Changing Toyland to futuristic space colony

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

cpt_jack
Engineer
Engineer
Posts: 22
Joined: 24 Feb 2006 09:08

Changing Toyland to futuristic space colony

Post by cpt_jack »

Hi People

I've been playing TTD for longer than I can remeber, I would just like to say thanks to everyone who has made patchs/mods for this game, because they keep it alive.

Anyway iv'e started making my own mod, I don't want to make a new train or new building NO i want to make a new world!

Below you will see a couple of pictures (these are the first versions, they will probably change over time) the link below is the bigger version of the landscape picture

Image Image
http://www.pincushion.biz/asteroid.jpg

I'm sure you have noticed we need some more buildings drawn, since I wouldn't of thought you would have houses made out of toys on an asteroid.

As I said before i'm pretty new to moding this game so if anybody would like to help, I need graphics for trains, buildings, industries...everything really also some help with coding would be good, im getting the hang of it but a bit of help would be good.

If your interested, i will describe briefly the type of world i'm trying to make, first of all Docks are changed to Space docks and ships to space ships, aircraft=space ships, helicopters=rockets, trucks=moon bugies. that kind of thing, but of course we need a new set of industries e.g. ice mines, ice is changed into water, then into oxygen and hydrogen, we would also need some sort of domed complex for growing food.

I'm sure some of you will have much better ideas than me.

If you want to help, reply to this or contact me Peter@pincushion.biz (thats my msn email to).


THANKS
User avatar
Caelan
Route Supervisor
Route Supervisor
Posts: 412
Joined: 23 Dec 2005 12:56
Location: Haarlem, Netherlands

Post by Caelan »

I believe we already have a mars conversion but a moon conversion we didnt have. So might be interesting to see what you have come up with...
User avatar
ISA
Tycoon
Tycoon
Posts: 3384
Joined: 17 Oct 2005 20:56
Location: Estonia

Post by ISA »

habell wrote:Don't spam this forum with one massage.

I've seen this massage at least 4 times in this forum now :evil:
:D
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

I WANT I WANT I WANT I WANT!

:D

This is rocking my socks off right now, :D.

I've always wanted to do a futuristic sci-fi conversion of TTD, I'll be following this one ;).
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
lws1984
President
President
Posts: 945
Joined: 03 May 2004 11:34
Location: Spaceship Heart of Gold
Contact:

Post by lws1984 »

Suggestion for new plane: USS Enterprise NC-1707D.

I've got to stop watching Star Trek: The Next Generation in the morning. Seriously, though, this looks great, be nice for a change. I tried George's Mars conversion, but didn't like it.
It's not me in my avatar, it's a time lord!

Time is an illusion. Lunchtime, doubly so.
-Douglas Adams
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13235
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Post by Hyronymus »

Nice idea but I think you should add some more variety into the greyscale palet. I'm curious what you come up with to include :). Perhaps you can easily adapt some of the more modern buildings from TTD to the moon climate.
cpt_jack
Engineer
Engineer
Posts: 22
Joined: 24 Feb 2006 09:08

message to Aegir

Post by cpt_jack »

Hi Aegir

Just looking at some of your projects, very very cool, love the japan set.

by the looks of things you have done a lot of graphics for ttd, would you be able to help with my moon project, at the moment it's me doing graphics and coding and my brother doing graphics.

I'm going to try and get my other brother to work on coding new industries and stuff, he can pick up any computer language in 10mins so i'm sure he will be a great help.

any help would be great.

Peter
cpt_jack
Engineer
Engineer
Posts: 22
Joined: 24 Feb 2006 09:08

message to Aegir

Post by cpt_jack »

Hi Aegir

Just looking at some of your projects, very very cool, love the japan set.

by the looks of things you have done a lot of graphics for ttd, would you be able to help with my moon project, at the moment it's me doing graphics and coding and my brother doing graphics.

I'm going to try and get my other brother to work on coding new industries and stuff, he can pick up any computer language in 10mins so i'm sure he will be a great help.

any help would be great.

Peter
User avatar
ISA
Tycoon
Tycoon
Posts: 3384
Joined: 17 Oct 2005 20:56
Location: Estonia

Re: message to Aegir

Post by ISA »

cpt_jack wrote:Hi Aegir
it's me doing graphics and coding and my brother doing graphics.
I'm going to try and get my other brother to work on coding new industries and stuff, he can pick up any computer language in 10mins so i'm sure he will be a great help.

Peter
I see there is posible 2 coders for ttd and coders are always welcome! :wink:
ofcourse if they want after their set!
cpt_jack
Engineer
Engineer
Posts: 22
Joined: 24 Feb 2006 09:08

more object

Post by cpt_jack »

Hi Hyronymus

I like the idea of more color and more objects on the map, problem moons/asteroids tend to be fairly empty of everything, any suggestions?

at the moment iv'e swaped the squares where trees are for different crator pictures, which means the maps look a bit varied, but i agree we need more.

Peter
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13235
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Post by Hyronymus »

Try mixing some light shades of yellow and brown, but do it sparsely. A little darkblue instead of black might make the 'water' look better.
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

I really like the landscape! :D
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
cpt_jack
Engineer
Engineer
Posts: 22
Joined: 24 Feb 2006 09:08

moon map

Post by cpt_jack »

Hi again

I just wanted to let people know, this moon world i want to create, i don't just want to make new images, i want to change how you play the game, nothing major e.g.

iv'e played ttd in every way you can, iv'e made over £100 million a year (without inflation) and at one time i think i had around 750 trains, 500 ships, 400 aircraft, and 900 trucks (quite proud of that sorry)

but in every game i play i end up using trains as the main vehicle, and of couse everything running on maglev.

Some ideas i had was, bearing in mind ships now =space ships, go a lot faster, Aircraft/rockets carry more and go even faster, but truck/moon buggies carry less

It would also be good if supplies like oxygen wern't taken to a town/colony it would start to decrease in size. (that might be hard to do, not sure)

also instead of monorail/meglev just being a faster upgrade what if we had one that the vehicles went very fast but didn't have much cargo space and the other have vehicles that go slower but hold large cargo amounts.

What do you think?
User avatar
prissi
Chief Executive
Chief Executive
Posts: 648
Joined: 15 Nov 2004 19:46
Location: Berlin, Germany
Contact:

Post by prissi »

Maybei you could als change trees intro craters to get more variation ...
User avatar
prissi
Chief Executive
Chief Executive
Posts: 648
Joined: 15 Nov 2004 19:46
Location: Berlin, Germany
Contact:

Post by prissi »

Maybe change trees into craters, to have a more random crater variation.
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Post by DanMacK »

Aegir and I were discussing soemthing similar to this awhile back. We were thinking Mars as a base, but making it more realistic than the current Toyland-To-Mars conversion.

It should be possible to have towns behave that way, aftera ll, look at snowline towns or desert towns if they don't get food.

We weer thinking more along the lines of hovercraft and such rather than spacecraft, but your idea is interesting. Personally, I think a planet would be a better base than an asteroid though, more space ;) (No pun intended). Transporting goods between colonies on a group of asteroids however would be VERY interesting.

Trains, being the biggest thing in TTD, would need to be reduced to a secondary role, I'd suggest a very low powered fuel-cell loco running on rails to start off, small freight cars, and go up from there, with Maglev much later. The limited resources of a colony won't be able to handle a Maglev system right off the hop.

I'm keeping an eye on this, although my current backlog of projects prevents me from taking part at the moment.

Love the landscape as well!
User avatar
White Rabbit
Tycoon
Tycoon
Posts: 1734
Joined: 22 Jun 2005 19:15

Post by White Rabbit »

lws1984 wrote:Suggestion for new plane: USS Enterprise NC-1707D.

I've got to stop watching Star Trek: The Next Generation in the morning. Seriously, though, this looks great, be nice for a change. I tried George's Mars conversion, but didn't like it.
With the current graphics, where water is space, we can even have ships as spacecraft! :D
Image
cpt_jack
Engineer
Engineer
Posts: 22
Joined: 24 Feb 2006 09:08

first ship

Post by cpt_jack »

Hi all

this picture has a spaceship i stole from another game (Escape velocity Nova, Great game!) i don't plan on using it but i thought it might give people an idea of what tdd would like with spaceships.

Image
( i don't like the bridge anymore, so i will be changing it sometime)

Also i know using an alien planet would have more color and objects, but i just like the idea and look of a group of asteroids with colonies trading resources

Thanks for all the interest in my project, but as of yet no offer to draw any graphics...hint hint :D
User avatar
Villem
Tycoon
Tycoon
Posts: 3310
Joined: 28 Aug 2003 09:38

Post by Villem »

Looks very cool, i hope to see the end result someday. :D
User avatar
White Rabbit
Tycoon
Tycoon
Posts: 1734
Joined: 22 Jun 2005 19:15

Post by White Rabbit »

How will you handle planes' shadows? They should have shadows over the ground but none of the water/space.

Oh, and what will trees be made into? Craters? Heh, it'd be so weird if the Local Authority..ok...haha..I can't.. :lol: :lol:
Image
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 5 guests