OpenTTD 1.1.0-beta4
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- OpenTTD Developer
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OpenTTD 1.1.0-beta4
Dear players, developers and admins,
another step for 1.1.0 has been made, the beta4. It contains a lot of bugfixes, including fix for crash/hangup on opening the smallmap window on big-endian platforms and several savegame conversion fixes.
Apart from that, important changes are in the Place Object and Build Rail Station windows. Now, you can select the item you want from a graphical preview - see http://www.tt-forums.net/viewtopic.php?f=33&t=41222
Many players and NewGRF developers will welcome better support for NewGRF railtypes, and server admins can now (re)set the password of any company.
List of important changes is at http://binaries.openttd.org/releases/1. ... ngelog.txt - it's even longer than the changelog for beta2 and beta3.
Any bugs you find should be reported at http://bugs.openttd.org/ - please report them, as it makes OpenTTD better
Stay tooned for further betas and/or RCs - not talking about the final 1.1.0 release
another step for 1.1.0 has been made, the beta4. It contains a lot of bugfixes, including fix for crash/hangup on opening the smallmap window on big-endian platforms and several savegame conversion fixes.
Apart from that, important changes are in the Place Object and Build Rail Station windows. Now, you can select the item you want from a graphical preview - see http://www.tt-forums.net/viewtopic.php?f=33&t=41222
Many players and NewGRF developers will welcome better support for NewGRF railtypes, and server admins can now (re)set the password of any company.
List of important changes is at http://binaries.openttd.org/releases/1. ... ngelog.txt - it's even longer than the changelog for beta2 and beta3.
Any bugs you find should be reported at http://bugs.openttd.org/ - please report them, as it makes OpenTTD better
Stay tooned for further betas and/or RCs - not talking about the final 1.1.0 release
Re: OpenTTD 1.1.0-beta4
what can i say...
thanx for including FS4393 and 94 in the 1.1.-series
thanx for including FS4393 and 94 in the 1.1.-series
Re: OpenTTD 1.1.0-beta4
Had a crash during joining a multiplayer game.
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- OpenTTD.rar
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Hmm, what should I put here...
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- OpenTTD Developer
- Posts: 351
- Joined: 03 Oct 2006 18:26
- Location: Prague, Czech Republic
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Re: OpenTTD 1.1.0-beta4
mrMann, do you have crash.sav? There is not much info that could be extracted from data you provided (from the screenshot I can say it was a while after you joined, you started new company, it was the coop server...)
Please open a bugreport at http://bugs.openttd.org/, thanks
Please open a bugreport at http://bugs.openttd.org/, thanks
Re: OpenTTD 1.1.0-beta4
There wasn't a crash.sav, just those three files. And OK, opening one up now
Hmm, what should I put here...
Re: OpenTTD 1.1.0-beta4
I downloaded the previous beta's, but have been so busy, I didn't get time to play them, so I don't know if this is a design problem, a new bug, or a new feature.
I was very surprised to find that with beta4, I can no longer borrow or repay money, buy or sell locos & carriages/wagons, or even shuffle train consists in a depot, whilst the game is paused. If it is a bug, then please take this as a report, if it is a design feature, could I make an appeal to go back to being able to carry out these "back office" activities when paused. I fully understand and support not being able to lay tracks when paused, but not being able to sort out finances is a bit odd.
Generally however, 1.1.0 is looking very very good. I particularly like the new station building dropdown. Keep up the good work and sorry for the whinge. I wish I had the skills to be able to contribute to the project.
I was very surprised to find that with beta4, I can no longer borrow or repay money, buy or sell locos & carriages/wagons, or even shuffle train consists in a depot, whilst the game is paused. If it is a bug, then please take this as a report, if it is a design feature, could I make an appeal to go back to being able to carry out these "back office" activities when paused. I fully understand and support not being able to lay tracks when paused, but not being able to sort out finances is a bit odd.
Generally however, 1.1.0 is looking very very good. I particularly like the new station building dropdown. Keep up the good work and sorry for the whinge. I wish I had the skills to be able to contribute to the project.
- planetmaker
- OpenTTD Developer
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Re: OpenTTD 1.1.0-beta4
Discover the new pause mode setting:Willsims wrote: I was very surprised to find that with beta4, I can no longer borrow or repay money, buy or sell locos & carriages/wagons, or even shuffle train consists in a depot, whilst the game is paused.
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OpenTTD: manual | online content | translations | Wanted contributions and patches
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Re: OpenTTD 1.1.0-beta4
It's due to the "build while paused" cheat being moved to a setting. The default of that setting is to disallow all things that cost money or could be considered construction. However, you can change the setting to allow more things to happen while being paused.
Re: OpenTTD 1.1.0-beta4
Skills come with practice only.Willsims wrote:I wish I had the skills to be able to contribute to the project.
In other words, if you wait contributing until you have skills, you will never get them.
We are all doing this for fun, just start with something that you want to change, and ask for help when you get stuck or when you need feedback.
In time, you will see your changes become available in the game
(And you don't need to know everything either. While I have commit access to trunk now, there are large parts of the source code that I have never seen so far.)
Re: OpenTTD 1.1.0-beta4
Really? For example? Even i have had an idle browse of most of the source codeAlberth wrote:(And you don't need to know everything either. While I have commit access to trunk now, there are large parts of the source code that I have never seen so far.)
I fully agree with the rest of your post by the way. Look at me with AIs and my (at the moment) very minor c++ skills OpenTTD was vasically the sole force that shoved me head first into coding
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: OpenTTD 1.1.0-beta4
I had never even looked at the disaster code until FS#4286 came along (nearly two months ago).Lord Aro wrote:Really? For example? Even i have had an idle browse of most of the source codeAlberth wrote:(And you don't need to know everything either. While I have commit access to trunk now, there are large parts of the source code that I have never seen so far.)
At the moment, I am trying to understand how train consists are modified (ie making the drag/drop of vehicles in the depot GUI actually happen, etc), and improve it. I had browsed the train files a few times before, but when you start studying the code in detail, you find new parts you never realized existed, and you start to understand how groups of functions work together to make something happening.
You also find large number of functions without any doxygen comments
Willing to learn new skills while having fun is the only requirementLord Aro wrote:I fully agree with the rest of your post by the way. Look at me with AIs and my (at the moment) very minor c++ skills OpenTTD was vasically the sole force that shoved me head first into coding
Re: OpenTTD 1.1.0-beta4
Thank you for your prompt responses, most helpful. The last time I did any "programming" was trying to get my Commodore 64 to sort a database. Alas I think any excursion into anything more complex may have to wait until I retire in a few years time. I will, with your permission, continue to take full advantage of your efforts until then, and make a financial contribution instead.
Thanks once again
Thanks once again
Re: OpenTTD 1.1.0-beta4
i can assure you that hardly any developer ever had more than a quick glance at the YAPF internalsLord Aro wrote:Really? For example? Even i have had an idle browse of most of the source codeAlberth wrote:(And you don't need to know everything either. While I have commit access to trunk now, there are large parts of the source code that I have never seen so far.)
Re: OpenTTD 1.1.0-beta4
Did the industry chain preview get dropped in beta4? I'm only seeing the old industry chains - or am I missing something? I'm using the OSX version.
Btw, it's great to see OS X support back, will save me a lot of time compiling! Thanks to whoever put in the work to make that possible.
Btw, it's great to see OS X support back, will save me a lot of time compiling! Thanks to whoever put in the work to make that possible.
Re: OpenTTD 1.1.0-beta4
What do you mean by old industry chains?
The actual industries that are available depend on which NewGRFs that you have loaded. Or did you refer to the industry chain display feature?
The actual industries that are available depend on which NewGRFs that you have loaded. Or did you refer to the industry chain display feature?
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
- Doorslammer
- Tycoon
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Re: OpenTTD 1.1.0-beta4
Fatal NewGRF Error: Too many GRFs loaded.
Oh good, something else to fix. Didn't change anything from beta3 to cause this error either...
Oh good, something else to fix. Didn't change anything from beta3 to cause this error either...
- planetmaker
- OpenTTD Developer
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Re: OpenTTD 1.1.0-beta4
Use less than 64 NewGRFs at the same time. Nothing changed there for a LOOONG time.Doorslammer wrote:Fatal NewGRF Error: Too many GRFs loaded.
Oh good, something else to fix. Didn't change anything from beta3 to cause this error either...
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
- Doorslammer
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Re: OpenTTD 1.1.0-beta4
Same with my list, was fine before.planetmaker wrote:Use less than 64 NewGRFs at the same time. Nothing changed there for a LOOONG time.Doorslammer wrote:Fatal NewGRF Error: Too many GRFs loaded.
Oh good, something else to fix. Didn't change anything from beta3 to cause this error either...
Re: OpenTTD 1.1.0-beta4
then perhaps you can open a bug report and attach the required files
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