Good Morning.
Lets fill any questions you might have
Marshy wrote:Awww...It won't work with any sets?
Not at the moment, this is due to sets using most (if not all) of the Train IDs. (I'll look in to finding a free Train ID, Most likely will not find one.

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ChrisCF wrote:If I'm following this corectly, it's an exercise in learning how to get a train like this to work. I imagine it might go into a fuller set further down the line.
Correct, this my 4th grf file ever, as I said Patchman helped with the callbacks. (But I'm learning at quite a quick rate.

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Raichase wrote:That looks very nice, I can't wait to see it as part of a set! Very nice work!
Maybe in a Set, If anyone wants it in their set, just ask me and Purno. (Since they are his graphics and mainly my code.)
Krtaylor wrote:I suppose it would make sense for it to become part of the eventual Czech set.
Yes, sounds about right. (Still need to ask me and Purno.

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minime wrote:Neat, but you should try and code it as it is in real life - i.e. each of the powered cars should have 980 HP.
Ok. Powered Wagons = 980 (D4 03 in hex)
Will do this today... (may not get released though)
minime wrote:The train should also be built up as MB's ICEs. You can either have a set of 7 cars or two of those sets coupled. You can't make them into sets of different size, because the equipment is distributed between the different carriages.
Very Difficault to code that, And I barely know how the callbacks work...
I am a newbe to .nfo coding...
May add it if I can.
minime wrote:Oh yeah, I've just noticed - BIG MISTAKE: speed is 230 km/h not mph. If it was in miles that would make this faster than the TGV and ICE3! (Although TGV did go over 500 km/h, but that was a special test set). I wish we would have tracks that could handle that speed, but the ours are only for 160 km/h max.

Ok.
Ok, I'll fix that.
(GRF files work in MPH * 1.6 for Km/h

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minime wrote:The loco should carry passengers as well.
How many passengers?
Tell me and I'll add it.
minime wrote:The weight comes out weird, the whole set should be 385, but comes out as 455 or around there.
Yeah, just noticed that, I'll try and fix it...
Weight of train is 230 tons (due to TTD limits)
Each carrage weighs 25 x 6 = 150 tons
(This is due to it being in hex)
So the Train should be 380 tons, I'm not sure about this...
[edit] When I add them I get 25 (non powered) and 50 (powered)
So I'll increase Train weigh by five and remove powered wieght.
This should fix the problem.
minime wrote:And last of all, even though you have the max speed set to 370 km/h, the train was barely able to get to 250 on a loong straight track.
This is due to the lack of Power compared to the weight, will be fixed by powered wagons give 980 Power more.
minime wrote:Anyway, I will play around with it and see what I can come up with.
Ok, you can if you want, I can fix most of the listed anyway.
Report any other bugs. Eg. with the Graphics
minime wrote:Do you think we could annotate the NFO and use it as a tutorial for other people on how to code GRF's?
My Original is quite heavily anotated...
I could use it as an example.
(Anotations are lost when compiled. So Only I have them.

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minime wrote:Perhaps if several other sets were made, each with only one or two trains, and showing different methods, we could build some fairly decent documentation to get more people into coding.
True, it could work, but coding the alignment etc. has to be done by yourself, and it is very time comsuming, and difficault.
(BTW, all alignments are custom due to the graphics, took me about 2 hours to align them, 1 to work the pattern, one for the 8 views.

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Saskia wrote:Whoa, looks that good

Thanks, Credits to Purno for the graphics.
