OpenTTD 1.1.0-RC3
Moderator: OpenTTD Developers
OpenTTD 1.1.0-RC3
We are getting closer to OpenTTD 1.1.0. Today we released the third release candidate.
Most noticeable is the new intro game, which was determined via a competition over the past weeks/months. We would like to thank all participants submitting pleasing games to look at! They were all nice, but only 3 could advance to the second round. Interestingly one of each of the 3 'normal' climates made it there. In the end the final vote turned out quite close; Romazoon's tropic game won by a narrow margin of 2 votes.
Now, enjoy the new intro game, and - of course - the bugfixes, which OpenTTD 1.1.0-RC3 offers as well Nevertheless, please keep on reporting bugs to our bug tracker. They are all welcome, even if they are duplicates
Most noticeable is the new intro game, which was determined via a competition over the past weeks/months. We would like to thank all participants submitting pleasing games to look at! They were all nice, but only 3 could advance to the second round. Interestingly one of each of the 3 'normal' climates made it there. In the end the final vote turned out quite close; Romazoon's tropic game won by a narrow margin of 2 votes.
Now, enjoy the new intro game, and - of course - the bugfixes, which OpenTTD 1.1.0-RC3 offers as well Nevertheless, please keep on reporting bugs to our bug tracker. They are all welcome, even if they are duplicates
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Re: OpenTTD 1.1.0-RC3
From 1.1.0-beta5
Before that I always know how many vehicles are in my train.
Please, restore this change in 1.1.0
Thank, you very much, and regard for all.
train length in depot is in titles, instead of vehicles numbers. I think (feel too) that this change is bad.Change: Show the length of vehicles in tiles, instead of half tiles in the depot (r21960)
Before that I always know how many vehicles are in my train.
Please, restore this change in 1.1.0
Thank, you very much, and regard for all.
Regards Rychu | Still waiting for OpenTTD 3D, Cities in Motion 2 and SimCity 5███████████████████████
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Re: OpenTTD 1.1.0-RC3
Previously it showed the number of half-tiles, not the number of vehicles. Though you might not have noticed because you probably didn't use NewGRFs that provide vehicles longer or shorter than a half-tile.
For vehicles you have two numbers that can be important (to the player): the number of vehicles and the length in tiles (does it fit in the station or not). Given you usually would want to make a vehicle that fits into a station, instead of one that is exactly 4 vehicles long (length: anything more than half a tile), showing the length in tiles instead of a third number, "twice the length in tiles", makes more sense conceptually.
For vehicles you have two numbers that can be important (to the player): the number of vehicles and the length in tiles (does it fit in the station or not). Given you usually would want to make a vehicle that fits into a station, instead of one that is exactly 4 vehicles long (length: anything more than half a tile), showing the length in tiles instead of a third number, "twice the length in tiles", makes more sense conceptually.
- planetmaker
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Re: OpenTTD 1.1.0-RC3
The number shown previously was NOT the number of wagons. For network and station design the number of wagons doesn't matter too much either; what matters is the length in tiles. What is more appropriate:Rychu wrote:From 1.1.0-beta5train length in depot is in titles, instead of vehicles numbers. I think (feel too) that this change is bad.Change: Show the length of vehicles in tiles, instead of half tiles in the depot (r21960)
Before that I always know how many vehicles are in my train.
- Attachments
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- Current behaviour
- Oskarfors Transport, 2050-03-07.png (57.12 KiB) Viewed 3901 times
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- old, half-tile behaviour
- Brartköping Transport, 2050-05-29.png (21.48 KiB) Viewed 3901 times
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Re: OpenTTD 1.1.0-RC3
I prefer the new approach but... how about a small coloured line under engines/wagons that mimics a station tile?
Re: OpenTTD 1.1.0-RC3
Thanks. I got it.planetmaker wrote:The number shown previously was NOT the number of wagons.
So... maybe you should create an option in advanced config, like "show train length in titles: on|off".
Currently setting is better for people who use mod with different vehicle sizes, but is make game
less "user friendly" for other people.
Think about it.
Thanks again
PS. Very cute short wagons
Regards Rychu | Still waiting for OpenTTD 3D, Cities in Motion 2 and SimCity 5███████████████████████
Systemy informatyczne i rozwiązania telematyczne ███ Pieczątki online metodą laserową - Świat Pieczątek™
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Re: OpenTTD 1.1.0-RC3
Second topic, about polish town names.
How many town names must/can be in translation? (100? 500?)
Why am I asking? I am playing OpenTTD with Latin-Americans town names, becaus Polish is very strange.
Some of them is not normal name, too many of them is a name of a villages where lives more goats than people.
I think that names should be change. I can create .txt list of town names if you tell me how many of them is required.
http://en.wikipedia.org/wiki/List_of_counties_in_Poland
hint: I make list with 16 voivodeships capitals, and 363 all county seat towns.
to complete list I can add some most popular cities, which not be a capital, and county seat.
How many town names must/can be in translation? (100? 500?)
Why am I asking? I am playing OpenTTD with Latin-Americans town names, becaus Polish is very strange.
Some of them is not normal name, too many of them is a name of a villages where lives more goats than people.
I think that names should be change. I can create .txt list of town names if you tell me how many of them is required.
http://en.wikipedia.org/wiki/List_of_counties_in_Poland
hint: I make list with 16 voivodeships capitals, and 363 all county seat towns.
to complete list I can add some most popular cities, which not be a capital, and county seat.
Regards Rychu | Still waiting for OpenTTD 3D, Cities in Motion 2 and SimCity 5███████████████████████
Systemy informatyczne i rozwiązania telematyczne ███ Pieczątki online metodą laserową - Świat Pieczątek™
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- planetmaker
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Re: OpenTTD 1.1.0-RC3
Write a newgrf which provides better Polish town names. I heard, for the largest maps with a high number of towns you may want to provide up to 4000 names. Maybe look at this newest town name newgrf or all the others, simpler ones.Rychu wrote:Second topic, about polish town names.
How many town names must/can be in translation? (100? 500?)
Why am I asking? I am playing OpenTTD with Latin-Americans town names, becaus Polish is very strange.
The in-built town names only remain there for legacy reasons.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
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Re: OpenTTD 1.1.0-RC3
It would be nice, but unfortunately there is a historically imposed inconsistency which usually noone notices, but which gets obvious when displaying vertical lines in the depot gui or simliar. [0]Hyronymus wrote:I prefer the new approach but... how about a small coloured line under engines/wagons that mimics a station tile?
The original vehicles have a length of 28 pixels in the depot view, while a lot of NewGRFs use 32 pixels. OTTD currently evaluates this flag on a per-vehicle basis, so trains with the same length in tiles can occupy different space in the depot gui, depending on whether they use 28px or 32px vehicles.
When you add a grid to the depot GUI, you cannot hide this inconsistency via obfuscation. I.e. you would need to add 4px gaps between original vehicles if there is only one 32px vehicle. (which is what TTDP does afaik).
[0] Similar issue as with catchment areas. They are inconsistent for acceptance and supply, which is preventing a show-catchment-area for already build stations for years. (Though since there are no NewGRFs involved, this could actually be made consistent via some advanced setting.)
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Re: OpenTTD 1.1.0-RC3
Maybe you can add one digit to the display of train lengths. If adding a wagon changes the length from 6.5 to 7, you can actually see what you are doing.
Re: OpenTTD 1.1.0-RC3
And that idea led me to this: put a (small) number on/under vehicles.mfb wrote:Maybe you can add one digit to the display of train lengths. If adding a wagon changes the length from 6.5 to 7, you can actually see what you are doing.
Re: OpenTTD 1.1.0-RC3
the problem with that is the tile length is in 16 units, not 10, so one decimal digit won't be accurate.mfb wrote:Maybe you can add one digit to the display of train lengths. If adding a wagon changes the length from 6.5 to 7, you can actually see what you are doing.
here is an example how it could be done:
- Emperor Jake
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Re: OpenTTD 1.1.0-RC3
Those numbers are really confusingEddi wrote:the problem with that is the tile length is in 16 units, not 10, so one decimal digit won't be accurate.
here is an example how it could be done:
Re: OpenTTD 1.1.0-RC3
I like this suggestion.Hyronymus wrote:I prefer the new approach but... how about a small coloured line under engines/wagons that mimics a station tile?
The train length number should be configurable, like personally I'd prefer having a more accurate resolution for the train length, including showing decimals for partial tile-lengths.
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