FIRS Industry Replacement Set - Development

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planetmaker
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Re: FIRS Industry Replacement Set - Development

Post by planetmaker »

That fishing harbour(?) looks awesome, andy! :-) Good job and keep going this path :-)
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Re: FIRS Industry Replacement Set - Development

Post by NekoMaster »

Im guessing the fishing harbor will be a source of fish and will accept engineering supplies?
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Re: FIRS Industry Replacement Set - Development

Post by Kogut »

George wrote:
Ammler wrote:
Kogut wrote:Maybe FIRS team can look after caravan site project and incorporate it into FIRS?
Graphics are made, they need coder.
Another nice graphics lost because of no license... :'-(
As me wrote several times - you are always free to ask :)
There is permission from main author. But is it needed to get permission from people who draw parts of it? (tents)
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Re: FIRS Industry Replacement Set - Development

Post by NekoMaster »

andythenorth wrote:
NekoMaster wrote:Im guessing the fishing harbor will be a source of fish and will accept engineering supplies?
Yes, exactly right.
Nice, what if, with out engineering supplies it only produces fish at low levels, but with E Suppies it can not only make fish, but food with enough E Suppies, since they would just cut it up and send it to the nearest store
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Re: FIRS Industry Replacement Set - Development

Post by andythenorth »

Fishing Harbours coded. No fish processor yet, so they aren't useful yet :o Nice to look at though...

Thanks to frosch and petern for tile var 60 help ;)
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Re: FIRS Industry Replacement Set - Development

Post by Badger »

Ooooo, very nice. Very nice indeed!
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Re: FIRS Industry Replacement Set - Development

Post by Kogut »

Very nice!
Is it possible to see fisher at work or boats stay stopped forver?
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Re: FIRS Industry Replacement Set - Development

Post by Kogut »

What with caravan site? Is it possible to add it into FIRS? Or another passenger processing industry (casino, tourist centre or maybe pilgrim center).
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Re: FIRS Industry Replacement Set - Development

Post by NekoMaster »

Like I said about the harbor, if possible, make it so that with supplies it just makes fish, but with supplies it can make food, since the supplies would probably be tools and machines to process the fish on site.
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Re: FIRS Industry Replacement Set - Development

Post by andythenorth »

Kogut wrote:What with caravan site? Is it possible to add it into FIRS?
No. There will be other passenger-industries (or town buildings) of some kind, hotels probably.
It can be coded to be compatible with FIRS easily. But not by me...too much else to do :)
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Re: FIRS Industry Replacement Set - Development

Post by Kogut »

andythenorth wrote:
Kogut wrote:Is it possible to see fisher at work or boats stay stopped forver?
Stopped forever. Unless someone implements this ;)
http://www.tt-forums.net/viewtopic.php?f=32&t=42440
But boats can work in other way - that building can reserve separated water tiles and show water with boats on it (I think that industry can reserve water tile)

like this

x - industry

land|water
land|water water water water x
xxxxxxxx water water water x x
xxxxxxxx water x water x water water
land|water
land|water
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Re: FIRS Industry Replacement Set - Development

Post by andythenorth »

Kogut wrote:But boats can work in other way - that building can reserve separated water tiles and show water with boats on it (I think that industry can reserve water tile)
Yep, could do that, but there are two problems:
(1) could screw with ship routes
(2) makes placement harder - there has to be a large enough sea to place it in, if industries are hard to place the game fails to build them at game start, or takes a long time trying to find somewhere to put them.

I'll think about it...
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Re: FIRS Industry Replacement Set - Development

Post by Kogut »

(1) place only on tiles surrounded by water
(2) is it possible to check area and decide which industry layout should be used?
(2b) placing 2 or 3 boats isn't so har, and it will ignore only small lakes - what is good thing
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Re: FIRS Industry Replacement Set - Development

Post by tsjook »

These harbours look awesome!

Suggestion: They would look best if they're only built in or near towns. Do you agree?
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Re: FIRS Industry Replacement Set - Development

Post by andythenorth »

tsjook wrote:Suggestion: They would look best if they're only built in or near towns. Do you agree?
Yes, does look better. Nice to have a primary industry right in town! I'll need to tweak the probability to make sure enough get built at game start though :o
harbours_in_town.png
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Re: FIRS Industry Replacement Set - Development

Post by Comm Cody »

Impressive Andy. I downloaded the latest nightly and I had a go with it. A few questions about the harbor.

1. What is the placement checks for an harbor?
2. What will accept fish?
Something goes here, hell if I know.
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Re: FIRS Industry Replacement Set - Development

Post by NekoMaster »

Nothing excepts fish right now, there obviously will be later
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Re: FIRS Industry Replacement Set - Development

Post by andythenorth »

Comm Cody wrote:1. What is the placement checks for an harbor?
There are currently five layouts. Most have between one and three tiles that must be on the coast. They are quite forgiving about slopes. There are some tiles around them that must be clear to prevent ship routes being blocked by industry tiles.

There is a problem with them being built on very small patches of water. I have no satisfactory way to fix that.
2. What will accept fish?
I committed a fish processor last night. It reuses the meat packer sprites, I'll need to draw something for that. Should show up in a nightly, but here's the current grf.
firs.grf
r414
(264.96 KiB) Downloaded 82 times
As a warning, FIRS currently won't play with NARS 2, we accidentally broke the compatibility checks. That will get fixed.
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