF 00
FE FE FF
03 FE FF
03 07 FF
FE 07 FF
FC FC FF
05 FC FF
05 09 FF
FC 09 FF
F8 F8 FF
09 F8 FF
09 0D FF
F8 0D FF
00 FE FF
00 07 FF
FE 00 FF
03 00 FF
00 FC FF
00 09 FF
FC 00 FF
05 00 FF
00 FA FF
00 0B FF
FA 00 FF
07 00 FF
00 F8 FF
00 0D FF
F8 00 FF
09 00 FF
FE 03 FF
03 03 FF
01 03 FF
FC 09 FF
FE 09 FF
05 09 FF
03 09 FF
01 09 FF
FC FC FF
FE FC FF
05 FC FF
03 FC FF
01 FC FF
05 09 FF
05 07 FF
05 05 FF
05 03 FF
05 01 FF
05 FC FF
05 FE FF
FC 09 FF
FC 07 FF
FC 05 FF
FC 03 FF
FC 01 FF
FC FC FF
FC FE FF
00 80
Re: Do you have problems with ECS vectors? Look here!
I know it was working in r16800, I'll work on trying to find out the exact revision in the morning when I've got some time free. Maybe that'll help for the moment though?
Edit: Interestingly, some random maps generated with the same nightly as the one used for that scenario, (IE from new game on the title screen) seem to have one or two fishing grounds in.
Edit: Interestingly, some random maps generated with the same nightly as the one used for that scenario, (IE from new game on the title screen) seem to have one or two fishing grounds in.
- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
Re: Do you have problems with ECS vectors? Look here!
I can't get any. Can you provide a savegame?Gremnon wrote:Edit: Interestingly, some random maps generated with the same nightly as the one used for that scenario, (IE from new game on the title screen) seem to have one or two fishing grounds in.
-
- Engineer
- Posts: 31
- Joined: 30 Jul 2009 19:13
- Location: Hull or Cambridge
Re: Do you have problems with ECS vectors? Look here!
i have the ECS chemical vector II beta (27 Jun 2009) and the oil taken to the oil refinery turns into refined product and gasoline. the only problem i have is i cant transport them, because i do not have any vehicle (apart from ships, but this is a desert map!) that can carry it. is there any way to get trains/lorries to haul them, or is it just via ship?
Just doing what I can to help 

Re: Do you have problems with ECS vectors? Look here!
Try adding a GRF that supports new cargos, like NARS, 2CC, etc
George - it seems I'm wrong on the count of the random map fisheries. 0.6.3 seems to work alright, I'm still working forward through revisions to find where it stopped working.
George - it seems I'm wrong on the count of the random map fisheries. 0.6.3 seems to work alright, I'm still working forward through revisions to find where it stopped working.
- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
Re: Do you have problems with ECS vectors? Look here!
I suppose you should create a bug report at http://bugs.openttd.org/Gremnon wrote:George - it seems I'm wrong on the count of the random map fisheries. 0.6.3 seems to work alright, I'm still working forward through revisions to find where it stopped working.
P.S. Please check if it was r17605
-
- Engineer
- Posts: 31
- Joined: 30 Jul 2009 19:13
- Location: Hull or Cambridge
Re: Do you have problems with ECS vectors? Look here!
yep, done that, it works beautifully. where do you take the gasoline from the oil refinery? i know to take the refined products to the chemical plant, but what about gasoline?Gremnon wrote:Try adding a GRF that supports new cargos, like NARS, 2CC, etc
EDIT: Also, where do you take the dyes form the chemical plant?
Thanks
Just doing what I can to help 

Re: Do you have problems with ECS vectors? Look here!
Gasoline goes to towns, if you have Town/Basic (I think Basic, not Town, but not sure) Vector loaded, then petrol stations will appear in towns, and will accept gasoline.
Dyes are required by several other industries, including the Vehicles Factory in the Machinery Vector, the Factory from the Basic Vector, and the Printing Works in the Wood Vector.
Dyes are required by several other industries, including the Vehicles Factory in the Machinery Vector, the Factory from the Basic Vector, and the Printing Works in the Wood Vector.
Re: Do you have problems with ECS vectors? Look here!
As I remember it was working for 0.7.2. For 0.7.3 I cant make any fishing grounds. For current trunk its not working either. Problem appear before rev. 17633 - will try to check earlier revs.George wrote:I suppose you should create a bug report at http://bugs.openttd.org/Gremnon wrote:George - it seems I'm wrong on the count of the random map fisheries. 0.6.3 seems to work alright, I'm still working forward through revisions to find where it stopped working.
P.S. Please check if it was r17605
EDIT: r17605 - game crush when you try to build fishing grounds...
Re: Do you have problems with ECS vectors? Look here!
It works alright for me on the revision prior to that one, I think it may be something changed then which caused it. Having not looked at the commit log for what changed, I don't know though.
Re: Do you have problems with ECS vectors? Look here!
For r17605 I get error: Unhandled exception at 0x00492875 in openttd.exe: 0xC0000005: Access violation reading location 0x00000004.
For r17600 there is no errors.
Now Yea have easy way to check where the problem is.
For r17600 there is no errors.
Now Yea have easy way to check where the problem is.
Re: Do you have problems with ECS vectors? Look here!
The problem is a combination of:
a) ECS Machinery steel mill crashing OpenTTD due to defining duplicate tiles (OpenTTD doesn't like building an industry on an industry). This lead to us preventing the crashes by ignoring (with a small warning) industry layouts containing duplicate tiles.
b) ECS Agriculture having (lots of) duplicate tiles for the fishing grounds. That it previously didn't crash OpenTTD was more luck than that it was designed to hand that.
As such the fishing grounds not working in newer versions is 'merely' because OpenTTD is being more picky/strict about the tile layout in an attempt to keep the number of NewGRF caused crashes low.
a) ECS Machinery steel mill crashing OpenTTD due to defining duplicate tiles (OpenTTD doesn't like building an industry on an industry). This lead to us preventing the crashes by ignoring (with a small warning) industry layouts containing duplicate tiles.
b) ECS Agriculture having (lots of) duplicate tiles for the fishing grounds. That it previously didn't crash OpenTTD was more luck than that it was designed to hand that.
As such the fishing grounds not working in newer versions is 'merely' because OpenTTD is being more picky/strict about the tile layout in an attempt to keep the number of NewGRF caused crashes low.
- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
Re: Do you have problems with ECS vectors? Look here!
ECS Agricultural vector is fixed and will be uploaded soonRubidium wrote:The problem is a combination of:
a) ECS Machinery steel mill crashing OpenTTD due to defining duplicate tiles (OpenTTD doesn't like building an industry on an industry). This lead to us preventing the crashes by ignoring (with a small warning) industry layouts containing duplicate tiles.
b) ECS Agriculture having (lots of) duplicate tiles for the fishing grounds. That it previously didn't crash OpenTTD was more luck than that it was designed to hand that.
As such the fishing grounds not working in newer versions is 'merely' because OpenTTD is being more picky/strict about the tile layout in an attempt to keep the number of NewGRF caused crashes low.
Re: Do you have problems with ECS vectors? Look here!
George,
Can I ask when/where it's uploaded? BaNaNas shows no change in versions, and as far as I can tell, neither does the download page on your site.
Also, I wanted to ask why the Potash mine and cargo are still on the big schema linked to on the TTDPatch wiki page, if they aren't used anymore.
Edit: Similar question to that, about the Trade Center and Town Supply Center in the Town Vector that I've never seen implemented.
Can I ask when/where it's uploaded? BaNaNas shows no change in versions, and as far as I can tell, neither does the download page on your site.
Also, I wanted to ask why the Potash mine and cargo are still on the big schema linked to on the TTDPatch wiki page, if they aren't used anymore.
Edit: Similar question to that, about the Trade Center and Town Supply Center in the Town Vector that I've never seen implemented.
- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
Re: Do you have problems with ECS vectors? Look here!
Can't upload "* Unexpected error while uploading."Gremnon wrote:George,
Can I ask when/where it's uploaded? BaNaNas shows no change in versions,
It isGremnon wrote:and as far as I can tell, neither does the download page on your site.

They are not used yet. Same as ship yard. But some day it will change. may beGremnon wrote:Also, I wanted to ask why the Potash mine and cargo are still on the big schema linked to on the TTDPatch wiki page, if they aren't used anymore.

that never went to public. After some tests I became unhappy with them, so I decided not to put them to public unless I do them better.Gremnon wrote:Edit: Similar question to that, about the Trade Center and Town Supply Center in the Town Vector that I've never seen implemented.
Re: Do you have problems with ECS vectors? Look here!
My apologies then, I was going by the dates on the page, which was identical to the ECS Agri GRF's date that I already have. I'll d/l anyway, to make sure I have the right one.George wrote:It isGremnon wrote:and as far as I can tell, neither does the download page on your site.![]()
Last question for now. Is the ECS Houses GRF still necessary, or has it been merged into Town Vector?
- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
Re: Do you have problems with ECS vectors? Look here!
it is not merged.Gremnon wrote:Last question for now. Is the ECS Houses GRF still necessary, or has it been merged into Town Vector?
Who is online
Users browsing this forum: No registered users and 19 guests