Caelan's graphics

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Caelan
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Post by Caelan »

And in continuation of the canal houses i created now a church, a windmill and a large house.

Its just another step in the direction of more dutch houses
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Canal Windmill Church Largehouse.PNG
Canal Windmill Church Largehouse.PNG (5.9 KiB) Viewed 4450 times
Canal houses.PNG
Canal houses.PNG (6.9 KiB) Viewed 4445 times
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SAC
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Post by SAC »

I'd say that these would look good in any European city! :P That is, for those of us aiming for a more european look! :mrgreen:
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Post by broodje »

I wonder how these will look in a 2x2 grid though, you have no control how ttd places these houses and I think they will look silly when placed in rows behind each other.

They look very good outside TTD at the other hand so I might be wrong :)
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Post by Wile E. Coyote »

Very nice! :D Of, course, windmill needs animation.
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Post by George »

Caelan wrote:And in continuation of the canal houses i created now a church, a windmill and a large house.
Its just another step in the direction of more dutch houses
A wind mill has a bit wrong proportions of the propeller, but the progress is good. Do not forget the snowed version ;)
Last edited by George on 10 Mar 2006 13:36, edited 1 time in total.
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Caelan
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Post by Caelan »

Something like this?

Actually windmills in holland are quite big and come in various sizes.
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Animationmill.gif
Animationmill.gif (5.22 KiB) Viewed 4394 times
mills.PNG
mills.PNG (3.56 KiB) Viewed 4392 times
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George
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Post by George »

Caelan wrote:Something like this?
Actually windmills in holland are quite big and come in various sizes.
The perspective of the propeller is wrong. It should look as 66% wide (while 100% high)
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Post by Rob »

I think it's quite correct the way it is :

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and a foto :

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Caelan
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Post by Caelan »

well you are right when the propellors are aligned to the canal, but not when they are facing the viewer (facing the lower corner) as they do now right? But i will take another look at them.
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Animationmodernwindmill.gif
Animationmodernwindmill.gif (1.97 KiB) Viewed 4219 times
Last edited by Caelan on 10 Mar 2006 20:29, edited 1 time in total.
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George
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Post by George »

Caelan wrote:well you are right when the propellors are aligned to the canal, but not when they are facing the viewer (facing the lower corner) as they do now right? But i will take another look at them.
I suppose they should be faced to canal.
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Post by Purno »

Caelan wrote:Image
Cool! Let that replace either the lighthouse or the communcation tower! :D
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Post by White Rabbit »

And then we can spam wind mills all over the map when making scenarios. :twisted:
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Post by broodje »

heh I was looking at the windmill and couldn't find why it looks strange.... But now I know why: as far as I know all modern windmills turn with the clock not against it.

anyway it looks realy good, maybe a bit more 'texture' on the pole? it is rather striped now.
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Caelan
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Post by Caelan »

I will recreate both windmills, here is the snow version of the latest buildings...

Dont they look cute in the snow?
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Canal houses snow.PNG
Canal houses snow.PNG (12.17 KiB) Viewed 4225 times
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Post by Aegir »

Add construction stages for thoses, and I can code them into the game for you ;).
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Post by Purno »

They look awesome! Keep up the great work.
Would you perhaps be interested in doing some famous Dutch buildings? 8)
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Caelan
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Post by Caelan »

Well as you can see the church is the Westerkerk in Amsterdam... but perhaps i could draw some buildings that are famous... give me some hints and photos to work with.
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Post by Purno »

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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