Ok .. I give that grass tile you sent a go.Maybe it will look a bit better if you use a sunny-side temperate grass tile as a base for those and cut out the shape from that. For example from this tile from the OpenGFX:
Cheers
Moderator: Graphics Moderators
Ok .. I give that grass tile you sent a go.Maybe it will look a bit better if you use a sunny-side temperate grass tile as a base for those and cut out the shape from that. For example from this tile from the OpenGFX:
I think that looks really nice!GarryG wrote:I just done rest of the sprites and took aay the real dark greens .. I think looks good now.The tress are from Forest Objects. The lake in the middle made from the sprites with Dams already in the game. The sand I shovelled it off the Beach Objects.
This Golf Course will be added to the Roadside Object set.
Woops .. forgot to mention .. the Golf Course is the brain wave of Kamnet. has some other ideas I like to try later too.
A good suggestion, but I think that the patterns then should be very subtle.imo the grass should have some pattern. Stripes, circles, checkers, something. It's rather typical for golf courses.
Uhm, not that good It should be very subtle.I just quickly mowed some of the default grass see what looks like .. whatcha thnk of this?
I agree, maybe not a bad idea to ask SwissFan91 if he has some nice graphics that are suitable for clubhouses.TARS Towns development , some nice Hotel graphics
Thanks Quast65. That grass looks good .. will give it a try and see how it goes. I never thought of the mowed grass like that .. I tried to use the farm objects that had ploughed fields but couldn't seem to get it to look any good and it just blended in with the default grass.I have been experimenting a bit with mowed grass effects. Difficult to do, but I came up with some stuff that might be useful:
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