
Who told the AI about long bridges?
Moderator: OpenTTD Developers
Who told the AI about long bridges?
Yes, I know the AI isn't the brightest of creatures, but this showed me just how daft it can be... Actually, I was going to only show the first pic, but then it excelled itself in daftness!


- Attachments
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- Natfingfield Transport, 9th Mar 1991.png
- Henton South to Henton Transfer. Yes, all of 15 squares...
- (86.21 KiB) Downloaded 1621 times
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- Natfingfield Transport, 11th Jul 1990.png
- Note that the journey is from New Cronnbrige North to New Cronnbridge South
- (83.85 KiB) Downloaded 1229 times
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- Tycoon
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- Tycoon
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AI: Artificial Idiocy.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- metalangel
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Isn't the wooden bridge the only one which can be built to such a ludicrous length?
Unfortunately, I don't have the picture any more of a Locomotion game where the AI built an enormous bridge across the Bristol Channel to Cardiff... with a bus terminal on the end. The bus terminal was about 3 squares offshore. So the bus would leave Bristol, travel along this enormous bridge, and stop in the terminal perched on the end. Passengers presumably had to swim from the terminal to the city.
Unfortunately, I don't have the picture any more of a Locomotion game where the AI built an enormous bridge across the Bristol Channel to Cardiff... with a bus terminal on the end. The bus terminal was about 3 squares offshore. So the bus would leave Bristol, travel along this enormous bridge, and stop in the terminal perched on the end. Passengers presumably had to swim from the terminal to the city.
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
Northeast Corridor - South Wales & the Southwest
I believe suspension bridges can be very long aswell.metalangel wrote:Isn't the wooden bridge the only one which can be built to such a ludicrous length?
Unfortunately, I don't have the picture any more of a Locomotion game where the AI built an enormous bridge across the Bristol Channel to Cardiff... with a bus terminal on the end. The bus terminal was about 3 squares offshore. So the bus would leave Bristol, travel along this enormous bridge, and stop in the terminal perched on the end. Passengers presumably had to swim from the terminal to the city.
- RainierWatcher
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- Engineer
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i think AI pays for construction. The funniest is when you see the AI build 1 airport, and then spend years trying to landscape a 2nd site for a 2nd airport. They'll have a plane sitting at the first airport gathering maintenance costs and eventually run out of money and go bankrupt
The AI really needs to be able to level land between point A and B between where it wants to go. If 1 elevation doesn'tn work, it should try another. That would be much more efficient than randomly altering land levels until it can build an unnecessary coil through it
The AI really needs to be able to level land between point A and B between where it wants to go. If 1 elevation doesn'tn work, it should try another. That would be much more efficient than randomly altering land levels until it can build an unnecessary coil through it
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