combined airport set v0.5 [Searching for a new maintainer]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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skidd13
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Post by skidd13 »

DaleStan wrote:What's the exact error message?
Translated: invalid sprite #2 in file newgrf/newairportw.grf
I'll post the grf via pm.
DaleStan wrote:This should have nothing to do with the problem, but I think you got confused about which of the two <source>s are used for assignment.
Yeah, you are right.
I understand the operation 80 in this way: If the parameter is not set set it to the data/value of source1. But if I put FF in source1 to set target to the data given behind source2, I can't use the grf anyway.

The GRF get's more and more general so this topic could be moved to the TTDPatch Graphics.
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Post by DaleStan »

skidd13 wrote:
DaleStan wrote:What's the exact error message?
Translated: invalid sprite #2 in file newgrf/newairportw.grf
I'll post the grf via pm.
1) That error message is missing some very important information.
2) The GRF file you sent me loads without error.

I'm afraid you're on your own, unless you can be a bit more descriptive about your problem.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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skidd13
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Post by skidd13 »

DaleStan wrote:1) That error message is missing some very important information.
Somehow I did not get more output even with -v on.
DaleStan wrote:2) The GRF file you sent me loads without error.
I'm afraid you're on your own, unless you can be a bit more descriptive about your problem.
I removed my openttd.cfg and somehow the standard parameters 1 and 2 work. Then I let grfcodec redo the same data as before and everything worked. Strange! :(

But BIG thanks for help!!!!!!!!!!!!
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
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If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
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Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
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Post by Digitalfox »

Thanks :)

This is perfect for using with TTRS 3.01 ( using newhouses branch ), since OTTD doesn't support new airports in TTRS3 ( they became all messy )..
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Post by DaleStan »

skidd13 wrote:
DaleStan wrote:1) That error message is missing some very important information.
Somehow I did not get more output even with -v on.
Are you sure you were using a beta or a nightly, and not 2.0r1?

2.0r1 provides GRF support and debugging info that is abysmal at best.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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skidd13
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Post by skidd13 »

DaleStan wrote:Are you sure you were using a beta or a nightly, and not 2.0r1?

2.0r1 provides GRF support and debugging info that is abysmal at best.
  • Hmm, to sum up my testing process:
  • Install TTD(Win)
  • Download the patch (win, 2.0r1) on ttdpatch.net
  • Download the newgrf's (win) on ttdpatch.net
  • place the files in the dirs
  • Start ttdpatch and close it
  • adapt the cfg-file
  • add my newgrf to the newgrf-file
  • start it ttdpatch with -v
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
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If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
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Post by DaleStan »

skidd13 wrote:[*]Download the patch (win, 2.0r1) on ttdpatch.net
That's your problem, then. 2.0r1 doesn't support any actions more recent than A. You'll have to download one of the betas or nightlies. (http://www.ttdpatch.net/src)
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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skidd13
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Post by skidd13 »

DaleStan wrote:
skidd13 wrote:[*]Download the patch (win, 2.0r1) on ttdpatch.net
That's your problem, then. 2.0r1 doesn't support any actions more recent than A. You'll have to download one of the betas or nightlies. (http://www.ttdpatch.net/src)
:oops: I tried the "latest" and it worked.
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
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If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
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skidd13
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Post by skidd13 »

OK, here is a preview of added work for the next release.
I'm working on a new small airport ATM.

If someone want's his own buildings or runways in the set contact me via PM.
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preview_V5.png
preview_V5.png (71.32 KiB) Viewed 6657 times
Last edited by skidd13 on 24 Feb 2007 10:07, edited 1 time in total.
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If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
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Post by Digitalfox »

Nice work skidd13!! :)

Well i use TTRS-3 small airport with you airport set..

So i activate TTRS-3 Fist with airports switch ON and put off your small airport replacement...

Have a look :)

Using windows nightliy r8813..
Attachments
Sorry about the size, but i don't have time to split it in more pieces..
Sorry about the size, but i don't have time to split it in more pieces..
Airports_Openttd.PNG (212.81 KiB) Viewed 1002 times
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Post by richk67 »

and now for really really new airports .... :)

lots more to come... airports are a-changing ;)
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San Francisco, USA
San Francisco, USA
SanFran.png (73.3 KiB) Viewed 6341 times
Munich, Germany
Munich, Germany
Munich.png (72.12 KiB) Viewed 6346 times
LaGuardia, New York
LaGuardia, New York
LaGuardia.png (73.42 KiB) Viewed 6346 times
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
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Post by Born Acorn »

Image
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Post by richk67 »

Apparently not according to our resident airports expert... he says that on inbound, 4 tiles for short jets, and 5 for bigger ones is fine. Given the scales of the City airport.

All three airports work, and have short takeoffs for small aircraft (ie. after 4 tiles). Large aircraft takeoff after ~5.5.

I can make the runways longer, but they'll just stick out more. (Note that these are irregular shapes with holes in... I got that bit to work.)
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
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Post by athanasios »

San Francisco Airport looks like a crossword puzzle to me :lol:

I agree: Better make the runways much much longer.____________
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San_Francisco_Intl_Airport.png
San_Francisco_Intl_Airport.png (457.36 KiB) Viewed 6275 times
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Post by Born Acorn »

athanasios wrote:San Francisco Airport looks like a crossword puzzle to me :lol:

I agree: Better make the runways much much longer.____________
I agree, even if it only takes 4-6 tiles for a plane to get to minimum speed, the runways should be a lot longer, mostly for realism (perhaps even with a gap between the two runways)
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Post by richk67 »

Born Acorn wrote:
athanasios wrote:San Francisco Airport looks like a crossword puzzle to me :lol:

I agree: Better make the runways much much longer.____________
I agree, even if it only takes 4-6 tiles for a plane to get to minimum speed, the runways should be a lot longer, mostly for realism (perhaps even with a gap between the two runways)
Ive increased the length by 1. The idea is NOT to have a 64x64 size impossible-to-place but "realistic" airport. Runways will be kept together, but just lengthened 1 tile.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
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Post by Celestar »

A medium-size international airport has about the size of a 50.000-inhabitants town. Somehow this is not really what we want. Current stance is that 4 and 5 tile runways can only take certain planes, 6 and more tiles can take all planes. Landing is actually no problem.

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Post by skidd13 »

Ok, update. Here is the test version of 0.5.

Please check new runway #6 out!!
New parameter added to switch between ttd-fences, new fences and no fences.

Rspeed's "Fake Airport" as big airport building replacement aviailible.

EDIT: attatchment moved to first post!
Last edited by skidd13 on 28 Feb 2007 10:41, edited 1 time in total.
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
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Post by SuperTycoon »

When I was considering working on the Large-Airports-Set (LAS) for The Patch I drew up a couple of drafts of possible layouts for large airports.
These can be found here:

http://www.tt-forums.net/viewtopic.php? ... t&start=20

It would be nice to see if any of these could work in-game
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Post by PikkaBird »

Hmp. New airport layouts with crosswind runways - I guess that means I need to clean up all the wrong-direction sprites that I didn't bother about in av8.
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