Locomotion Screenshots and Videos (No off-topic posting)

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

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The Tram man
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by The Tram man »

Merry christmas to you too.
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by eric_22 »

Shot of a Western style themed map, in 1922, early days of my railroad
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In my American Test map, a typical Western scene
In my American Test map, a typical Western scene
Western scene.jpg (341.68 KiB) Viewed 18934 times
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by uktrackbuilder_loco »

Gottena little bored with the Faith and Hope so spent some time between christmas and new year working on a new map
Canyon is it's name sadly I seriously under estimated the hours involved and it took nearly twelve in all to create the landscape and it yet may be redone
Attachments
Screenshot28.jpg
Screenshot28.jpg (165.54 KiB) Viewed 18782 times
Screenshot29.jpg
Screenshot29.jpg (116.16 KiB) Viewed 18782 times
Screenshot30.jpg
Screenshot30.jpg (143.72 KiB) Viewed 18782 times
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos »

Now there's something I could use for a screenshots thread! Keep us posted :D
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Sir BNSF »

I started a modded Oil Oasis and this is what I got so far.
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2 Iron trains waiting to be full
2 Iron trains waiting to be full
Screenshot1.png (174.06 KiB) Viewed 18330 times
Old steamers pulling an oil train
Old steamers pulling an oil train
Screenshot2.png (59.06 KiB) Viewed 18329 times
Diesels pulling an oil train
Diesels pulling an oil train
Screenshot3.png (68.46 KiB) Viewed 18329 times
uktrackbuilder_loco
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by uktrackbuilder_loco »

Zakos wrote:Now there's something I could use for a screenshots thread! Keep us posted :D
Its the mid 1940's and dieselisation is almost done, wait what's this?

The Pennisula flies past hauled by the last steam engine on the line

Apologies to those who wanted the landscape, but I thought lets do a feature like special with three shots at the high level bridge as the trains roll by
Attachments
Screenshot31.jpg
Screenshot31.jpg (148.07 KiB) Viewed 18322 times
Screenshot32.jpg
Screenshot32.jpg (148.97 KiB) Viewed 18322 times
Screenshot33.jpg
Screenshot33.jpg (148.35 KiB) Viewed 18322 times
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos »

Good shots nonetheless, but please post it :D
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Sir BNSF »

That looks like a pretty sweet map uk :D If you posted the map I'd definitely put some time into it!

A few more shots from my modded Oil Oasis
I have a bunch of these stockpiled now so I'll post a few everyday
Attachments
Goods being picked up
Goods being picked up
Screenshot1.png (143.37 KiB) Viewed 18249 times
The goods are dropped off just down the hill
The goods are dropped off just down the hill
Screenshot2.png (176.54 KiB) Viewed 18249 times
The passenger train goes around the oasis
The passenger train goes around the oasis
Screenshot3.png (161.42 KiB) Viewed 18249 times
uktrackbuilder_loco
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by uktrackbuilder_loco »

Sir BNSF wrote:That looks like a pretty sweet map uk :D If you posted the map I'd definitely put some time into it!

A few more shots from my modded Oil Oasis
I have a bunch of these stockpiled now so I'll post a few everyday
Sadly Sir BNSF I have the most convoluted obj data folder going with stuff in it not even I know where it came from!

I am thinking about using the scenario cleaner put out by Plastik to clean it up as I have three good maps that could be used then, but I am not sure that it might damage other stuff so I will need to have a quiet word with anyone who has used it to see if it does work without causing any further issues for me, so anyone who has used the backup tool to clean a scenario of non original dats and found it works fine afterwards, could they please pm me
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Sir BNSF »

uktrackbuilder_loco wrote:I am thinking about using the scenario cleaner put out by Plastik to clean it up as I have three good maps that could be used then, but I am not sure that it might damage other stuff so I will need to have a quiet word with anyone who has used it to see if it does work without causing any further issues for me, so anyone who has used the backup tool to clean a scenario of non original dats and found it works fine afterwards, could they please pm me
Alright let us know if you get it figured out :mrgreen:

Some more modded Oil Oasis
Attachments
The passenger train that circles the oasis
The passenger train that circles the oasis
Screenshot4.png (129 KiB) Viewed 18207 times
The passenger train emerging from the underground station
The passenger train emerging from the underground station
Screenshot5.png (155 KiB) Viewed 18207 times
1987 and the oasis is getting pretty big
1987 and the oasis is getting pretty big
Screenshot7.png (106.62 KiB) Viewed 18207 times
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Sir BNSF »

A few more :wink:
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2 long oil trains pass each other
2 long oil trains pass each other
Screenshot6.png (122.47 KiB) Viewed 18179 times
Early on one of the few iron ore trains
Early on one of the few iron ore trains
Screenshot8.png (134.68 KiB) Viewed 18179 times
Coal mine station in progress
Coal mine station in progress
Screenshot9.png (54.39 KiB) Viewed 18179 times
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos »

Just you wait, I'll be back with a vengeance!!
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by uktrackbuilder_loco »

A few more from Canyon as you can see this scenario is reaching the end of it's life
Attachments
A coal train returns powered by 3 Dash 8's in CNW colors
A coal train returns powered by 3 Dash 8's in CNW colors
Screenshot34.jpg (155.75 KiB) Viewed 17880 times
The iron ore trains load
The iron ore trains load
Screenshot35.jpg (161.56 KiB) Viewed 17880 times
The chem train arrives at the factory, the two dual stack goods get ready to load and go
The chem train arrives at the factory, the two dual stack goods get ready to load and go
Screenshot36.jpg (149.1 KiB) Viewed 17880 times
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by eric_22 »

Coming up are some European saves with US/ Canadain trains
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My European save game with US/Canadian trains. At the coal mines, can handle around 6 trains but handles 3 atm. Due to the valley being narrow an small, i have developed a kinda ofa highway interchange
My European save game with US/Canadian trains. At the coal mines, can handle around 6 trains but handles 3 atm. Due to the valley being narrow an small, i have developed a kinda ofa highway interchange
Screenshot16.jpg (333.22 KiB) Viewed 17264 times
TeilzMechachic
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by TeilzMechachic »

My station. Steel trains can't keep up with the steel production... all i wanted is to put all stations in one, but, do you think that i should re-route steel trains in another station?

http://imgur.com/SLr3E4c
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Emperor Darth Sidious »

I think you should use the long station patch...That can solve the problem completely because you can make much larger stations, longer and wider that is...You can find the download and the tutorial of how to use it in my signature. Good luck on that 8)

Here are two example-screens of what you can do with it:
Screenshot18.PNG
(196.7 KiB) Not downloaded yet
Twinsburg Coalmine.PNG
(132.71 KiB) Not downloaded yet
TJ-99
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by TJ-99 »

I never had any luck with the long station patch.

Have used the method shown in this youtube video. It works, and doesn't require any patches.

https://www.google.com/url?sa=t&rct=j&q ... 5367,d.cWw

I tend to build stations 20 blocks long (occasionally longer), keep my trains to 20 blocks. That seems to work well for most circumstances.
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by C3805. »

The year is 1955, and the dawn of diesel power is in full swing. Steam power can still be seen on the PRR's Lake Division, a scenic route that winds across Lake Illawarra by way of the Stepping Stones, a chain of islands. Many tourists come from afar to view the magnificent lake that separates the mountains.
ss3_1.png
(656.2 KiB) Not downloaded yet
The bustling Orient City station is the largest city in the region served by the PRR. A GG1 meets a brand new FP7 at the main station and across the river an I1s Decapod brings a coal train down from the mountains, its brakes working overtime.
ss3_2.png
(880.86 KiB) Not downloaded yet
An Alco PA on the point of the Kembla Mountain Limited crosses a suspension bridge spanning the dramatic Cordeux Canyon. On the canyon floor below is the mainline into Culburra, and here we see 3 GP7s exiting the tunnel, bound for the ore mines of Lima Point.
ss3_3.png
(630.65 KiB) Not downloaded yet
.
Mount Kembla is the summit of a steep 2% climb up the mountains that overlook the lake, home to 36,000. A lengthy goods train led by two Erie-builts exits the goods yard and passes by the local passenger with a K4 4-6-2 locomotive on the point.
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by S-Transport »

Nice pictures!
Greetings, S-Transport
My pictures
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